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Draxxon

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Posts posted by Draxxon


  1. Project Nexus.

    I hid the rom.goto as a "reset switch". this way i can sneak a back to the top menu button in every folder. And I made switches instead of buttons. And I installed the /emulator/res/font MrEadsHEAVY font so the words under the switches are the same font that is in the settings page of the menu.


    I'm going to set this up for just Atari Games Only. NTSC, PAL, HB, and Atari Branded Arcade. You will have to sort the pal section tho, it will have a handful to get started, maybe. Then I will add the rest of the games. that way if someone just wants atari only, they can have a set up. Im going to take some time and make it look nice.

    these red atari squares are placeholders. what kind of art do you guys want for the systems categories?

    150837039_202623081608872_3011492345214951113_n.jpg

    • Thanks 1

  2. It depends what version AFBX you have. The one I purchased, a year ago, had to have the official update done (the one where you open the console and connect to a PC and hold the reset button, etc.) before it would recognize an OTG adapter and flash drive. After the initial, official firmware update, I flashed the custom firmware from the flashdrive via OTG adapter. (meaing I did not have to open the system up again like the initial update.) But to answer your specific question, yes, the CFW can be flashed the same way as the OFW. They are infact, the same thing with a small addition. My advice is put the "atari_update.img" file on a flash drive, and just power on and press left when prompted. (or right, I forget)

     

    As for the newer models that came out recently, I don't own one, but I hear that they do not need the official firmware update from the atgames website to use an otg adapter and flashdrive. And if that is correct, you do NOT want to downgrade with the year old officlal firmware online. If you have a newer model with the hole on the bottom to access the reset button, try to use an OTG adapter and drive with a folder named "game" without quotations and place .a26 roms inside and see if it works fresh out of the box, no updates. If it indeed does, forget all about any outdated, online OFW 

     

    Remember that the CFW is based off of the online OFW, it is essentially the same thing. We have come to a point where we finally can experiment on the AFBX internal files and swap cores, and we have the dump of files from the newest firmware (v0.1.21). This is a time when we really should create New CFW for late model owners to not have to worry about this kind of thing.


    Now, I have no idea what is different, if anything, between the old and new models. My guess is OTG support is the only thing. But, again, I have no clue.

    • Like 2

  3. Sounds like you have it right.

    It doesnt look like the AFBs will run the newest version of stella.

    with CFW and control files, the afbx has the ability to swap cores, (the afbx stella core for the afb9 stella core, for example) and I'm sure that capability could be added to the afb9, they are virtually the same thing. You can also change the emulators settings on the afbx which could help with core performance. And, for what it is worth, the newest version of the afbxd internal files (v0.1.21) have been swapped into the current CFWs prebuilt pack.

     

    The instructions on the flashback firmware portal do work. Here is the .pdf file anyway. But, I dont think you will want to downgrade, so I didnt grab the firmware update.

    Because, if you have the newest model, you dont have to update to sideload games the intended way with an otg adapter, flash drive, and a folder named /game full of .a26 roms.

    AtariFlashbackX-FirmwareUpgrade.pdf

    • Like 1

  4. i believe the black screen/fails to load screen comes up when you browse a lot of games and fill up the memory. Just like youre saying. The NES Classic had a similar issue with the C8 errors.
    Having the "Reboot" option really helps IMO.

     

    About the newly added Arcade games.... KLOVG has a search function with a filter for 1-button games. You do have to make an account to use all the functions of the search engine. So, unlike other systems, I found somewhat of a guide for arcade 1-Buttoners. There are a handful of games, like fast eddie and Kangaroo, that i must have played on arcade as a small child and have forgotten all about. It blows my mind that i have memories of games in my brain that can't be accessed until i play the actual arcade version again. And I'm not sure I would have ever tried them if it wasn't for the "only one button catch" on the joystick.
    Museum of the Game - Arcade, Videogame, Pinball Machine, Game, and Antique Coin-Operated History -- International Arcade Museum (arcade-museum.com)

    Also, I changed the few sounds effects around. The cursor moving sound effect when changing pages or games is now the soft click sound.  Your ears will thank me.

    • Thanks 1

  5. I agree with most stuff said. There are quite a few good running Atari arcade games, I can deff see keeping those though. And, believe it or not, playing a lot of these one button games on an atari joystick is kind of a fun, unique play experience.  I also feel its going to be easier in the long run for end users to remove rom sets they dont want than to add them themselves. Once the new folder system is set up, you will be able to just delete any folder of roms you dont want, and remove the one "goto" link in the nexus/hub all-games.ini file. As it stands now, you could just delete the /rom_alt_2 folder and remove the link to it in the all-games.ini file in /rom and in /rom_alt_1. You would be left with just two folders, Real Games and Homebrew. It IS completely flexible once you figure it out.

