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Foebane

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Posts posted by Foebane


  1.  

     

    David Morse did try to find buyer for Amiga (1983.) without success. Apple, Commodore, Philips, SGI, Sony, Hewlett-Packard... refuse to buy Amiga. (Nobody was impressed by "magical, fabulous..."

     

    That's what happens when you try to sell the world's first truly multimedia computer, when the term hasn't even been coined yet.

     

     

     

    Commodore, thanks to fortune that Jack Tramiel made (one billion in sale) for them, manage to bring Amiga technology to market.

     

    Where it made history. :D

     

     

     

    And ULTIMATE BLASPHEMY is Amiga users hate toward Jack Tramiel.

     

    Seriously? The man was a ruthless cutthroat businessman, only interested in profit rather than progressing technology. As he said himself, "I don't believe in compromises, I believe in winning." His business clout and skill helped make the C64 the best-selling home computer in history. Good for him. But how did the Atari ST sales do under him?


  2.  

     

    One thing that strikes me about the Amiga though, despite the superior audio/visual hardware, is how little difference exists between the machines in the visual presentation of most original-era games.

     

    I expect games like Outrun, R-Type or Buggy Boy to be jerky on an ST. But the visuals were similarly bad on the Amiga. I expected better. It's as if the programmers were unable or unwilling to find the time to optimize the code to leverage the Amiga's better graphics hardware. Flight Simulator II, Xenon 2 and Dungeon Master look pretty much identical on both systems.

     

    I'd put that down to harsh deadlines imposed by the games companies on the development teams and not knowing what the Amiga's capabilities were, even though there were books available. The games companies simply wanted to get a product out of the door, cheaply and quickly, and didn't care about the unique abilities of each platform their teams worked on. This mentality is also true of many, many 8-bit ports across the Speccy, C64 and Amstrad at the time, and I suppose most of them didn't develop for the A8 because they saw it as not commercially viable and too difficult to program, with the Display List and everything else.

     

     

     

    Other landmark games of the period, such as Lemmings, Sim City, Populous or Frontier just didn't need the ability to push objects around the screen in a manner that would have allowed the Amiga to excel in the visuals.

     

    If you look at the text and interface displays for Lemmings on Amiga, you'll see hi-res graphics used extensively, even with dozens of colours on-screen at once for the messages, all thanks to the Copper. I'd say that's excelling in the visuals for some part.

     

     

     

    The Atari 800 got many sub-par conversions of Apple II or Commodore 64 games, but a few games on the Atari 8-bit really demonstrate the graphical difference - games like Dropzone, Boulderdash, Elektraglide or Ballblazer demonstrate a fluidity of motion the 64 just never seemed able to deliver.

     

    The golden age of the A8. Unfortunately, as time went on, they decided that the A8 was not commercially viable because of how expensive the machines were and thus how many fewer users there were, compared to the cheap sales behemoths that were the Big Three, as I call them.

     

     

     

    I havn't been able to find many similar examples from the Amiga/ST library where one can say "look, that's why the Amiga is better". Shadow of the Beast is one. What else?

     

    If you stop comparing the Amiga with the ST, then there's all the Team 17 games, as well as many others that actually RTFM and developed solely for Amiga.

     

     

     

    Commodore went bankrupt. At a time when the only products in the line-up were Amiga derived. That is a standard definition of a commercial failure.

     

    You can directly blame the Commodore management at the time for that, not the hardware. They had a unique platform that practically landed in their laps, and they didn't know what to do with it. The idiots decided that the Amiga should be used strictly for business (hence the A1000) and leave the gaming to the C64. They were just totally blinkered and wasted time and resources on trying to sell the Amiga as a consumer device like the CDTV or minor hardware updates like the A500+ and A600, and not focus on the Amiga's primary multimedia strengths, which should've been obvious to them. It was a minor miracle that AGA was developed at all (which should've been so much more) despite the management's incompetence and the Commodore design team at the time (and all of us Amiga fans) directly blame Mehdi Ali, the guy at the top, for all of this debacle. Thankfully, other companies developed versatile software and hardware for the Amiga that made it famous in industries like desktop video and gaming, and a lot of Commodore subsidiaries, like the UK, were more successful at promoting the hardware.


  3. Well, Jay Miner was an amazing designer, too -- but none of his designs ended up in a commercially successful computer. The Atari 8 bit line bombed. The Amiga failed commercially (at least the units he designed) as well.

    Shivji was part of the engineering team that developed the Commodore 64 -- the single best selling computer of all time. The market had spoken.

     

    That really doesn't change anything for me -- I just scored the Sega Arcade Classics collection for my Amiga 500.......I can't wait until it arrives.

     

    How exactly did the Amiga fail commercially? Last I heard it sold millions in Europe. Jay's team designed the custom chipset that was revolutionary for its time, it doesn't matter what the units they went in were, they still all performed and SOLD very well, especially in Europe and outside North America. Any problems with the Amiga sales can be put down to the idiotic, incompetent management at Commodore, the hardware was not to blame.

