Jump to content

PiLHA

New Members
  • Content Count

    9
  • Joined

  • Last visited

Posts posted by PiLHA


  1. UPDATE 21-11

     

    * add 2 playfields options (selected by right difficulty switch on title screen)

    * add in game pixels blink effect (selected by right difficulty switch in game)

    * add more more gradual speed

    * add a patch screen to 2000+ points

    * something else I must have forgotten (again)

     

    Thanks to all who contribute

    • Like 2

  2. 3 hours ago, Mr SQL said:

    Yes it generally only affects homebrews and hacks since the commercial releases usually filled the banks, interesting detection method.

     

    Chapter 17 has the details on how to add padding to get partially used banks to be recognized, Assembly or batari BASIC programs that are similarly affected can be fixed the same way:

    http://relationalframework.com/Atari_Flashback_BASIC_Manual.txt

     

     

    Thank you. Finally figured out how to do it.


  3. On 11/3/2019 at 4:15 PM, Mr SQL said:

    If your 8K hack isn't using enough of the second bank it won't run, if this is the case you could fill some of the extra space with data so the Portable will recognize the bank. 

    Does this rule apply to any bank? Should any of them have use to be recognized? How many KB is this possible?


  4. Hello everyone, here is the first version of my first homebrew. Flop Band 2600 is a guitar hero style game that exercises your reflexes (and patience).
    Suggestions are welcome.

     

    capa-cartucho-2.jpg.c9dbc4d8b99026a297e981bc0f841856.jpg

     

    print-title.thumb.png.bed89d3c0e44d4c059964c8ce8e6bcba.png

     

    print-ingame.thumb.png.93288f5e79061e19ef45a5d8b48cec31.png

     

    MANUAL
    RESET SWITCH: BACK TO HOME SCREEN
    B/W SWITCH: CHANGES BACKGROUND COLOR
    LEFT DIFFICULTY SWITCH: A - MUTE / B - MUSIC
    RIGHT DIFFICULTY SWITCH:
    - ON TITLE SCREEN: A - SIMPLE PLAYFIELD / B - MOVEMENT PLAYFIELD
    - AT GAME: A - TURN OFF PIXELS EFFECT / B - TURN ON PIXELS EFFECT

     

    IN GAME:
    LEFT BAR - POWER BAR
    EVERY TIME YOU GET A NOTE (ARROW) GET +1 POINT ON THAT BAR

     

    RIGHT BAR - LIFE BAR
    EVERY TIME THE POWER BAR (LEFT) IS FILLED (8 HITS IN SEQUENCE) YOU WILL GET 1 POINT ON THAT BAR AND SPEED IS INCREASED
    * EACH POINT ON LIFE BAR IS A MULTIPLIER OF POINTS, FROM 1 TO 8 FOR EACH CORRECT NOTE

     

    YOU WILL GET POINTS IF:
    * 1xLIFE POINTS - PRESSING FIRE BUTTON AS ARROWS TOUCH
    * 10 POINTS - HIT THE NOTE IN THE EXACT (ALMOST) POSITION
    * 10 POINTS - COMPLETING THE POWER BAR (8 HITS IN SEQUENCE)

     

    YOU WILL LOSE POINTS IF:
    - PRESSING FIRE BUTTON AND ARROWS ARE NOT TOUCHING
    - LET NOTE GO TO END OF SCREEN
    * WHEN YOU LOSE POINTS YOUR SEQUENCE OF HITS IS BROKEN, THE POWER BAR GOING TO ZERO AND YOU LOSE 1 POINT ON THE LIFE BAR

     

    IF THE LIFEBAR COMES TO 0 GAME ENDS :(

     

    Flop Band 2600 (2019) [WIP] 071219222000.bin

     

    • Like 8
×
×
  • Create New...