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Arkhan

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Everything posted by Arkhan

  1. Yeah, they scrapped most of that when the gaming portion took off so well in Japan.
  2. Arkhan

    NES dev in C?

    You use a C compiler that is compatible with the 6502. http://www.cc65.org/ :3 EDIT: Also, without libraries, doing it in C is still going to be tricky. If you poke around you can probably find some libraries. I don't do NES dev (I do TG-16. Similar CPU stuff, different library and compiler).
  3. Why don't you just dial the frigging color setting down on your television so that it's black and white.... lol. It'll either be a knob if the TV is old as hell, or it is a slider on the menu. also, I require those Berzerk things you made for the wall.
  4. I meant the new fad the really young, retarded kids latch onto. I thought that was pretty obvious.
  5. oh so it's spreading to Atari? Soon the new fad will be Atari 2600 then, for sure. Im glad my favorite retrothing is the Turbo Grafx. They cant find that cheap so they just run away screaming.
  6. I don't like the Atari 5200 mostly because it takes up too much room and the games aren't that much better than the 2600 versions. Plus, I have a 7800, so screw it, lol. This crap today is definitely a case of retro gaming being a fad though. You've got all those gimmicky shirts with Nintendo characters and jokes on them. keychains, energy drinks, candy... It's all Nintendo. You don't see any Atari goods at Hot Topic/Target/Walmart/wherever. They're missing out too, because they could have some classic shirts with the same stupid humor. I'd buy a keychain with one of the Demon Attack demons on it. Or imagine a sweet Demon Attack shirt. or a custers revenge one. yeah anyway, all these younger kids were barely alive for the NES and SNES. Heck, I was barely alive for them. I was born in 1988. I had someone ask "THE VIRTUAL BOY? IS THAT THE THING WITH THE STUPID GLOVE AND THE WEIRD FLOOR MAT." Almost punched them. They're oblivious and only go with what mainstream things point out or direct them towards. Hot Topic sells Nintendo crap. Idiots buy it. Idiots go on Wikipedia and go OMG SO RETROOOOOOOO. Then they think its cool to go find an NES, overpay for games on eBay, and then tell everyone they were "retroNES night! totes about to be playing some smb2 multiplayer with my dudes. We tried playing the Atari 620whatever but couldn't find an HDMI adapter. Stupid Atari". <<< Direct quote. This person is no longer my facebook friend. Destroy them all.
  7. I can't stand up to jump on all those C64 and Amiga games though. It just feels clumsy to me.
  8. You could write some pretty excellent text adventures in BASIC. I have this book showing all of that. It's pretty neat. If you don't want to make a fast paced game, it would be at least worth a bit of time to try some things out in BASIC before moving on to 6502. You'll peek/poke/etc, and then move to assembly and go "ohhh so thats what I was peeking and poking for"
  9. Nice. Yeah, I would do that with Doom also. I beat Doom 2 on Nightmare while blasting Megadeth.
  10. Too young for mixtapes. I just hit shuffle in WinAmp. but, I used to play Ultima while blasting my dads KISS albums he gave me. Nothing is funner than stabbing Minax in the girl-parts while listening to God of Thunder.
  11. Ultima 1 was written in BASIC. There is your answer.
  12. You could do it all directly on the C64, but it would be a frustrating lesson in patience. Once slip up and there it all goes. Especially since the C64 has some annoying key placement (home next to delete) gah. Go with what TMR said. When I messed with BASIC C64 stuff (I kinda just went straight to ASM, really), I did the drag and dropping, and It was fun to watch but it definitely had its drawbacks. The tools will certainly make you less frustrated. I made some fun screen things in BASIC on the C64. Some of them were on accident.....
  13. Just try it! If it fits, the worst it will do probably, is not work. It's not like Famicom cartridges are power-blasting disasters... or shove the carts that come with it in a famicom and see if that works...?
