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Leeroy ST

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Everything posted by Leeroy ST

  1. Early on this wasn't the case. consoles were getting cheaper to make after the early 80's then shot up again after the early 90's. Also Sega issue in the 90's was that their software wasn't making money either not just console margins, they also added to the cost by slapping in another processor, the Dreamcast had to be launched by a loan as a result.
  2. Not really. Look at the games Sega brought over late Genesis, Saturn, and Dreamcast, many of those games were did modest or flopped in sales, and the few series that were popular in arcades didn't translate well to attracting home console buyers, or if it did, only for the first game in that "series" if they made sequels. I do believe though if they brought more over they may have found more appealing big hitter ips Not guarantee but outside of Sonic they really didn't have anything as big and Sonic was declining in sales each entry from the first game, and any series that did start out strong ended up the same.
  3. They rarely brought games from the weaker arcade hardware on either, there are tons of Arcade only Sega games never brought over or where brought over years later on other systems.
  4. Considering the system it was on, the year it came out, and the controller made for it, I just figured most people would assume it was worse outside rabid fans. I can't go back and play that game, yet I can go back and play Gex 3D.
  5. Brah, later levels in Sunshine are basically basic backgrounds and more flat colored platforming than the stuff earlier, and some levels are shorter with less going on, definitely seems like the budget was cut, or at the very least they rushed it to meet the release date. I suppose the latter is more likely. I agree the design was very out of the ordinary for a 3D Mario game and even some other 3D games. I'd be curious if Nintendo would revisit the game and fix some of its issues in a remake like they did with Zelda on the Wii U.
  6. Several even lower power arcade games could barely run on the Mega Drive. There were only so many games they could bring over.
  7. The actual answer is that Sega wasn't really a strict competitor in the home system space. Sega consoles were more like hubs for Sega games, and popular titles would be placed on other systems or licensed on other systems (like whem hudson remade Wonder Boy III for TG16) It wasn't until curiously, Sega of Americas aggressive marketing when Sega started spending a lot more on the home front and started being more fierce as a competitor. Amplified by the overseas success of Sonic and later MK.
  8. If you're an Atari fan $30 for many original games is a freaking bargin.
  9. One could actually debate this to be honest. Especially after 91. There were parts of Sunshine that seemed decent among everything seeming, well broken, and there were some good ideas, it wasnt the massive don't listen to feedback, let's make everything worse each entry, that Sonic was going through from 2002-2006, but yeah that game had a lot of issues, but even then it was somewhat playable until later on where I have no idea what happened, ran out of budget, didn't care and slapped things together, or both in the last 3rd+ of the game. But the fact they acted in part that they cared to look over and polish the game somewhat is still an advantage of where Sonic ended up when you know the game isn't done and barely plays but you put it out anyway because fuck it, and then have an ending that pretend the events of the game never happened.
  10. All Main mario games on the NES were packed in at some point. I don't think this is the view point, Mario was pushed above many of Nintendo's own properties, and infamously, third party partners, but managed to retain that same younger audience over and over. Sonic wasn't really dumbed down, it was a better looking and faster Mario with the edge which attracted the older kids and teen demographic. That's not really dumbed down as much as being flashy and impressing people. The biggest issue I've seen with Sonic back in the day was that they didn't really change it up. Sonic 2 added some improvements and introduced some new problems but after that game you were basically playing the same game 2 more times, and Sonic CD felt like a random level generator with terrible design. Outside SMW, Mario did try adding or changing things in each game, sometimes at the alienation of certain fans, and Nintendo gave it complete attention and polish, at the expense of other developers. Mario has had games with problems and bad design, more than some fans will admit, but Mario has and likely will never have a Sonic 2006 tier mainline game. Or going even earlier, putting out unfinished spin-off racing games like Sonic R. Sega treated Sonic more like a flashy brand to ride on than the core of their companies vision. Just looking at the Genesis games it seemed clear Sega thought they could just consistently ride Sonic 1 sales each entry and it ended up not happening.
