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Draxxon

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Posts posted by Draxxon

  1. On 10/9/2021 at 6:31 AM, sn8k said:

    When Atgames finally got it right..... it still sucked. No way that thing is more accurate than Sega's.

    The final model AtGames sega flashback is the accurate one. I didn't believe it either, but, AtGames sega flashback was suposedly more accurate than Sega's own mini. @KevinMos3 was the one that actually alerted me to this fact. I don't own one to check because I actually only have the sega mini. But, I understand. I didn't believe it either. Until I started looking into it.

    Not that Amazon prices mean much, but a NEW Sega mini is $115. A USED Sega flashback is like $180, NEW is $250.

    Amazon.com: Sega Genesis Mini - Genesis : Video Games

    Amazon.com: Sega Genesis Flashback Gold - Electronic Games : Video Games

  2. We never had a dedicated pinball section. We always had redemption games. Those are the real money makers. Cyclone was almost always the #1 earner. We always had a pinball or two for the most part. They are a pain in the ass to clean and wax and keep working properly.

    I played a lot of the big name players at fighting games. Alex Valle is probably the biggest name, in the handful of times we got to play casuals, he has never beaten me. But, it was mostly Tekken3/tag and some SFAII, we never got to play SFII together, I'm pretty sure he has my number on that one.

    One of the workers actually kept the neon Bally sign when it was removed. He took it from the trash to his home. Bally was awesome, Namco, not so much. They basically turned all the Aladdin's into Cyberstations and made everyone wear the stupid green vest and a shirt and tie.

    Street Fighter II through about Tekken Tag was the best time at our arcade. Pac-Man and high scores sucked at that time, no one cared. Honestly, no one gave a shit if you were good at Galaga, or any one player game, it was all about fighting games. Springfield Aladdin's was very hardcore when it came to fighters. There were many, many nights we played games after close until we opened the next day. People would sleep on skeeball machines. We traveled everywhere to compete and did really well. St. Louis, Chicago, Atlanta, Cincinnati, Las Vegas, L.A., you name it. A couple guys moved to California permanently. Well, Dance Dance Revolution and music games eventually came in and killed it. It didnt help that home games were as good as arcade games by the end and they were online. I think if the Arcade scene had more powerful hardware than home and put the arcade games online, they may have lasted a bit longer. Kind of highly opinionated, I know, but that is how I see it.

     

    • Like 1
  3. Yes, we were lucky. The key to keeping the arcade open was selling birthday parties. On slow weeks, the workers would buy a birthday package, get the food court food and cake that goes with it, eat that, and sell all the bulk discounted tokens to get our money spent back. We kept that arcade open any way we could.

    The arcade is now gone, but there are still games scattered across town, mostly at movie theaters, that still are part of Aladdin's Castle (They all have the same Namco property tags on them.)

    Namco had Cyberstations, but they kept a few of the Aladdin's Castles open then. We had a helluva group of players. Steve/Stephanie Brownback (From NetherRealm Studios) was an up and coming player at that time. Definitely no loose sticks or flaky buttons at our location.

     

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    A couple of my favorites stories:

    We had a thing were we would challenge cocky players to a fighting game. We would wager shoes vs shoes. (Winner gets other persons pair of shoes they are wearing) Once you would win, you would tell the person they now have to leave the arcade because you have to have shoes and shirt to be in there. (They almost always got their shoes back, BTW)

     

    One time a cocky tekken 3 player who was in a wheelchair challenged me to tekken. I used King and beat him using ONLY the figure four leg lock (Which makes a bone breaking sound) I literally beat a crippled guy by doing nothing but break his legs over and over. It got very quiet and very awkward after a few and it became clear what I was doing.

    If we really didn't like someone, we would just flick the power to the section of the arcade floor and reset there game. Our circuit breaker box had all the areas marked so we could turn off and on quickly any section of a few games we wanted. Then we would give them a token, say sorry, and pretend like we didn't know what happened.

    Related to that, we got Tekken 3 as soon as it came out. We knew the sub characters were time released so we never turned that game off at night. We had all the extra chars first in America. The Cali guys would get with us on mIRC to find out who was next, how to get to them and what moves were new. Don't believe me? Here is the proof:
    Tekken 3 - Move List and Guide - PlayStation - By White Lotus - GameFAQs (gamespot.com)

     

    I used to feel bad about this stuff, then I heard what they were doing to kids out in California at Golf Land Arcade. 

     

     

  4. I think they are leaving money on the table if they don't have flashbacks and portables around during the holidays.

     

    I realize not many are like me and tinker with the flashbacks for years on end, but APL connectivity with them gives you hundreds of more games via the community build on your arcade cabinet. And it already works. They just need to keep implementing it in other products

    "Open and Connected" really seems to mean open to adding bootleg games and connected to the internet so you can subscribe to ArcadeNet $$$. It doesn't mean open and connected to their other products, which is a bummer. If the max is getting two USB ports, then give it APL with the flashbacks.

     

    AtGames, OPEN up the Legends Core Max and Legends Connect 2 so we can CONNECT it to the flashbacks.
     

     

     

  5. As a young kid when the system was new, Mike Tyson's Punch-Out and Karnov were the hardest ones that I beat. I beat all the Castlevanias and Mega Mans. I Never did beat Zelda 2, only until later. On emulators and with save states.

    When I was a kid and asked for a new game on NES (or even rent one), my parents would ask If I had beaten all the ones I owned yet. That really motivated me to master whatever games I had that sucked or were hard. It wasn't so much a rule or goal that they set, but just something they would say when I wanted a new game and they didn't want to buy a new game. Basically it backfired on them.
     

    • Like 1
    • Haha 2
  6. Like Atarifan88 said, original Atari sticks do work. I have used real 2600 sticks, other flashback sticks (AFB1 sticks do not work), Cirka sticks, Hyperkin Troopers (the Ranger does not work), I even hacked a FB stick and made a Sanwa arcade joystick. It's the original Atari paddle controllers that won't work w/o modding.

     

    What you won't have is the extra buttons on that P1 joystick and no way to back all the way out of the game list with the menu button. The AFB NEXUS community build has a workaround for that though.

    • Thanks 1
  7. LEGENDS FLASHBACK 2019 (MODEL NO: FB8660)

    • 0.1.17
      Release Date: 2020/02/12 ##Games - Resolved non-launch issue for "Donald in Maui Mallard" and "The Jungle Book" while connecting the Legends Flashback console to select TV models ## Miscellaneous - Resolved game missing issue after upgrade to version 0.1.16 on select Legends Flashback consoles
    • 0.1.16
      Release Date: 2020/02/05 ## Highlights - Improved APL "jerky" controls on Legends Ultimate ## Miscellaneous - Minor bugfixes
    Bro, they haven't updated the Legends Flashback since early 2020.


    LOL, we have busted your balls enough, haha.
     
    What version Legends Flashback do you have? Are you looking for the community build pack? It is here:
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