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Everything posted by TheRaven81
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Logical Line Character limit broken....but how?
TheRaven81 replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
ah. Well all this protection by moving the directory, blocking the LIST command, blocking the BREAK Key, causing cold boot upon pressing RESET, all makes sense for back then. But now, when the software is as old as me and no longer being sold, it would be nice to have all that removed, for the sake of preservation. -
Logical Line Character limit broken....but how?
TheRaven81 replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
ah yeah, I downloaded that atr, and even put it in that tool, but it shows no files besides the DOS.SYS file. Even though if you look at the disassembled view and scroll down to look at the sector data, the game is clearly there in some form. -
Logical Line Character limit broken....but how?
TheRaven81 replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
Where would that be? I don't recall making another thread... -
Logical Line Character limit broken....but how?
TheRaven81 replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
Where/how did you get this? -
Logical Line Character limit broken....but how?
TheRaven81 replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
So I entered that into Altirra to test it out, and it worked So I'll have to do this for each line that is too long, I guess? or is there a way to do multiple lines in a single file? TBH I'm not sure how many lines in the program are like this. I don't. I only have DOS 2.5, and DOS 3. -
Logical Line Character limit broken....but how?
TheRaven81 replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
I don't know how I would make said file. ahh I see. Well, I don't have an 80 column editor, I'd have to look into how to get one. -
Logical Line Character limit broken....but how?
TheRaven81 replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
I don't see how that would help with the logical line limit though? -
Logical Line Character limit broken....but how?
TheRaven81 replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
I was thinking about abbreviating PEEK too, but I could not find out how. -
Logical Line Character limit broken....but how?
TheRaven81 replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
yeah, I did, but giving it those 2 extra on each line only amounts to 6 or 8 extra spots, and that's not much when the line is over 4 full rows long without doing it. EDIT: I was reading Mapping The Atari , and found the BUFCNT address: Is there another address that keeps track of the max value for the buffer(120), so that maybe this can be manipulated with a POKE and the line can max out at 255 instead? -
The attached program has several lines that break the logical line character limit, and seem to have no way of being shortened. Like this one for example: 80 S2=PEEK(T3+T):N2=(O2+P2=Q2)+(O2+R2=Q2 )+(O2+S2=Q2)+(P2+R2=Q2)+(P2+S2=Q2)+(R2+S 2=Q2)+(O2+P2+R2=Q2)+(O2+P2+S2=Q2)+(O2+R2 +S2=Q2)+(P2+R2+S2=Q2)+(O2+P2+R2+S2=Q2) Typing this whole thing in gives this error after pressing RETURN: 80 ERROR- S2=PEEK(T3+T):N2=(O2+P2=Q2)+ (O2+R2=Q2)+(O2+S2=Q2)+(P2+R2=Q2)+(P2+S2= Q2)+(R2+S2=Q2)+(O2+P2+R2=Q2)+(O2+P2+S2=Q 2)+(O2+R2█ The error breaks the line off at the line limit. but if you can't type a line that long, then there is something I'm missing here. cribbage.bas
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This is excellent. Love it. I look forward to the future when the left and right character margins can be set. That would make this perfect.
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what kind of graphics do you need? in what resolution? in what format(bmp, jpg, png..)?
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Yeah but the profiles are only for the hardware side of things, like what type of system, how much RAM, peripherals attached, that sort of thing. I'm talking about booting the images of software. Like say you boot a cartridge ROM, play it and then exit the emulator entirely(as in, closing the whole Altirra program). When you open Altirra again later, it will re-boot that same cartridge from before. And I don't think it should do this. There should be an option for automatically un-mounting any Cartridge or Disk images when you open it. Take a look back a few posts, this has already been mentioned.
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I mean, I suppose it makes a *tiny* bit of sense when you think about it in a realistic way too. If you turn your Atari off after playing a cartridge game, and you leave the cartridge in the slot, then it's obvious that when you turn it back on, it's going to run the cartridge again. And the same would go for a disk in your disk drive(even though it's apparently not good to leave a disk in there from what I've read) - if you turn it and your Atari back on with a disk in the drive, then it's going to load the disk. Because that's what you were doing last. However, this is an emulation environment, and I'm not entirely sure that the emulator doing this is necessary. I think it would be good enough to unmount it, but still save it in the "Recently Booted" list. So that if you DO want to use the same image, you can just go there to do it.