  14. Holy. Crap. TL;DR. It's not worth clouding this thread via lengthy quotes with more countering to RandomTerrain's "controlled randomness" diarhea, and his inability to accept counterpoints by saying "OH IM NOT TALKING ABOUT THAT". You might as well just go on and on about how Hitler was a cool guy and then when someone goes "He killed all of those Jewish people", you go "IM NOT TALKING ABOUT THAT. IM TALKING ABOUT HOW HE WAS SUCH A COOL DUDE AT THE BAR, MAN. YOU ARE SO CONFUSED." The important points: I'm not stalking your posts. I'm reading them on a public forum in threads that interest me. Don't flatter yourself. You're the one who makes it all public here, and on your website. It's not like I have to peek in your windows with binoculars or trail you on your way home from work. FFS, your frigging name has your random-jive in it too. It's not like it's hard to find. As far as guides: The free Final Fantasy 1 guide you got for being subscribed to Nintendo Power is extremely detailed. Maps and charts of everything. It is so well done that it is usable as a D&D adventure module. Theres a mini-strat guide in the INSTRUCTION MANUAL of some challenging games. It's free. It comes WITH the game. When I was not even in kindergarten yet, I completed Zelda 1, Contra 1, Mario 1 and 2, and at least 5 other NES games, along with a few Sega Genesis games. In first grade, (5 years old), I could beat Legend of Zelda: LttP on SNES. Whoope dee frigging doo! I could pummel all my aunts/uncles/their friends in Street Fighter 2 before I even got my own SNES for Christmas in the 1st grade. They were the ones that introduced me to all of these games. Why wasn't I on TV? Probably because my parents preferred to let me do my own thing and have fun as a kid instead of throwing a THREE YEAR OLD KID ON TELEVISION. What grand purpose would that have served? It'd be poor parenting, to be honest. 3 year old kids that don't really like crowds shouldn't be put on television to be gawked at because they can pummel a game that involves turtles, pipes, and mushrooms. The point of the "when I was young" remarks was to point out that a CHILD had no trouble with these games you're griping about. Lets also point out that the masses all enjoyed these games too. My grandma could get at least halfway through Kid Icarus, and she could beat Jaws. It's not like these games are slow torture. I wasn't the only young kid who was good at the games, anyway. A bunch of my friends and myself would whip through NES and SNES games together, no problem. It's not a matter of being "neo loki". It's just a matter of hey, some of these kids have really good reflexes. Dismiss it by mocking it. That will help your argument immensely. Much like how you dismiss everything by saying I am shadow boxing and delusional. Can't ignore facts, dude. At least one other person pointed out my apparent "can of whoop ass". Is he delusional too? Anyway, It's just as easy to make everything behave randomly in a game as it is to have seemingly scripted levels and behaviors. Neither would really change the flow of a game like Contra. so I don't really see what the purpose of proclaiming it is. You basically say every game that doesn't have controlled randomness NEEDS to have it in it. Good luck with that mindset. The rest of the world will just enjoy all these great games. How would you give a game like Adventures of Lolo controlled randomness? That entire series is EXCELLENT. Also, brilliant move disregarding the boardgame tangent. You're the one that brought it up in the first place. It's not my fault you wandered into a trap. how do you feel about Ultima? Should all of the runes in Ultima IV be in random places every time you play? Maybe the mantras for each shrine change too? Flip the moongate cycles around too? That would be a great adventure game. "Wonder where I am going to end up this time! Oh. Look. Demons. Great!" and finally, the games I am making currently have your boner inducing controlled randomness in them! I don't dislike controlled randomness. What I dislike is the statement that games that aren't controlled randomness are bad. Die and Remember/Static Action whatever you call it games are fun too. I don't see what the point is of constantly griping about them. *zing* EDIT: I should also point out, I went and found an Atari at goodwill in the second grade for 5$ and my uncle gave me all his Atari games. I grew up playing Atari 2600 next to my NES, SNES, Genesis, and even my SONY PLAYSTATION. Star Raiders, followed by Quake 2. So, it's not like I was conditioned to like NES and beyond. I like it all.
  15. I use a Genesis controller on my 2600. The pack in joystick was pretty awful. It worked great for a few games with its stiffness... but most of the games.. it just hurt.
  16. Ecco, Sol Feace, Android Assault, Flashback, Lunar 1 and 2, Popful Mail, Rise of the Dragon, Silpheed, Eternal Champions, Snatcher, Shining Force CD, Dark Wizard (I have a spare copy, apparently. Cheap! Great strategy game! Sorry for the plug, but this just popped in my head). I also liked Cadillacs and Dinosaurs and Time Gal, but you may not. Terminator was pretty good too and Sewer Shark is a requirement. Any Sega CD owner who doesn't at least OWN this game, is a shmuck!
  17. I can... however, all I've done is design various homebrews for old consoles and some RPG stuff. and had a hand in a more recent FPS game that came out a few years ago. So, I am not way way way up in the magical upper levels of the gaming industry. I'm more like the guy bolting past security into the service elevator in the hopes that he ends up somewhere in at least the middle.
  18. Arkhan

