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Leeroy ST

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About Leeroy ST

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    Druid (Atari XE/XL)

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  1. Mild bump If you lived were Atari actually shipped consoles, it was a hype launch event the issue was there weren't a large selection of games. And you'd go to various stores asking where the new games were and other people would come in asking the same and then anger would flourish. Than when new games were out some stores had delays because they had delays. They never told us why they didn't have the games day one. Eventually people would trade in their Jaguars and 2-3 games for a SNES or Gen with 3-4 games, or trade up toward a 3DO and get it for $250 and 2-3 games. One store had a Neo Geo you could trade up and get it for $300 and one game, but you couldn't choose the game, and if not mistaken was Blues Journey, that's the platformer right? That one. So even if you were actually involved it was a bad experience.
  2. Look around your areas listings for small retro gaming stores or mom and pops that sell various stuff including games. I got a ton of new and great condition used stuff from them that would have cost me my life savings, my family, and my left nutsack to buy on Ebay. Put at least I'd still have the house and car, lol.
  3. I said that Microsoft is the only one who could have had a similar business model and take the loss. LG/Panasonic/3DO could not which is why the price was high. The business model was licensing out hardware and in order for prices to not be $700 (though they probably could have made it $500 if they wanted to Panasonic wasn't that much of a slouch and had money) they would have to take massive losses monthly. Especially at the start since it took a year for software to start selling and coming in as software was slow for the first several months. Microsoft would have been one of the few (and Sony during this time) who could have absorbed the losses and had the same license strategy (also giving partners a relief of spending their own money or at least not as much) to actually work. 3DO was a start-up and didn't have the money to lose on even cheaper hardware which is why they went with that strategy, they couldn't even handle losses on an SNES tier device and handle the software at once, so Panasonic and LG had to pick the hardware costs up, though 3DO shared a bit of it, while 3DO handled software, with a very cheap introductory fee for developers which was later doubled but eventually became an issue once a ton of games started flowing in, then 3DO had to make their own studios etc and Panasonic/LG had to make their own studios as well. 3DO's strategy wasn't to not take loss on a console, it was to avoid hardware period and license it out only eating some of the costs while the manufactuers at the cost, because they themselves didn't have the money. Microsoft would have been able to handle any losses and also take on some of Panasonics/LG's losses to help them out a bit to keep the console prices low.
  4. Yeah actually you're right now that I think about it haha. I guess they didn't specify "good" or "bad" experience. Yeah but it wasn't because of the CD, it was because of the business model, and having CD and powerful hardware for the time helped cause more pain due to that business model. However they did try to make money on Software, 1993 they did double their fees to developers, though it was still much much lower than the competition at the time or what Sony and Sega would charge for PSX and Saturn. So it still wasn't enough. Also playing Price war with PSX to stay "ahead" pretty much killed 3DO. Goldstar had to drop out because they couldn't do it. If 3DO was a richer company 3DO may have sold more consoles with cut-throat price aggression and maybe wouldn't have abandoned the M2 but it wasn't. I think 3Do's business strategy could only work with a large company. Microsoft probably could have attempted that strategy in 1993 and took a loss keeping the price low. I mean, that's what they did in 2001, took a $4 billion beating to get the sales and support than launched the profitable system later while taking the original quickly out the market outside supporting software until 2007.
