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Posts posted by PiLHA
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UPDATE 21-11
* add 2 playfields options (selected by right difficulty switch on title screen)
* add in game pixels blink effect (selected by right difficulty switch in game)
* add more more gradual speed
* add a patch screen to 2000+ points
* something else I must have forgotten (again)
Thanks to all who contribute
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UPDATE 06-11
* new title screen
* add "exact note" routine (+10 point for each)
* add gradual speed
* change in game musics
* code and performance improvements
* something else I must have forgotten
Thanks to all who contributed- 3
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3 hours ago, Mr SQL said:
Yes it generally only affects homebrews and hacks since the commercial releases usually filled the banks, interesting detection method.
Chapter 17 has the details on how to add padding to get partially used banks to be recognized, Assembly or batari BASIC programs that are similarly affected can be fixed the same way:
http://relationalframework.com/Atari_Flashback_BASIC_Manual.txt
Thank you. Finally figured out how to do it.
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On 11/3/2019 at 4:15 PM, Mr SQL said:
If your 8K hack isn't using enough of the second bank it won't run, if this is the case you could fill some of the extra space with data so the Portable will recognize the bank.
Does this rule apply to any bank? Should any of them have use to be recognized? How many KB is this possible?
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Go ahead! ☺️
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Hello everyone, here is the
firstversion of my first homebrew. Flop Band 2600 is a guitar hero style game that exercises your reflexes (and patience).
Suggestions are welcome.MANUAL
RESET SWITCH: BACK TO HOME SCREEN
B/W SWITCH: CHANGES BACKGROUND COLOR
LEFT DIFFICULTY SWITCH: A - MUTE / B - MUSIC
RIGHT DIFFICULTY SWITCH:
- ON TITLE SCREEN: A - SIMPLE PLAYFIELD / B - MOVEMENT PLAYFIELD
- AT GAME: A - TURN OFF PIXELS EFFECT / B - TURN ON PIXELS EFFECTIN GAME:
LEFT BAR - POWER BAR
EVERY TIME YOU GET A NOTE (ARROW) GET +1 POINT ON THAT BARRIGHT BAR - LIFE BAR
EVERY TIME THE POWER BAR (LEFT) IS FILLED (8 HITS IN SEQUENCE) YOU WILL GET 1 POINT ON THAT BAR AND SPEED IS INCREASED
* EACH POINT ON LIFE BAR IS A MULTIPLIER OF POINTS, FROM 1 TO 8 FOR EACH CORRECT NOTEYOU WILL GET POINTS IF:
* 1xLIFE POINTS - PRESSING FIRE BUTTON AS ARROWS TOUCH
* 10 POINTS - HIT THE NOTE IN THE EXACT (ALMOST) POSITION
* 10 POINTS - COMPLETING THE POWER BAR (8 HITS IN SEQUENCE)YOU WILL LOSE POINTS IF:
- PRESSING FIRE BUTTON AND ARROWS ARE NOT TOUCHING
- LET NOTE GO TO END OF SCREEN
* WHEN YOU LOSE POINTS YOUR SEQUENCE OF HITS IS BROKEN, THE POWER BAR GOING TO ZERO AND YOU LOSE 1 POINT ON THE LIFE BARIF THE LIFEBAR COMES TO 0 GAME ENDS
Flop Band 2600 (2019) [WIP] 071219222000.bin
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Flop Band 2600 [WIP]
in Atari 2600 Programming
Posted
UPDATE 07-12
* balancing score points
* adding a real song to the title screen
* change patch screen music
* code improvements
Thanks to all who contribute