  11. No Because Adventure Island never came out on the PC Engine until 1992 and that was New Adventure Island. Bravoman was released in Japan a bit earlier than Bonk and would cater to the teen crowd and older kids, which Adventure Island wouldn't anyway. Adventure Islands main audience, whatever amount, was already on NES and one late game in 1992 wouldn't make sense to bundle and/or mascot when NEC was already stabbing themselves by that time. Also, there was another "Adventure Island" that came out earlier but it was NA Dragons Curse which was the Hudson remake of Wonder Boy III, but in Japan it was called "Adventure Island" for some reason. But not the same series you're mentioning.
  12. I think rebuying it, or for those who didn't have one, buying it for the first time in 2020 is ultimately pointless. Especially the printer paper which I've read seems to die over time even new in box. Same with the save capabilities of the cart itself which was apparently more unreliable than regular game boy save batteries.
  13. Bomberman came out late for the TG16 though and was already on other consoles before then. I think the issue really is NEC fumbled the PC Engine really fast starting in 1991 so any late mascot late 1990 or onward would run into problems. The Mascot would have to have been earlier to get around that. I suppose the closest to a mascot other than Bonk that's early enough and stylized would be Berahbohman/Bravoman but making a third party game a mascot would be rather uh, crazy. Then again I guess Sony did that, unofficially.
  14. The printer went for a higher than expected price but also they seemed to have been given lower shipments than the camera carts themselves. The bundles that include both are even more rare. Not sure if it was much different in Japan from what I've been researching on forums, although it seems some hobby and computer shops had the printers there. I think the big thing is it may have released too late, I know there was a year delay and they had more plans for games that didn't end up happening.
  15. Yeah, the Game Boy Camera came out pretty late, later than most people remember. It's why it wasn't too big of a fad because in 2 years entry cameras came crashing down on price. 98 was around the beginning of that happening where Cameras were appearing at Rite aid and some other stores, and then by 2000 gas stations and grocery stores.
  16. Makes sense since you could take a picture of anything in that case, which I am sure they didn't want to deal with especially with Nintendos family friendly image. (although this is the same studio that did Conker so lol)
  17. N64DD You are forgetting about all those low-end digital cameras you could buy at Rite aid or CVS, some as low as $199 or cheaper with sales. Remember Game Boy camera was released in 1998 close to 2000. Not in 89 or early 90's. Also don't forget the size and quality of the printer, which in many cases was sold separately but they wanted a good charge for.
  18. Looking through JJ and Jeff is a pretty good contender as well to replace Bonk. It launched the same year in NA as Bonk, and it was early launch title in Japan. The strange and goofy edgy style games are what gave the TG16 an early advantage in Japan, as Nintendo alienated the teenage and mature market there as well as NA, although they went a but too far later on which may be why sales fell of a cliff and they failed to realize this messing up their 3 year head start to the famicom successor super famicom. In NA, the Genesis managed with a aggressive pack-in Sonic, aggressive ads, and games like MK and NBA jam to grab a large amount of older kids/teens/mature audiences that the NES alienated, and if they had bundled JJ and Jeff and focused on bringing in those more mature and edgy games maybe NEC would have gotten to that audience first. The big issue with NEC in America and in Japan was that in Japan they started out grabbing that audience then went to far on the more radical end of that bar where it became more of an enthusiast device, so they shifted into trying to grab the kids market which only marginally worked as it was too far too late. In NA, NEC/Hudson kind of coasted on 16-bit buzz words then immediately started pushing those style of games to the side and put games aimed at the younger audience into the spotlight, which is also why they later put a focus on Bonk. I think that was a mistake as the kid market was already saturated even with Nintendo the main lead. If JJ and Jeff was bundled and several other edgy and "mature" humor or violent action games (which TG16 did have) were put into the spot light more, maybe NEC would have gotten to that audience before Sega did and there would have been a tussle between the two for that audience which would lead to more competition in NA and the TG16 would have sold much better regardless if it would have given it the win or not. Especially since Sega still would have made those isolated self-inflicted wounds in 1993-1995 with the Genesis which may have given NEC the win. However, I wouldn't have made it the mascot, there isn't much you could add to JJ and Jeff, especially with the source material, and the game while plays ok and looks much great for an early title, isn't the best playing, it would work well for an initial pack-in but I wouldn't think there would be a JJ and Jeff 2 or anything. Just a pack-in game would be good enough.
