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Arkhan

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Posts posted by Arkhan


  1. Yeah, I promised the pc engine forums the rest of the batch we have here, and we're basically going to just start firing more off of the printer, and the funds will go into more supplies for the cards.

     

    It basically just takes time. We can make as many as we want unless they suddenly stop making the eeprom that we use, which isn't likely, so, don't worry!

     

    I am not a fan of the whole "oh, hahaha we're all out, sucks to be you!" setup, or the "oh here is "edition two. it means edition one is worth more!"" thing.

     

    It's a homebrew game I made in my basement over the course of 3 years. It's basically meant to be played and enjoyed by as many people as possible instead of horded and flailed around about on the internet! :)

     

    I am entertaining the idea of selling the ROM for like 15$, and then when you go to buy the card, I'll knock the 15$ off the card price, so people can at least play it on a flashcard or emulator while they wait.

     

     

    I'm sure that will go well when it ends up on every ROM site ever, but, that's inevitable really.

    • Like 6

  2. Yeah, that's me with the perm.

     

    I had the developer sign my copy. The 3D printing is noticeable on the jewel case and cart but does not detract. I'm still dumbfounded by the fact that they made a freakin' Hu-Card!

     

    He threatened me if I ever try to sell this on eBay. We didn't talk long enough for him to realize I'm a developer too.

     

     

    I only worry about eBay because some knob on the PC Engine forums took my signed Insanity and sold it for like 300$, meanwhile, I have a stack of them sitting here. I don't think my crappy autograph is worth anything! ;)

     

     

    We're taking care of the rest of the PCE Forum people who helped get the project to where it is, and then we will be opening the flood gates for people to order.

     

    Bear with us. We're 3D printing everything and hand assembling them.

     

     

     

     

     

    I bought one at the show. I didn't realize there were so few. I thought they were just taking orders but I saw him testing one and asked if they were for sale. Atlantean is like Defender but set under the sea. Good game with nice graphics. My only issue is that when I die it seems like my next guy is often in trouble immediately. Real nice guy and girl. If he was in an 80s hair band, I'm sure I'd like it too.

     

    Oh. Use the warp button. (Start button, or button 3 if you have an Avenue 3). You're temporarily invulnerable when you get drilled, so try to get away ASAP when you die.

    • Like 3

  3. Also, on the C programming issue on 650x. One of the huge problems there is lack of registers, which is generally addressed in assembly by using zero page. Shouldn't it be possible to optimize a C compiler to make use of zero page registers as well?

     

    That'd be nice. I would have assumed that the one C compiler targetting 6502 based CPUs would. I am not sure if it does or not, because I don't use it.

     

    I know PowerC for C64 was a disaster, and HuC for PCE is pretty awful too with respect to efficiency.


  4. If you ask me, its because the Apple II is less well-documented than say, the C64. There also seems to be less of a dev community presence, and less of a community presence in general. There are some decent Apple II programming books you could use to make goofy little games, but I've noticed most Apple II users seem to be content just yammering about hardware and dicking around.

     

    You don't see much of anything for the Apple II. No demos or anything.

     

    If this stuff is out there, they sure have done a great job of not being forward facing about it.


  5. Then you haven't seen too many I'm guessing. Beat Hazard, Dead Pixels, Bloody Checkers and Insanity X....(stuff) ... I hope they have a good rating system in place to help sort through the stinkers.

     

    Holy crap. Someone here who liked my game! Thanks!

     

    If only there were more of you! :)

     

     

    anyway

     

    I'm disappointed in the Ouya. What was originally marketted as some sweet indie dev console that I was looking forward to getting into is now just as good as those goofy things you buy at walmart that plug straight into the TV. It's like they didn't even pay attention to the finer details of a console with respect to making the thing good.

     

    It's shown nothing so far that really sets it apart from playing games on just about anything else that supports Android.

     

     

    ...aside from problems.


  6. Yeah thats what i am thinking too. When i am ready to buy i am pretty sure it will be a C64. I may eventually buy an adam as well because of the coleco collecting.

     

    Good choice. It's the easiest one to get into. It's fairly non-finnicky, and you can find a ton of hardware relatively easy.

     

    You could even get a transfer cable and hook your floppy drive up to your PC and use VICE to transfer stuff! (or one of the other programs)


  7. As much as the 32x gets shit on, I'll be honest, the entire library is pretty solid.

     

    As mentioned, Kolibri kicks alot of ass.

     

    As does Blackthorne (It's better than the SNES release).

     

    If you can play Euro ones, Darxide was fun.

     

    I also approve of Primal Rage and Pitfall: The Mayan Adventure.

     

     

    It's nice that now, most of the games are pretty cheap!

    • Like 1
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