     

    The C64 was only 8-bit and had a questionable colour palette, Commodore wanted an upgraded computer at 16-bit, and they got it in Amiga.


  4.  

    Well as the owner of both -- I still prefer my Atari 520ST to my Amiga.... Being able to download games to a modern PC and easily transfer them to a floppy disk and play them on the ST (MS-DOS Compatible file format).... Just gives it the win for me. I use my Amiga a lot, too. But Amiga hardware seems to be a little more flaky after all these years and Atari ST hardware just appears to be more reliable (probably due to its more simple engineering / design). I just think Shiraz Shivji was an amazing engineer -- probably one of the best ever. To be able to design such reliable hardware in such short timeframes (dictated by Tramiel), I really don't know how he did it.

     

    EXCUSE ME!?! NO-ONE, and I mean NO-ONE, beats Jay Miner or his teams in the computer engineering department. What you said is sheer BLASPHEMY! What's more, when Jay wasn't designing revolutionary computer designs, he was designing pacemakers to save lives! I'd like to see this "Shiraz Shivji" do the same thing!


  5. Sort of like arguing that Hollywood Video was better than Blockbuster.

     

    After all this time, yeah it matters....

     

    What irks me is that because the ST came first and made headway into the market in the mid-to-late 1980s, the Amiga got saddled with a whole bunch of sub-par ST ports of games when it was capable of so much more. It's a bit like forcing a university professor to take janitorial jobs. I bet my Amiga-hating friend loved the fact that the Amiga was being "kept on its knees" and fed scraps from the dinner table whilst the ST reigned supreme and dined finely, and was more than a bit worried that Shadow of the Beast broke the Amiga's chains and allowed it to overthrow the ST.

     

    Maybe a bit over-dramatic, and it is really simply down to lazy and ignorant programmers, but that's how I feel about the situation, sometimes. AMIGA RULES! A8 RULES! End of.


  6.  

    You mentioned Talk Talk 2, this demo does NOT use a looping sample. It's a multichannel song with one part digital, on part analog (like maybe 2 channels digital, 3 channels analog).

     

    I know it uses both the PCM chip (in stereo for the thumping backing track, which is the best part of it) and the AY for the general tunes, what I meant to say is that there are only a few long samples for the backing track. It's a great demo, albeit peculiar in its content. :)

     

     

    So it's not made to have an Amiga-like chipset but to output a single PCM sample, as it's the case on computers nowadays. The mixing should be done in software if you want to replay multiple channels.
    My guess is that Atari did that because they didn't have the R&D to make a custom chip, and also it was cheaper.

     

    That's Jack Tramiel for you, he always did everything on the cheap, like the C64.

    • Like 2

  7. It wasn't jealousy on my part....I just became sick of all the pointless Commodore/Atari bashing back in the day, and I usually found Amiga and Mac users to be insufferable snobs about their systems. Even to this day reading the comments on Youtube "Let's Compare" videos clearly shows that Atari fans are far less likely to berate the Amiga than the reverse being true. Amiga fans still openly chide the ST 30 years later!

     

    I mean c'mon!

     

    (and don't forget that we're talking the days of EGA graphics, so it was usually PC users that were jealous! You just had to show them the 16 bit version of Test Drive - a game they used to love to use to showcase DOS gaming!)

     

    I always figured that the bickering was simply down to the fact that you didn't own the machines you were bashing, so you had to defend the hardware you had and feel better about your ownership of it. But surely emulators have solved that problem, since you can now effectively "own" every single retro computer there ever was, like a rich sonofabitch - right?


  8. Ah yeah, the pointless fanboy wars. Doesn't matter that the ST was the most amazing system in the US market when it released. When the Amiga releases a few months later, the ST goes from amazing to complete and utter crap? I don't think so! But every fanboy war is like this. PS4 fans lorded their extra power over Xbox One users for years, but now that the Xbox One X will have more power than the PS4 Pro the reverse will be true. Hell it's even worse now because at least back then, an Amiga using all its bells and whistles was obviously more impressive than an ST. These days you need a magnifying glass to spot the difference in sub-4K pixel rendering

    (chuckles) Yes, I've noticed that about modern consoles: the XBox One and PS4 graphics look identical to me, or as near enough to be as who-gives-a-shit as possible. Same for the audio abilities. So I cannot figure out what they're arguing about these days.


  9. Atari Falcon is far more powerful than Amiga1200. That is key message.

     

    As STe (maybe) was not on pair with Amiga 500 (I found Amiga 500 audio output quite dull), in same way Amiga 1200 was not on pair with Atari Falcon. Everything I posted is not possible on Amiga 1200 (and if you plan to mention accelerator, then continue reading... ;))

     

     

     

    High end Falcon is faster than any Amiga since 060 in Falcon use SD-RAM.

