Jump to content

Leeroy ST

Banned
  • Posts

    1,408
  • Joined

Everything posted by Leeroy ST

  1. While not really too different, I always find the SMS version if Pitfall II to hilariously stand out.
  2. I feel the combat was gimped in the PCE version, as I explained before about how the sword works. The later stages have you wandering around trying to figure out more cryptic nonsense to beat the levels, more than the Arcade. The Arcade was cryptic enough. Issue is Gil is way too damn slow in every action done and I feel that along with cryptic nonsense to progress levels, strange hit boxes, and other issues make them not really enjoyable. But I feel actually BEATING the arcade version is easier. Of course I don't have the patience to beat any version now. I'd rather play Toy Pop.
  3. The oddly named sequel is much better. It's faster, better graphics, music, gameplay, and is in Engrish, and no that wasn't a typo. Called Cross-Wiber Cyber Combat Police The only thing I liked about Cybercross is the stage 1 theme. Also maybe the title theme. Otherwise the game is clunky, way too slow, and repetitive without much change up. Very generic. Ok for time wasting but not much else, low replayability. Get the Sequel.
  4. Sounds like they were more into trying things out/experimentation but not really push a finished product. Some of their more known games always felt like Techdemos to me personally, I would say the first Croc imo, was their first real title along with the sequel, that were fully fleshed out, and not just a playable concept, or a graphical show off demo.
  5. What was the gameplay? Was it on DOS? Win 95? What did the stick figures do?
  6. There were several computer games with filled polygons in the 80's (especially mid onward). On other platforms. But this thread is specifying apple devices from the 80's until 1993. As from what I can find they were behind on that aspect. I thought they had a port of midwinter but seems that was not the case.
  7. But them diving all into that and ignoring obvious signs it wasn't working drained whatever safety nets they had so that means, less cash to come up with more realistic strategies, long term or otherwise. GameStop's are still closing, but the market manipulation and strange overhype for the CEO has stopped people from paying attention to that. Not to mention they are still overcharging for product and giving you pennies for trade ins which they resell at 10x the value. If you trade for cash, if you do store credit you get nickels instead of pennies. Unless you're trading in a popular phone, but then why would you accept $200 at GS when you can get $600-700 for that phone elsewhere? So nothing has changed outside stacks of clutter on the floor. No change no gain. Jjjjjj You get a "discount" with an expensive membership on those used games. Like a while $2-3!!!! Also sometimes they reseal good condition used games and sell them as new. Quality and morality only at GameStop.
  8. GameStop's problem is it went all in in the Funko Pop fad right before it was starting to become clear even to the stubborn it was a fad, and the Funko cereal announcement which may or may not have happened. They got a taste of something and decided to pick up the pace on Funko's and other collectables, shirts, small random things near the cashier, some GS even sold candy at the register. Basically they wanted to be a cross between a Best buy, a Gas station, and a convenient store around Rite aid style. Completely ignoring it wasn't working until the Funko sales slowed. You can sometimes find stacks of them on the floor at some GameStop's. Even more in the back if you get visual of it But then someone made some moves along with the new CEO and manipulated the value of GS in the market.... Lots of crooks in order to cook the books.
  9. I wonder why Sega didn't put out a Virtua Fighter Advance considering the many 3D fighting attempts on the system, and Sega having pushed several games on it. https://i.imgur.com/uox1C9R.gifv Mortal Kombat and Tekken seem decent. It's no Ngage but for VFs more polygon character models I could see it working better than the other two. Heck even a port of VF1 should be near arcade perfect.
  10. Well other than crazy guys being put in charge after the merger, Sears also let their auto and maintenance division fall behind while other auto garage brands rushed in front of them. The last recent years however was a scam upfront. Some crook got in a high position hurting Sears and Kmart's reputation while giving trash pay to everyone below department managers. In the DMV area even with experience you were looking $6 an hour full time which hurt the type of employees they did get, among a general shortage. Crap commissions don't make up for it. Then let the stores run in bad condition. Then the same crook had a private firm "support sears" lying to investors and regular joe's that he will so everything to "save" Sears just to slowly have the firm "pay for" Sears brands for itself, in order to "keep them afloat" (hmm?) only to devalue Sears so much his "firm" basically took over the company on the cheap. Same with Kmart didn't even update how the stores were run. The guy technically should be in jail but something tells me that won't be happening.
  11. Should have kept the gamepad. Those sometimes go for high prices if you sell them. Must people settle on that other gamepad without the curves.
  12. I used to think Montezuma was a CV exclusive back in the day. Didn't know the 2600 had a version until around the Amiga came out.
  13. Unfortunately EA has not been interested not only in new entries for Road Rash, but they don't really push digital versions of the old ones. Once in awhile they may be involved in some Genesis compilation but that's it. Not sure when they did that last.
  14. By 3D I mean polygon in this case. For several computers you can find polygonal impressive (for their time) software starting in the 80's all the way to 1993 before the bigger leaps. But you don't really hear of impressive polygonal games coming from apple machines during that time frame. Usually it's bare minimum or they are behind. But I thought maybe some Apple series or early MAC computer users could chime in. Were there impressive 3D polygonal games on Apple computers before the mid-90's??
  15. Hmm, Ninja Combat. It's not that bad, but playing it after Burning Fight the flaws are too large to ignore.
  16. Yeah but this is also true for the later 8bit models, they got some conversions to cart to. It wasn't just the XEGS.
  17. That's what I meant, I was wondering what they were thinking lol. I heard the sequel was better than the arcade game and TG16 port but I haven't met anyone who has played it Also not sure it was originally released on any consoles until digital download. (Edit: it was released on japanese computers apparently) I did however play that awful PS2 game Nightmare if Druaga.
  18. Looking inside there doesn't seem to be too much wasted space in the CV. Especially compared to the 2600. And the large ROM set up to take the double sized carts.
  19. Craneman. Good for listening to music while doing construction.
  20. The bits thing didn't really mean much for consoles in NA until 89 however. Where on computers the increase in bits was actually more significant and notable. Also earlier.
  21. I heard the Coleco RAM drive could work with other computers with adjustments so that could be an option for tapes. The real question is reliability.
×
×
  • Create New...