    While I agree that 2600 along with 5200, 7800, 800, (and atari arcade games) is best, it still remains that none of those other emulators are working in the afbx yet.



     

    • Thanks 1

  6. AtariAge - Text, Art & Rom Injector v3.2

    CODENAME: "Lazy Susan"

    Make sure you have installed Brad's totally rad Custom Firmware.

    Thank you to RocketFan for Everything you have done! This $#!+ is seriously dope!

    Thanks Again to MrFister for setting us all up with a perfect A2600 NTSC rom set.


    Add new Atari 2600 roms to /rom_alt_1 and add other supported system's roms to /rom_alt_2
    If you want to mess with any setting or cores, etc., RocketFans AFBX Internals 2 ReadMe file is

    in the /emulator folder. It covers basically everything we know. And the legacy system files

    from past flashback units are in there as well if you want to experiment.

     

    Now that I can get that into everyone's hands to play around with, and incase you prefer that setup,

    I can now get to work on a more organized and nicer looking layout. It may take a little while though.

    You can call it, CODENAME: "Nexus"

    A.T.A.R.I. v3.2

     

    ATARIv3.2.rar

    • Like 1
    • Thanks 2

  7. So, I have everything flipped over to the new system and it is working. I implemented the Reboot, Shutdown and Clear Recent Games List utilities.

    The question now is, how do you guys want it set up? it IS completely flexible. I still think the best way to set it up as is would be to have Real Games, Homebrew, and Others. In a sense it is a three section carousel that rotates both ways for easy access to everything. You can call it "The Lazy Susan". But, that won't leave a lot of room for adding more games because at about 500 games your load times are bad. Currently, I think "other" games is around 150.

    Ideas are to power on to a "top menu" with nothing but folders to rom sets. but that leaves the sub-sections blank on your first screen and you would STILL have to load the Real Atari Games. I think if you load to the Real Games from power on would be best.

    That said, you could power on to Real Games and have just one folder that goes to a hub/nexus of all the other systems that are supported, plus atari Homebrew, PAL?, XXX?, 6-button frankenstick games, etc., and a back to Real Games entry.

    We could actually do both. I could finish up this three part carousel and post it, then move on to make an overly organized set up for adding as much as you can to this system, and make it future proof as possible. What are youre guys thought?


  8. Thank you, I will get this up and running and check it out.

    While you're working on Atari800, ill see what i can do to get Coleco, MSX, PCE/TG-16 and any others that FBAlpha supports working. In retroarch sometimes BIOS go in a /system folder. I'll check the libretro docs and see what i can figure out.

    About the XXX games, IDGAF about them, we can nix them all together, or I can provide a separate all-games.ini file that omits them. I don't see the point in giving them their own folder. But where do I draw the line? 21 Blue? Porky's? Texas Chainsaw Massacre? IDK.

    Only thing I can think to ask is, any luck with 32X support for PicoDrive?


  9. AFBXD - 0.1.7 and AFBX - 0.1.21 are the highest ive seen, i think.
     

    the only other number i saw was 0.1.20

    --------------------------------------------------------------------------

    I've found quite a few more one-buttoners. Ive doubled back and started to remove games that were actually two buttons

    and games that run so slow they are no fun. Puzzle games were you can only rotate the bricks in one direction are the

    only "almost working" games left in the list.

    Some of the almost working NES games were neat when that was all we could add, at this point in the game, I dont see the

    value in keeping games that are only half playable and can be played on 100 other different types of systems and setups.

    I also figured out why exiting a game to the menu and rewind is so clunky. Menu is Select+Down. So if you hold menu button and tap down to anticipate exit game, it registers another press of select+down and you exit all the way out to the main menu. its probably why there is that funky lag when you get to the exit game menu, so you dont accidentally double-press it more often. changing it to L+R or something makes more sense to me. also Rewind is select+up so if you hold rewind and start holding up to anticipate returning to gameplay, and let go of rewind it stays stuck in rewind. again, U+D might have been better.

    I do have one thought, if we can get into mame button settings, can you set P2 up, down, left, right, and fire to P1 action buttons? because if so, a joystick that connects to both controller ports could support a stick with 6 buttons + select and start for one player. just an idea.


  10. well the ONLY video reviews i saw were of people who got free units. Im not saying people havent got one, but they didnt buy it at gamestop.