  5. When Sega lost over half a billion dollars and failed to meet their console sales goals, they decided it was time to finally drop the Dreamcast from the market. This was already something they were planing despite denying it around a month or so earlier before the announcement. While it was a sad time, Sega had already talked with all 3 competing console manufacturers to bring Sega software to their platforms. Each of the big 3 gaming consoles received a unique exclusive (for the time) Sega line up with titles the other systems did not receive due to these deals. Also a handful of cross-platform games. So who do you think received the best Sega software (Published or Developed) out of the bunch? I will list them below. Note, there are a few games released across multiple platforms such as Sonic Riders etc. Microsoft Xbox: 2 in 1 Combo Pack: Sonic Heroes/Super Monkey Ball Deluxe 2 in 1 Combo Pack: Sonic Mega Collection Plus/Super Monkey Ball Deluxe Crazy Taxi 3: High Roller ESPN College Hoops ESPN College Hoops 2K5 ESPN Major League Baseball ESPN NBA 2K5 ESPN NBA Basketball ESPN NFL 2K5 ESPN NFL Football ESPN NHL 2K5 ESPN NHL Hockey Gunvalkyrie Headhunter Redemption Iron Phoenix Jet Set Radio Future NBA 2K2 NBA 2K3 NCAA College Basketball 2K3 NCAA College Football 2K3 NFL 2K2 NFL 2K3 NHL 2K3 Otogi 2: Immortal Warriors Otogi: Myth of Demons OutRun 2 (Xbox) OutRun 2006: Coast 2 Coast Panzer Dragoon Orta Phantasy Star Online Episode I & II Puyo Pop Fever Rent A Hero No.1 Sega GT 2002 Sega GT 2002/Jet Set Radio Future Sega GT Online Sega Soccer Slam Shadow the Hedgehog Shenmue II Sonic Heroes Sonic Mega Collection Plus Sonic Riders Spartan: Total Warrior Spikeout: Battle Street Super Monkey Ball Deluxe Taito Legends The House of the Dead III ToeJam & Earl III: Mission to Earth World Series Baseball (Xbox) World Series Baseball 2K3 World Snooker Championship 2005 Worms 3D Worms Forts: Under Siege Sony PlayStation 2 (Pachinko games removed): 18 Wheeler: American Pro Trucker Aero Elite: Combat Academy Altered Beast (2005) Appleseed EX Astro Boy Blood Will Tell: Tezuka Osamu's Dororo Britney's Dance Beat Choujikuu Yousai Macross Crazy Taxi Culdcept Second Expansion Cyber Troopers Virtual-On: Marz Daisenryaku 1941: Gyakuten no Taiheiyou Derby Ba wo Tsukurou! 5 Derby Tsuku 3: Derby Ba wo Tsukurou! Derby Tsuku 4: Derby Ba wo Tsukurou! Destroy All Humans! ESPN College Hoops ESPN College Hoops 2K5 ESPN Major League Baseball ESPN NBA 2K5 ESPN NBA Basketball ESPN NFL 2K5 ESPN NFL Football ESPN NHL 2K5 ESPN NHL Hockey Ecco the Dolphin: Defender of the Future F355 Challenge Fantasy Zone Neo Classic Finny the Fish & the Seven Waters Full Spectrum Warrior Full Spectrum Warrior 2: Ten Hammers Gekitou Pro Yakyuu: Mizushima Shinji Allstars vs Pro Yakyuu Guilty Gear Isuka Guilty Gear XX Accent Core Guilty Gear XX Reload Guilty Gear XX Slash Gungrave Headhunter Headhunter Redemption Hokuto no Ken (2005) Initial D: Special Stage Iron Man J.League Pro Soccer Club o Tsukurou! '04 J.League Pro Soccer Club o Tsukurou! 3 J.League Pro Soccer Club o Tsukurou! 5 Juiced: Tuning Car Densetsu Kamaitachi no Yoru 3 Killzone Le Mans 24 Hours Let's Make a Soccer Team! Mr. Incredible: Kyouteki Underminer Toujou NBA 2K2 NBA 2K3 NCAA College Basketball 2K3 NCAA College Football 2K3 NFL 2K2 NFL 2K3 NHL 2K3 New Roommania: Porori Seishun NiGHTS into Dreams Nightshade Online Games: Dai Guru Guru Onsen OutRun 2 SP OutRun 2006: Coast 2 Coast Panic! Phantasy Star Universe Phantasy Star Universe: Ambition of the Illuminus PlayStation 2 bootleg games PlayStation 2 demo discs PlayStation 2 game ratings Pro Yakyuu Team o Tsukurou! 2 Pro Yakyuu Team o Tsukurou! 2003 Pro Yakyuu Team o Tsukurou! 3 Puyo Pop Fever Puyo Puyo Fever 2 Puyo Puyo! Rez Roommania 203 Saka Tsuku 2002: J.League Pro Soccer Club o Tsukurou! Sakura Taisen 3: Paris wa Moeteiru ka Sakura Taisen Monogatari: Mysterious Paris Sakura Taisen V Episode 0: Kouya no Samurai Musume Sakura Taisen: Atsuki Chishio Ni Sakura Wars: So Long, My Love Samurai Jack: The Shadow of Aku Seaman 2: Peking Genjin Ikusei Kit Sega Ages 2500 Series Vol. 10: After Burner II Sega Ages 2500 Series Vol. 11: Hokuto no Ken Sega Ages 2500 Series Vol. 12: Puyo Puyo Tsuu Perfect Set Sega Ages 2500 Series Vol. 13: OutRun Sega Ages 2500 Series Vol. 14: Alien Syndrome Sega Ages 2500 Series Vol. 15: Decathlete Collection Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 Sega