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Everything posted by RxScram
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Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Based on the original intellishirt email, it was per t-shirt. I don't know about subsequent merchandise purchases beyond the intellishirt though, those might be different. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
I believe the entry period is over, so no. But you are owed a second entry based on having 2 golden tickets. (But I could be wrong about the non-purchase entry... doesn't hurt to try.) -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Email them back and ask for a second entry. The t-shirts were, I believe, per item. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
That is the best thing I've seen today! What a blast! For those interested in what it is... https://www.visitflorence.com/florence-events/calcio-storico-fiorentino.html and https://en.wikipedia.org/wiki/Calcio_Fiorentino -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Armored Battle Tanks! -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
You have good timing! Check out this article that talks about just this thing! Funny that the author seems to think it is a good thing, or at least gives it a pass because of inflation. https://arstechnica.com/gaming/2020/07/will-nba-2k21s-70-price-set-a-new-next-gen-console-standard/ -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
I don't believe the Founder's Edition included a golden ticket. I think they were exclusive to the merchandise stores. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
TLDR; My non-lawyer understanding is that if you bought a Golden Ticket, Intellivision will enter you into the sweepstakes unless prohibited by your local country. --- I wasn't involved in the creation of the sweepstakes, but from my reading of the terms and conditions the U.S. portion of it seems mostly related to the non-Golden Ticket entry methods. (The U.S. requires sweepstakes like this to have entry methods that don't require the purchase of merchandise... such as the hand-written or emailed entry method described in the T&C.) Towards the bottom of the T&C, it has the following: "For those purchasing items or entering from outside of the Sweepstakes geography as defined above, Intellivision will make an effort to adhere to local laws but if local law prohibits participation in the Sweepstakes as defined in these Official Terms and Conditions, then Intellivision reserves the right to disqualify entrant from Sweepstakes." -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Unfortunately, with apple products you have to install an NFC reader app to get your surprise. If you go to the app store and search for "NFC reader" pretty much any of them will work. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Chimps are people too! -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Deleted, sorry -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
When you set up your Amico the first time, you will give it a name. The controller remembers the name of the Amico it belongs to, so you can look at the controller menu and it will tell you. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Agreed. I'm a firm believer in not feeding trolls, which is why I stopped responding. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
I can promise that he's been active in all the company meetings, so no evidence of sick in bed or arrested. 😂 -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
A few counterpoints to your comments. All opinions are my own, and I do not speak for Intellivision. 1. We're not doing these remakes because Intellivision / Atari fans want them. We're doing them because we have the licenses for them, and licenses are HUGE! We've got a large portfolio of games that we can remake without having to pay royalties to somebody else. The fact that we happen to have a small, built-in customer base because of these titles is just a huge bonus. And, just because they have the same title does not make them the same game at all. These are all local multiplayer (either co-op or versus), with a tremendous amount added to them. It's kind of like saying "Why did they just release a new Doom video game? They released that back in 1993." (I was trying to think of another analogy, I realize Doom has been remade a bunch of times. Anybody have a better analogy for this?) 2. Games like Shark! Shark! might be a "retro" game to you... but they are brand new to a 10 year old girl or 40 year old non-gamer mom. And the gameplay is wonderful and addictive to them! 3. Hmm, so you spent time playing some free games years ago, that were subpar remakes of the titles we're making? Those subpar remakes were kind of addicting, weren't they? That's why we make them! Now, imagine them being done properly! You know what would make them even more fun? How about playing them on your TV, with a bunch of friends playing with or against you? 4. We are barely touching the number of "retro reimagined" titles that we're going to make. But we're certainly not making them "all at once". Also, how would you propose putting all of that energy into doing a "showpiece"? We're working with dozens of small game studios all over the world to release a decent sized library on launch, and to keep the pipeline full for a good amount of time afterwards. It's not like we can take all of these dozens of studios and put them all to work on a single show-stopper game. And, again, I think you are missing who our target market is. It's people who want simple, affordable, family type games. If all we had were big, complex games like EWJ4 then we would drive our initial target market away, not bring them in. 5. Wouldn't it be something (tm) if there were some really great games in the works that we couldn't show or tease yet because of contractual or legal reasons? Things that had that Disney feel? -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Yep, you're right. I amended my initial statement to clarify. The reason a conventional controller is so reviled on here is because it drives our target demographic away. It's been covered in this topic probably a dozen times, so I won't rehash it too much, but it basically comes down (in my mind) to a few things: 1. There is nothing simple or intuitive to a non-gamer about "conventional" controllers. Even the original NES controller scared my mom away when I was a kid. The Amico controller is designed to be friendly, intuitive, and accessible. The fact that we've had complete non-gamers pick up our controller and immediately understand what to do is HUGE for our market. 2. Many of the Amico games make great use of the private information that can be displayed on the screen. Conventional controllers don't have this option. 3. There are, literally, tens of millions of "conventional" controllers in the world today. Why not try something different? The console gamers in the world number about 200 million... we're after the several billion gamers who don't use conventional controllers. Thanks for your input, we appreciate the discourse! -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