     

    so is it online only for another 2 weeks? i need to go to 4 walmarts or 7 dollar generals before i find one like a woodgrain atari portable? I have to figure out for myself where the new units are at like the AFBX2020 at menards and sams? i mean i could go on and on.

    I'm just going to wait two weeks and buy one from gamestop, that way if i have to return it, i can with no issues.


  11. 3 hours ago, Shaggy the Atarian said:

    Ah yes, none of us haters would have anything to talk about if it wasn't "fashionable" to hate on it. 🙄 Granted, you can say that when you ignore the various other flaws pointed out about it, but that must be "hate" because you don't agree with it.

     

    If you want to watch gameplay videos of PC games, then there are thousands of people out there streaming that on Twitch and YouTube, providing far superior gameplay & visual quality than the VCS can manage (even with hardware mods). 

    wasnt nobody pointing out flaws before it came out and they had it in hand, to you know, to experience actual flaws.

    if you mean flaws in marketing, then yeah, i said that falls on them, is it just fashionable to argue about this shit, or what?


  12. Just my 2 cents.

     

    It's popular to hate on this thing. I can't tell you how many times I read that this unit would never even come out before its launch. Well, it did. The haters were wrong.

    you have to be able to see both sides, people hate on shit when its fashionable. A fair amount of that was going on. And, they had some issues getting the vcs out to people, so some of that falls on them. But now that its out, that shit is over with. Lets just see some gameplay video at this point. 

    These are just my thoughts as a casual atari player.

    • Like 1

  13. I have a lot of the LFB work done already. Colecovision is completely finished, but only works on the LFB2 (2019). It uses BlueMSX core so there is no Super Game Module support for newer style homebrew. It did cross my mind the other day that it would be much easier to just add atari to the LFB2D, lol. I plan on looking for that AtGames "Legends Core Gamer Majiggy" this weekend.

    As far as FBa vs MAME. ill load both on to the menu, and nix the one that is inferior later. maybe make a note in the game descriptions i never fill out which emu is running the game. I should start noting FBa roms now, I suppose.

     

    Take your time on the updates. There is no hurry. I know all about going back and forth, PC to Atari, I cant imagine linux to pc to atari. triple workflow. As far as the wireless sticks.. that AA link i posted went into it all but i dont really remember. The files are there, the antenna is there, the error about wireless sticks when using paddles that pops up outta nowhere still on the AFBX is mentioned, but i seem to remeber something about a lead or a chip or some junk and stuff that was NOT there. IDK, I just do box art.... lol.

    My question is...... FBalpha also plays TG16, and MSX and a bunch of other jazz, with bios.... but.... how....??? Could FBa go in the "Default slot" like gen+gx and catch all those different rom extensions? can we figure out how to/where to place the correct folder with bios where the core is "looking"?

     

     



     


  14. Wondering if someone with ATARI v3.1 and a set of paddles could test this for me? (or go-crowd-source-donate-fund a pair of old-jittery-shitty paddles from some box to me for testing purposes).

     

    I've got FinalBurn Alpha set up with a decent number of working games and it looks like Arkanoid and Arkanoid 2 will run at 100%ish speed but I don't have a pair of paddles to test it.

    drop this folder on the root of your device, copy over the old files. let me know what you find out. Anyone else... Here are some arcade games!


    A.T.A.R.I. v3.1.1 (ARCADE UPDATE):

     

     

    rom_alt_2.rar


  15. On 2/10/2021 at 4:04 PM, MrZarniwoop said:

    Curious if the wireless joysticks from the AFB9 might work on the AFBX? I'd find it hard to believe the AFBX has a receiver in it but a few noted they thought it did.

    At this point, nothing surprises me. Here is the system file:

     

    wireless

     

     Here are tear down pics of the antenna:

     

    Atari Flashback X Able to Use Wireless Controllers of 9? - AtGames Flashback and Portable Consoles - AtariAge Forums

     

    I've got FBAlpha rolling and its hit or miss, but mostly positive. 

     

    these worked very well:

     

    rallyx.zip  - worked

    qbert.zip - worked

    pacman.zip - worked

    mspacman.zip - worked

    marioj.zip - worked

    dkong.zip - worked

    dkongjr.zip - worked

     

    not so much:
    galaga.zip - almost (slow)

    dkong3.zip - almost (buzzing audio)

     

    not at all:

    mario.zip  - broken (wont load / black screen)

    donpachi.zip - broken  (wont load / black screen)

     

     


  16. I have FinalBurn Alpha 2016 (v0.2.97.39 Non-Merged) Reference set from www.Archive.org

     

    It looks like the FBAlpha samples go in /rom_alt_2/fba/samples

    have to make a folder named "fba" and place the "samples" folder in it. the "fba" folder goes wherever your FBA roms are ran from. 
    dont change any of the FBA rom or sample file names or they wont work.