Ages 2500 Series Vol. 17: Phantasy Star Generation: 2 Sega Ages 2500 Series Vol. 18: Dragon Force Sega Ages 2500 Series Vol. 19: Fighting Vipers Sega Ages 2500 Series Vol. 1: Phantasy Star Generation: 1 Sega Ages 2500 Series Vol. 20: Space Harrier II ~Space Harrier Complete Collection~ Sega Ages 2500 Series Vol. 21: SDI & Quartet: Sega System 16 Collection Sega Ages 2500 Series Vol. 22: Advanced Daisenryaku: Deutsch Dengeki Sakusen Sega Ages 2500 Series Vol. 23: Sega Memorial Selection Sega Ages 2500 Series Vol. 24: Last Bronx -Tokyo Bangaichi- Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box Sega Ages 2500 Series Vol. 26: Dynamite Deka Sega Ages 2500 Series Vol. 27: Panzer Dragoon Sega Ages 2500 Series Vol. 28: Tetris Collection Sega Ages 2500 Series Vol. 29: Monster World Complete Collection Sega Ages 2500 Series Vol. 2: Monaco GP Sega Ages 2500 Series Vol. 30: Galaxy Force II: Special Extended Edition Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On Sega Ages 2500 Series Vol. 32: Phantasy Star Complete Collection Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection Sega Ages 2500 Series Vol. 3: Fantasy Zone Sega Ages 2500 Series Vol. 4: Space Harrier Sega Ages 2500 Series Vol. 5: Golden Axe Sega Ages 2500 Series Vol. 6: Ichini no Tant-R to Bonanza Bros. Sega Ages 2500 Series Vol. 7: Columns Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut Sega Ages 2500 Series Vol. 9: Gain Ground Sega Bass Fishing Duel Sega Classics Collection Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog Sega Mega Drive Collection Sega Rally 2006 Sega Rally Championship Sega Soccer Slam Sega Superstars Sega Superstars Tennis Shadow the Hedgehog Shining Force EXA Shining Force Neo Shining Tears Shining Wind Shinobi (2002) Shinsengumi Gunrou Den Sonic Gems Collection Sonic Heroes Sonic Mega Collection Plus Sonic Riders Sonic Riders: Zero Gravity Sonic Unleashed Space Channel 5 Spartan: Total Warrior Spy Fiction Standard Daisenryaku: Dengekisen Standard Daisenryaku: Ushinawareta Shouri Stuart Little 3: Big Photo Adventure Super Monkey Ball Adventure Super Monkey Ball Deluxe Taito Legends Tenchu: Fatal Shadows Tenka-bito The Getaway: Black Monday The Golden Compass The Incredible Hulk (2008) The King of Route 66 The Rumble Fish The Typing of the Dead: Zombie Panic Thunder Force VI Trizeal Vampire Night Virtua Cop: Elite Edition Virtua Fighter 10th Anniversary Virtua Fighter 4 Virtua Fighter 4 Evolution Virtua Pro Football Virtua Quest Virtua Tennis 2 World Series Baseball 2K3 World Snooker Championship 2005 World Snooker Championship 2007 Worms 3D Worms Forts: Under Siege Yakuza Yakuza 2 Nintendo GameCube: 18 Wheeler: American Pro Trucker Amazing Island Beach Spikers: Virtua Beach Volleyball Billy Hatcher and the Giant Egg Bleach GC: Tasogare ni Mamieru Shinigami Crazy Taxi Derby Tsuku 3: Derby Ba wo Tsukurou! Duo Pack: Sonic Heroes/Super Monkey Ball 2 F-Zero GX GameCube game ratings Gekitou Pro Yakyuu: Mizushima Shinji Allstars vs Pro Yakyuu Home Run King Mr. Incredible: Kyouteki Underminer Toujou NBA 2K2 NBA 2K3 NCAA College Basketball 2K3 NCAA College Football 2K3 NFL 2K3 NHL 2K3 Phantasy Star Online Episode I & II Phantasy Star Online Episode I & II & III Trilogy Phantasy Star Online Episode III: C.A.R.D. Revolution Puyo Pop Fever Samurai Jack: The Shadow of Aku Sega Soccer Slam Shadow the Hedgehog Skies of Arcadia Sonic Adventure 2-Pack Sonic Adventure 2: Battle Sonic Adventure DX: Director's Cut Sonic Gems Collection Sonic Heroes Sonic Mega Collection Sonic Riders Spartan: Total Warrior Super Monkey Ball Super Monkey Ball 2 Super Monkey Ball 2 Pack Super Monkey Ball Adventure Virtua Quest Virtua Striker 3 Ver. 2002 Worms 3D Sega published and developed a lot of great games during this time, I wouldn't be surprised if this was their biggest software output ever. Let me know if I am missing any games. Man this is tougher than I thought, I'll have to think about this one, there's a lot of classics listed here on all 3 lists though. Which do you think go the best support? Vote in the poll above and comment below!
  6. I don't get your point, Atari Corp did fund their products properly and produced games, as DID Sega, both failed due to various circumstances compared to Nintendo.
  7. Or that MK hadn't proven itself yet because early 1992 was before the arcade machine released and Pit Fighter was still moderately popular?