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Would it be possible to add an option for un-mounting/un-loading any disk or cart images/roms that have been loaded in when a cold reset(Shift+F5) is done? Or at least unmount them upon quitting the emulator? I say an option because there may be people that do not want this. But I use the emulator simply for testing things. So when I do a full cold reset or quit, I'd prefer the emulator pretty much have a clean slate afterwards. It has me confused sometimes if I test an ATR of something, quit, and say don't come back to it for a week, and see something unexpected load when I open the emulator again(mainly b/c i can't recall what I was doing in it a week before).
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Unicorns season: Prince of Persia for the A8!
TheRaven81 replied to rensoup's topic in Atari 8-Bit Computers
Looks and plays good. I think the only suggestion I'd have is about that bit at the beginning "title" before the game starts, where it goes between information screens. The delay seems too short before it goes to the next one. Unless you're a speed reader, I think extending the delay a bit between them, maybe at least 3 more seconds, would be a good idea. -
Unicorns season: Prince of Persia for the A8!
TheRaven81 replied to rensoup's topic in Atari 8-Bit Computers
ah ok my bad. yes. boosted ram to 320k RAMBO, and it booted fine. I apologize. Not sure how I forgot this. -
Unicorns season: Prince of Persia for the A8!
TheRaven81 replied to rensoup's topic in Atari 8-Bit Computers
3.20 64-bit. Now that I think about it, it could be crashing from being out of RAM? I have it set up the same as my system at home, which is a stock 800XL with 64k. -
Unicorns season: Prince of Persia for the A8!
TheRaven81 replied to rensoup's topic in Atari 8-Bit Computers
Loaded the ATR into Altirra, and after a momentary loading black screen, I saw the little purple line go across the screen(which I took as normal since it was in the previous one). Then the screen went all black again for another loading moment, and it crashed. -
Need a crack, or rip-apart(?) of an ATR
TheRaven81 replied to TheRaven81's topic in Atari 8-Bit Computers
yeah, epsilon+ worked, was just the other 2 that do not - Risky Rescue Industrial Version, and Biffdrop Nightmare Edition. Those don't have the USR routine in them. -
Need a crack, or rip-apart(?) of an ATR
TheRaven81 replied to TheRaven81's topic in Atari 8-Bit Computers
OK. Some progress. For the following, commenting out USR(PEEK(208)) with REM will allow the game to run. However, at their title screen, each one says "OPTION FOR MENU", which I am guessing is the (now missing from the program) menu of the disk. Pressing option in ____ will cause game to ____ : Escape from Epsilon+(this) - reset Nemesis(great) - crash to BASIC Crazy Harold(enjoyme.nt) - reset However, this USR(PEEK(208)) function is not present in Risky Rescue Industrial Version (hours), or Biffdrop Nightmare Edition (of). After putting their files in your OUTPUT folder, For Risky Rescue I.V. if you type NEW, then ENTER "H:HOURS", then when it's ready RUN it, it gives ERROR- 133 AT LINE 105 For Biffdrop N.E. if you type NEW, then ENTER "H:OF", then when it's ready RUN it, it gives ERROR- 12 AT LINE 105 According to the BASIC manual, 133 is Device or File not Open: No OPEN specified for the device. and 12 is Line Not Found: A GOSUB, GOTO, or THEN referenced a nonexistent line number. So I am not sure what to do about those. Maybe if I knew more about Atari BASIC I would, but atm those are over my head. i'm guessing 133 maybe has something to do with the Disk? For 12 from Biffdrop, I would have guessed I could check what the line missing is, and see if adding that line from the menu file(CASTENGA.MES) would help. but I think that is a Machine Language routine normally, because looking at it in MemoPad, it's a mess, and there are no line numbers. So IDK what to do with it. -
Need a crack, or rip-apart(?) of an ATR
TheRaven81 replied to TheRaven81's topic in Atari 8-Bit Computers
yep, edited previous post. Answered my own question lol. but after what you just said, even though it makes it run, not entirely sure it's the whole key now...at least, maybe not for all of them.
