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Elia Spallanzani fdt

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About Elia Spallanzani fdt

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  1. P.s. I think one could start with this to make a tank game.
  2. The interesting bit: " I've found an algorithm to split up triangles into character based graphics very nicely (so every 8x8 region of a solid color is transferred as a character index rather than a bitmap)."
  3. Go with 64x192 + sprites https://atariage.com/forums/topic/251540-formula-18a-formula-99-formula-99-development/page/5/?tab=comments#comment-4926676
  4. Maybe it can be useful: https://github.com/jcmf/glulx-strings
  5. Bit of a mistery here: "The circuit guts and operating system source code disappeared at some point before Moog's liquidation, and no recordings of the SL-8 are known to survive"
  6. "One of the really cool attributes of the TMS 9900 MCU was it had a considerably faster 3.3 MHz clock than the 8051/8031 MCU used in the Roland and the 8085 in the Korg units at the time. It ran rings around a Z80 because of the 16 bit data path and the unique ability of the 9900 to store all user registers in RAM and update the "RAM Registers" in a single instruction cycle. If you called a subroutine or a NMI call was true, you could update the user register directly. This was how all of the parameters were stored/updated once a program or configuration change was made. It also made complex multi tasked threading for the housekeeping, DCO timing, triggering, MIDI, and controller interaction much simpler to code. http://moogarchives.com/forum/viewtopic.php?t=9
  7. Or maybe "TI remained greedy and afraid of cannibalising its minicomputer business, and never released the software to TMS9900 users, with the result that they ended up a has-been in both the minicomputer and microprocessor businesses." https://www.fourmilab.ch/documents/marinchip/
  8. P.P.S.: a Quill interpreter for ti-89 (m68k): https://www.ticalc.org/archives/files/fileinfo/219/21943.html
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