So, the buttons are never required, but are just a really nice add-on to the controller. I always thought of them as more of a thing to make playing with the mobile app more intuitive. The mobile app is still just a mobile phone with a giant screen and no tactile indication of where to press on the screen to make things happen. So... add the attachable buttons, and suddenly your phone becomes a lot more friendly to use. Certainly not required, but a nice "quality of life" addition. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
The biggest, and really should be very obvious, reason... Covid-19 has prevented gatherings of people, and the office has been 90% shut down since March. When everybody is working from home, and social contact is frowned upon, it is very difficult to film videos! I can say that a tremendous amount of work has been happening, and the excitement and passion of the whole team is as high or higher than it's ever been. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
We have to maintain the games as kid friendly. Evil Pete is too scary! 😂 -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Okay, understood. Sorry for the confusion. Since it was all part of the same sentence I thought the whole statement was referring to Amico. Thanks for clarifying! -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
I didn't watch the video, but I'm curious what you mean by "Amico is not from mattle(sp) it is a 16 bit cpu". Is this just a formatting error, or are you saying that Amico is a 16 bit CPU? If you are saying this, it's incorrect. It's 64 bit. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
- All versions will have the same power connector on the back of the unit. Retail versions sold in each country (and online in each country) will have power supplies that plug in to their respective country's power outlets. - VIP/FE purchasers will either receive an adapter for their country, or (working on the arrangements now... nothing confirmed yet) they will actually receive a power brick made and certified for their country. I think there is an even chance of the 2nd happening. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
As always with my answers (unless I say otherwise), these aren't canon Intellivision policy answers, but things I've heard around the watercooler, in team meetings, and in various other discussions. (Plus wild assed guesses on my part, since I'm not involved in the game team meetings.) Possibly hypothetical, but nothing confidential to my knowledge. @Tommy Tallarico can squash me and tell me to shut up if necessary, but I am trying to be careful. Disclaimer over. 1. Lack of game demos. I think this is for a couple of reasons. The first of which is that these games are by their nature, short and have limited development resources put into them. Second, is the way that we're going to be showing off and promoting the games in the Amico store. There are some really cool things that haven't been shown there, and I know I can't talk about, but that will alleviate a lot of concern I think. Third (and this is just a conjecture on my part... I'm not a console gamer (PC hardcore gamer to the extreme though)... what console or PC games have demos? None that I can recall on the PC, and my steam library has 150+ (301 actually!) games on it, not counting the free to play games.) 2. Release schedule. This has been brought up a couple times, but easy to miss. Just because we are starting out at an every-other week or so release schedule doesn't force us to keep that schedule. As we get a larger install base, and more funding to pay more developers, there's nothing that says we can't move up to weekly releases. Also, the schedule will probably vary depending on the time of year. Start of the school year? Maybe release edutainment games on a slightly faster schedule. Christmas or other major holiday coming up (or maybe in the few weeks following Christmas?)... release games weekly! Slow, boring part of the retail year? Slow down releases to biweekly. In general though, even the super affordable games like Amico is offering cost a fair bit to develop. Let's say it's a hypothetical $75,000 per game that Intellivision has to pay to create a game, and it takes 4 months to develop a game. If we were doing weekly releases from the start, we'd need 4 months (~20 weeks) worth of games that we already paid for in the queue. At $75,000 per pop, that's $3,000,000 before any retail systems had sold. Not to mention having to feed games beyond that initial 4 month window. We're already going to have a pretty huge starting library, and 15-20 additional games in the queue, but at some point we have to try balance how much we've spent on games and actually starting to get some money back from those games. As far as promotion of older games... I don't think there is anything saying Intellivision can't go back and promote "old" games. Maybe in one of the doldrum weeks between biweekly releases there will be a promotion week for an older game. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Sorry, too much of a hint. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
RxScram replied to Tommy Tallarico's topic in Intellivision Amico
Keep up the guesses people! @Tommy Tallarico forbade me from giving any hints out, but there have been some great comments made so far!