    Inferno

    This is the first time this contest is being run, so I am trying to get something good thrown together in time. I have a handful of projects going on so its hard to focus on just one -_-;. Normally, the MSXDev (MSX1) competition yielded lots of entries. That is a different contest than #msxdev. Confusing! http://msxdev.msxblue.com/ lots of great games from the past years. I ended up buying some of them once they were on real cartridges! I hope this one turns out good. Even if I don't finish it all in time, I intend to enter it and hopefully win some style/music points where I lose them in gameplay for not being done... lol and unfortunately, this is an MSX2 game, so the video hardware is abit more advanced than the Coleco. :-/ Though, if this MSX2 game goes well, I will be making an MSX1 game at some point... which will definitely hit the Coleco too.
  19. I know what you said and I know what it means. Gaming was going where it was headed before the NES, and would have ended up there anyway. It's clear gaming needed/wanted to head this way. Developers and gamers alike all wanted this to occur, given the games that were released... and the amazing sales that followed them. Right, but its still predictable enough that once you know what the enemies do, you can basically just wail on the game by exploiting their "controlled randomness". Dude, you throw around buzzwords about games WAY TOO MUCH. Most of these "Die and remember" games have your awe-inspiring "controlled randomness", but I feel like you are too busy griping to notice. That enemy coming up next doesn't always shoot at you at the same time. Those guys in Jackal run at you in random patterns. Shots don't always come at the same time in a game like Gradius. those Hammer Bros. in Mario have a bit of randomness to them too. Or how about the enemies in Battletoads. They don't do the EXACT same thing every time. I wasn't agreeing with you. You just choose to think I am instead of realizing that what you just quoted from me refutes your entire claim by citing examples PRE NES. How about Raiders of the Lost Ark for Atari, or Riddle of the Sphinx. Great games. Little replay value. Oh, you mean like Ms. Pac Man? Yes it does. The NES has TONS of games that do what you'd like. Instead of enjoying them, you're complaining about stuff here, and on your website. Scam? They sold a magazine. It's no different than any given computer from the time. Those strategy guides often came with the games for FREE. Or were given out as bonuses for subscribing to their magazine. Also, Nintendo wasn't always the one publishing guides. Where's the scam? Noones forcing you to buy guides. In fact, the only guides I have are the ones I got for being subscribed to Nintendo Power. I never actually used any of them, and I never paid for any of them. Unless you think getting a magazine that has free bonus things is a complete scam! I saved a ton off the shelf price, but they scammed me by giving me these free guides! JERKS. Also, I take that back. I used the Final Fantasy one to run a D&D campaign with. What a scam! Neither did Nintendo, and if that wasn't the point, what is the point? I don't think there is one. Funny, most of the truly brutal, challenging, yet overly fun games for NES weren't even made by Nintendo, and this "dance step" crap you speak of is really starting to get old. Pitfall is such a terrible game. You have to learn the dance steps to get over the crocodiles and make it over the never-changing pitfall patterns. Plus, those barrels, I am really tired of learning those dance moves to jump them. I wish they used more controlled randomness because these static action die and remember puzzles are such a chore. Oh wait. Pitfall is awesome. It never gets old. I also find it funny I was destroying these games back when I was like 3 and here you are, a grown dude, griping about them. That's funny. Oh, you mean like the guides they came out with, or the tips and tricks in all of the Nintendo Power games? They had those. How is it you missed them. That stuff was going on for the entire lifespan of the NES and SNES. If I was aware of it at in my early years, how were you missing it? My parents didn't even play NES/SNES (except for Street Fighter), and they were aware of it! Go ahead and play Jackal. Or Bayou Billy. Let me know how that dance step learning goes. The NES instilled that there is something more to gaming than getting a highscore. I'm sorry you don't like that. I'll take my never changing Final Fantasy and Dragon Warrior maps over Adventure any day of the week. Blah blah blah. More of this controlled randomness obsession that you never stop yammering about. Contra is easy. It was easy when I was 3 and is still easy now. It's hilarious that you say you'd like it better if it had "controlled randomness". If we were playing buzzword bingo, I would have just won. I don't agree with you at all. I don't think those "die and remember" action puzzle games are bad. This says "I think this is how all video games should be, and I am going to keep pushing my buzzword agenda until the day I die". If all video games were a continuation of board games, video games would SUCK. Did you play the Odyssey? There's your continuation of board games. That thing's about as fun as teabagging a bugzapper, dude. That's just what I want to do is get out the score cards and sand timers to play a VIDEO GAME!!!!!. Remember those boardgames that came with a VHS tape? Yeah. Those were cool. ...totally. Also, I can think of at least 10 board games that once you know how to play it well, you can destroy everyone else on the table. Dance steps! and there are some where the fact that the game is random makes the boardgame completely lame and not fun to play. For example, Twilight Imperium and Rune Wars. You spend all this time setting up this grand space fleet or fantasy army... only to find out the winner of the game is left up to random chance, and your actions don't even influence the other players. Screw that. I prefer my games as they are, not some "controlled randomness" Candyland adventure debacle. If you want to discuss board games further, fire up a new thread. I go to enough gaming conventions, and have enough board games for that discussion to go on for awhile. I still find it hard to take you seriously. It's hard to believe someone thinks a game like Mega Man isn't good. Is this all an excuse for you not being very good at these games or something? Anyway, the moral of the story is BOTH KINDS OF VIDEO GAMES KICK ASS. STOP COMPLAINING.
  20. You know some of those aren't actually being destroyed right? Most of them aren't actually destroyed. Even the Sega 32X wasn't actually destroyed, IIRC. I think he dumped "poop" on an NES cart, but it wasn't really poop, and he probably covered the label with something to protect it. Plus, throwing NES carts around isn't really a big deal. when I was little I can't think of how many times my dumbass sister knocked all the cartridges over while I was trying to play something.
  21. Arkhan