  8. SNES capabilities aren't really relevant since we are specifically talking about the Arcade version of Pit Fighter and "porting" it to home and the SNES would have trouble with some of the elements of the arcade version which the Lynx in some cases would have an easier time with (note I am not saying the LYNX is stronger than the SNES overall it just has some nice tricks) I never even said I liked Pit Fighter either, I'm just pointing out it was popular and was well reviewed back when it was relevant until SFII, and later MK basically brushed it of the seen. I'm not defending the quality of the game.
  9. I don't think Highlander is the CD game you want to compare to Pitfall 3D, but yes, the Jaguar would have issues running a game like Pitfall 3D, maybe the 3DO could run it, but not the Jaguar for sure. It was the 3DO and the PSX that killed the Jaguar which stole all the potential third party support it would have had and stole some would be exclusives. The Jaguar was only competing with the "16 bits" at the beginning, then they tired to be ambitious which is why you have games like well Club Drive. So called "open world 3D experience you'll never forget" yup. Also that Orange box is supposed to be a cat, yeah I know.
  10. No one said otherwise. Yet this keeps coming up, instead of the people going further than "second fiddle" and saying "NO I DIDN'T LIKE WHAT THEY HAD SO THE WERE NOT TRYING AND NEVER TRIED TO COMPETE AND DID NOTHING BUT SIT AT MCDONALDS WHILE HOUSE WAS ON FIRE" which didn't happen. Yes, that's what I said. Which is also the point I've been making for pages, they didn't have money and people though they didn't have money to do anything they said they were going to do because everyone else at the time also recognized they didn't have money. At first. What? Are you saying the ST, 8-bits, 2600, 7800, XEGS, and Lynx didn't have any new games from Atari corp? What?
  11. No, I agree what you're saying for now, I was just saying for the Xbox One specifically it may have been due to their changed plans the same situation happened. Not currently. But this is something Microsoft does need to address regardless.
  12. From what older documentation I can find it seems you could use Genesis specs for Pc software and it ran dos. Then this is literally the Sega PC people are talking about, didn't do well though.
  13. I don't think that with it's other more prominent issues that CD would have "saved" the Jaguar unless that would mean maybe not going bankrupt and putting out another console which would still be questionable. However, it would possibly help third party sales and allow popular games like Myst to be on the console earlier when the game was relevant instead of two years after the fact. It also may have gotten some of that earlier 3DO support.
  14. The article clearly specifies video games consoles in relation to competitors in that space so not the ST, which they would have had to spend a lot more than "low millions" to work they lost close too ten times that in the home computer space. Which is why I say they did the best they could with what they had XEGS was weaker than 7800, XE also only just came out so an immediate consolization wouldn't make sense at the same time. Then you have the separate issue of how many units they could produce with the money they had and then they would have to find out how much marketing they had.Company just didn't have the money. This only really applies to the 2600 and 7800 when looking more and more into it, and has been mentioned by others on this board, it seems clear that the 2600 cannibalized 7800 sales although by how much is unknown since the 7800 had another separate issue with low production numbers which had nothing to do with the 2600. The other machines didn't have a strong enough market presence to be an issue outside the first few months of the XEGS where it sold out it's shipment and did well a bit after but that may have just been old 8-bit fans happy they finally got a console that represents them with controllers that work lol. I don't know why you think Atari from 85-92 is the same Atari from 92-96 because they aren't and we have been arguing about the former. If you ignore millions in in 2600, 7800, and ST sales sure but that's really just not true. Multiple management changes with company leaders having conflicting visions. If the team that launched the Lynx still had control over it, it would have been a much bigger success than Jaguar Atari cutting it off the market cutting it's sales short than deciding that oops we made a mistake keep it until 95 but spend no money on marketing. You are trying to say past decisions impacted future ones when they are independent decisions by an independent group of idiots. 7800 set a platform for Atari to grow off of as did the ST, after the change Atari's computer marketshare evaporated, they discontinued all systems that brought in easy revenue, and they cut the Lynx's momentum to focus on a console they could only ship 20,000 units of during it's test run. Actually Atari as a brand rebounded in the 80's and kept growing and expanding which is why the Lynx and Panther even existed. You are taking independent decisions and saying that they were due to unrelated people form years earlier who had a completely different vision that actually worked and didn't send the company into bankruptcy unlike in 1996. Like I said you are letting the feelings crack your judgement, there's no relations to a growing 7800 platform that started with no money and eventually sold close to 2 million units in the US and maybe 3 overall, along with significant market share for computers, and dumb decisions by people that were not or barely involved with the former.
  15. LOL N64 says hi. But yeah for the Jaguar no loading times was pretty sweet (also Jaguar had some damn good audio if the developers used it.)
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