  19. It's funny because despite older console companies doing things like stealing engineers and trying to dodge the court system (or matel fans throwing rocks at Atari executive cars) the ads were pretty straight forward. Yeah, they threw jabs at each other but they also elaborated and explained why they believed their product was better and treated their consumers more intelligently, look at the early Coleco ads when they were first starting out, multiple jabs at Atari and Mattel, but you also got excited because they gave you a reason to and didn't make up buzz terms like blast processing and pretending there was some secret formula that gave Genesis the speeds. The only other time I've seen Sega style ads were Sony for the PS2 and PS3 but they got better later in the PS3 times.
  20. I remember when it came out, it always perplexed me that anyone green lit this idea as the Game Boy is definitely not a good host system for a camera and likely one of the core definitions of a fad, but it was an interesting attempt to turn the Gameboy into a cheap (very cheap) portable camera. Issue is one of the core reasons for it's creation wasn't available outside of Japan. Otherwise you are just taking really really awful pictures with limited options for retrieval at the time outside of the Gameboy printer, which in many cases was sold separately, so you would buy a GBC (also I feel bad for parents) and you basically at best could transfer images to a friends GB. All the mini games are pretty poor and were likely thrown in at best, although I remember the space game the final boss could be a face you took a picture of. They really had a missed opportunity with the colors, they could have gradually released variations that improved over time like actual portable cameras did and maybe made it into something decent but with the GB being the lowest common denominator there wasn't much to expand on. Now if there was a Camera add-on for the Atari Lynx..............................
  21. This is a disingenuous argument. Sega has had consistent issues with games being introduced that start or grow shortly into big or massive names in sales and minshare and always don't capitalize on it or end up shattering that mind share which leads to a CONSISTENT decline in those series over and over and over again. Their Acquisitions are the only time this isn't common but core Sega studios have shown this over and over whether their are 4 or 15+ entries to the series. In some cases they made do something that bumps a series up giving an opportunity a turn around and I call that lightening in a bottle because they again don't capitalize on it or screw it up and I've listed game examples. This is a problem Sega seems to have more than other major japanese developers/publishers, and it's a major problem. It even hurt them during their console run, so pretending this isn't a problem or making strange comparisons that don't apply doesn't help Sega, I want Sega to do better, and I like their games, but that's not stopping me from pointing out a factual problem they need to resolve that's been constant in their history, I don't get this growing modern day thing of wanting games on all platforms and yelling at platform holders for exclusives or buying out companies (although I so thing that is a bad thing for different reasons) the console industry can't work or sustain itself without unique software and features from the others, when you have too much overlap things implode and we've seen that happen in the industry before. It sucks but that's the way things are.
  22. No it didn't, it destroyed their finances and their "war chest" or lack thereof. It let to rich people giving up their own money to help launch the Dreamcast. If you mean specifically IN JAPAN than I suppose although it did dive off later but I guess technically that would be accurate but not in general. I've seen two sides to this. Yeah some say what you do where they had similar platform as Sony and lost, especially in NA with how the E3's were handled. However, I've also seen people say that their run to the bottom with the Genesis and Nintendo surpassing their lead with SNES (outside of Japan) was just as if not more damage to their brand. Both of these are valid of course.
  23. So I went to a place that had a ton of classic arcade machines and I just realized that the Tiger Road on the turbo is completely different from from the original arcade version. It seems to be a remake from the top down graphically and with audio. Now playing both for the first time, as I never played the Arcade version until recently, I understand why they remade the game, the TG16 couldn't possibly run any version of the arcade game without nearly turning it into a different game anyway. Outside the difficulty being easier, the only improvement to the PC engine version is the audio but almost everything else is worse while the arcade version had large sprites, colorful backdrops, and better animation. It's funny because it's not a technically overpowering game, it's one of those entry arcade titles from the 80's I'm sure the SNES could run some variation of the arcade game I think the turbo might just be a tad too weak. But again, audio is much better. (although the stage 1 music is pretty good) That seems to be a trend with older arcade ports on the TG16, worse graphics but better (sounding) audio, even happens with games like Bravoman iirc. Now that I think about it I wonder why Japan didn't use Bravoman as a mascot, then again I guess the game does have some quality issues.
  24. That's impressive for a 1983 C64 game. Pretty long track too. Too bad the Atari version doesn't have music. (though it's a different game anyway, side-scrolling platformer.)
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