    Zoom!

    wow. anyway, Zoom is such a fun game. It's got a really strange atmosphere to it too. It's the music, I think.
  22. www.aetherbyte.com/msx_inferno.html To anyone interested, this is an MSX2 homebrew I am working on for the #MSXDev 2012 Compo.
  23. Not this mess again. You could say the same for many classic pre-NES games, so I am not sure what you're getting at. Defender: If you don't learn the dance steps necessary to deal with the different types enemies, you're dead. Jungle Hunt: Yeah, not exactly random. It's fairly straightforward. Once you learn the game, you can practically close your eyes and put one hand in your pants and still do well. Robotron: Drop a new player in front of Robotron and watch them get the piss beat out of them, repeatedly. It's not until you learn these fabled "dance steps" that you can get in a groove and lay waste to the enemies. Starcastle: lol. cmon. Donkey Kong: The levels are always the same. The general pattern to survive the various stages never changes. In fact, that stupid bouncy spring level with the elevators, it is pretty much the most predictable crap ever. That spring is always going *weeemp womppp wooompp* over. and over. and over. and over. Until you learn the pattern and how to get under it, you will just die repeatedly! Burger Time: Levels never change. Enemy behavior is fairly predictable once you learn it. Until you learn it, you just die alot. Pac Man: Once you know what the ghosts do, its stupid and easy. Venture: Levels stay the same. enemy crap stays the same. Montezumas Revenge? Moon Patrol? Pitfall? BC's Quest For Tires? How about Tron. There's an entire guide to how to pummel the Tron arcade game. There is a fairly large list of pre NES games that aren't exactly controlled randomness. Also, there were countless books and videos that came out for how to beat these old games. I remember the one covered games like Wizard of Wor. Pre NES stuff. So, why is it you aren't complaining about games/guides like this but go on to say the NES did alot to ruin gaming? It's a very outlandish, probably biased claim. All the NES did was take the next natural step in gaming. They built upon the concepts laid out before, and gave them more of a body. More goals, definite progression of levels, better (actual) rewards. beating Contra and seeing the end scenes and the message that YOU saved the planet is alot more rewarding than winning a round of Starcastle. Also, alot of those NES games you probably are disgruntled about, yeah, they're arcade ports. Ikari, Guerilla War, Legend of Kage, Elevator Action, DONKEY KONG, PAC MAN, DEFENDER, Contra, Rush n' Attack, Commando. They're all arcade games. Double Dragon? Gradius, Life Force, R Type... Legendary Wings, Gun.Smoke, ... the list could go on and on. The hottest arcade titles that everyone's raving about and dumping quarters into, all available for play in your own home. Sounds alot like what the Atari 2600 did. http://www.youtube.com/watch?v=OT4B-NJUcZE
  24. Yeah, like 40$ Secret of Evermores. Crazy crap.
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