    Ive got...

    Donkey Kong

    Donkey Kong Jr

    Donkey Kong 3

    Galaga (Runs a bit slow, might disable rewind or wait for mame version and see)

    ...all working with audio samples. The monitors are rotated, and they are in the correct aspect ratio. yay :) 

    Probably going to go with arcade flyers for box art. It will be the easiest/fastest.
    BTW, I remember doing all this on my LFB and we've come to a point where a lot of arcade games can be ran on either MAME or FBA... I want to say that which emulator is best will be on a per game basis. I won't be much help in this department... because without playing each game extensively on both emulators.... I just wont know. I suppose with so few one-button'ers, including both versions may not be a huge deal.


  17. on xevious, can you set button1/shoot to rewind, for continuous gun fire, and set bombs/button2 to the red fire button instead?

    my new FBA romset has finished torrenting, so I will be messing with that on my end.

     

    BTW, it looks like Menu is actually Select+Down and Rewind is Select+Up.
    And, the AtGames Joystick shaft unscrews from the base. I'm not sure if some people havent discovered that yet.


  18. I thought I remember hearing something about Adventure+ was Adventure II but I have no clue. I found that rom and art sloppily left in the /emulator folder where games dont go. They had already used the much nicer, original art on the AFB9, so I had hoped maybe they had tested an alternate version of AdvII or something, oh well. Thanks for checking.


  19. so if im following, mapping action button-2 to the rewind "button" resulted in an always on turbo "button", and a disabled rewind "button" = tab in mame, which brings up the config, from there you map bombs to start and bombs and start share a button. thats thinking like a real arcade player with not enough buttons on the CPO.

     

    and if im still following, start button is bombs, and if you accidentally hit rewind trying for bombs, youre going to bring the config menu back up pausing the gameplay? I also wonder does the chrome toggle start switch on the console function as button-2 as well? Im guessing it has to function the same as the joystick button.


    i wonder if rewind is up+down or left+right or select+start, and i wonder if that is the hotkey for tab in mame.

    Starting to think maybe building an arcade style stick out of an old atari joystick may be worth while.


  20. OKAY. SO. I removed both cores from the /emulator folder and River Raid still worked. which proves two things:

     

    1. the core is hardcoded and swapping them didnt do anything. (But, I dont think that means that they arent different or cant be swapped with a CFW flash or rerouted.)

    2. I dont know what im doing and i need to stay in my lane (art) lmmfao.

     

    So... the test above.... dont copy over your stella files found in the /emulator folder. instead change the names around. rename "stella_libretro.so.old" to "stella_libretro.so" and vice versa. if you DID copy them over, just switch the names back. Just understand which is which and throw the AFB9G version (now named stella_libretro.so.old") in your /emulator folder for safe keeping. Bottom line is the system doesnt even see those files so it doesnt even matter, really. Its not going to break anything.

     

    The .ini file in the /rom/data folder is still good for testing the disabling of rewind for river raid, or any other game you want to try, and using the On Screen Display.

    Sorry, I'm trying.

     


  21. As a test I swapped the AFBX stella core for the AFB9 Gold version. I tried river raid again and I feel like it plays better. I turned off Rewind and it NEVER dipped below 60fps after the initial game startup. Im going to test it some more but here are the two cores if someone can compare them. Again, I'm no expert, so they may be the exact same thing and purely turning off rewind greatly improves River raid.
     

    If anyone wants to test River Raid here are the files. I included the AFBX core so someone might check whats different, or so you can change it back. It is now called "Stella_libretro.so.old". 

    open the retroplayer.ini file with notepad to turn on and off settings.

    Drop the /emulator and /rom folders on the root of your drive and copy over the old ATARIv3.1 files.
     

    AFB9~X_Core_Test.rar

     

    • Like 1

  22. Well, no picodrive in the Sega Flashbacks. I know that rrifonas brought Mame and FBA cores over from the SNES classic, maybe thats where the PicoDrive core came from. Not sure.

     

    Here is an unpacked Genesis Flashback Update image. If you want to check out the "retro-files".

     

    SEGA-FB.rar

     

     

    Now Im thinking, how similar are the LEGNENDS ARCADE products and go check those again.

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