     

    If you want to see silk smooth Silkcut demo from TBL then better watch it on 060 Falcon ;)

     

    I have to admit, like my ST-owning friend was about the Amiga, I was actually jealous at the time I heard of the Falcon030's specs, and even furious about it. But in the end, the Falcon didn't sell as a gaming machine (unlike the A1200) and whilst it had Chunky and Hi-Color and DSP Audio, that really wasn't enough to save Atari's home computer division. Could've been the price, could've been poor marketing, or both, I can't remember.

     

    I will admit, since the start, Atari having to settle for a sub-par sound chip BUT then including MIDI sockets as standard helped to secure Atari's place in the music industry, and of course, the Falcon would continue that tradition, with superior audio and still including MIDI as standard. I sense Jack Tramiel's marketing nous behind the decision. :)


  10.  

     

    For your information Falcon was used in studios around the world. It enable usable harddisc recording long before same feature come to Windows machines (and it took several years to become stable and usable).

    Amiga 1200 offer no more than double the clock and double the width of memory path compare to Amiga 1000. On other hand, Falcon bring DSP, chunky graphics, 16bit audio (with digital output so you do not need "14bit" hack) but unfortunate it was to late so software wise, it was never showed what hardware was capable of.

     

    Quake II class engine (running original PC Windows files)

     

    game from x68000

     

    soft synth ("14bit" audio :D)

     

    ...

     

    The key passage here is "but unfortunate it was to late so software wise, it was never showed what hardware was capable of", thus rendering everything before in your post moot. And I was thinking of the high-end A4000 030/040/060 rather than just the A1200, so really, the Falcon lost everything... except maybe audio, which was its only real advantage.

    • Like 1

  11. Maybe, but I'd guess if he was an Atari user, it was jealousy. If he was a PC or Mac user, it was snobbery. :P

     

    If I remember correctly, he had a ZX Spectrum first, then the Atari ST, and finally his family got a PC for gaming, and this was around 1993. I come round to his house early in 1994 and he shows me Doom, and I am blown away by its awesomeness, and a couple of years later, after Commodore goes bust, I get a PC so I too can play Doom. Then we became equal, in a way. So I'm not really sure I want to bring up something from the past again. As you said, it was probably just jealousy, although I remember him telling me a few things back then, like he and his friends would hang around the local computer shop and "dissuade" potential Amiga buyers, he said that he thought AmigaDOS/Workbench was flawed in some way, and he once tells me flat out that the SID was the best sound chip out there (including Paula). A couple of years later, I admitted to him that it was harder to program for Amiga than it was for ST, and that cheered him up, it seemed.

     

    During my school years, I didn't experience all this Spectrum/C64 rivalry because I had an Atari 8-bit, although I made friends with a fellow A8-er and we shared games, much to my Dad's annoyance. But I think the ST/Amiga rivalry was the first time I experienced it first-hand, but to be frank, as I said, we became relatively "equal" with the PC, so all that animosity went away then. I think it's probably left buried in the past, even though I'm madly into Amiga again, recently. I don't even recall the last time I played a modern PC FPS, only Quake 1/2.

    • Like 1

  12. When I went to college with my STe, I found that my roommate had an Amiga. You can probably guess what happened next, right?

     

    yup, we hooked them together via RS232 and played Stunt Car Racer head-to-head! :)

     

    Exactly, far more constructive!

     

    This friend of mine is on Facebook, he joined a few weeks ago. I wonder if I should friend him on there and ask him his reasons for hating the Amiga, after all these years? :)


  13.  

     

    These kind of discussions are always bizarre to me. The ST was designed as a general purpose computer and the Amiga as a multimedia machine. It is no surprise that the machine designed with graphics and sound as the main focus would be better at graphics and sound than the machine that was not.

     

    If graphics and sound are your focus, then the Amiga is your machine. Enjoy it.

     

    I never thought of it that way before, but thank you.

     

    I have had a whole set of ST demos and games until now, which are almost visually identical and sonically inferior (mostly) to the Amiga versions I also have in my collection. I decided to get rid of the ST stuff because, as I said, lately I've found the AY audio to be hard to listen to, and the ST demos have this strange tradition of accessing their multiple parts with platform games, not to mention the PCM reasons explained above. I only had the ST stuff in the first place because I owned a 520STFM for about four months in 1990.

     

    Also, I've had problems with the emulation itself: Hatari has never worked properly for me, and Steem SSE has recently dropped in functionality and usefulness in the latest version (it's always been hard to use) and to be honest, I'm not sure I care about using any software made by a developer who is obsessed with action movie stars (SSE means Steven Seagal Edition).

     

    I never got into the ST Demoscene back in 1990 (I never even heard of demos properly until shortly after I got my Amiga A500) but I do have fond memories of playing and completing games like Carrier Command and Damocles, and I loved how games like E-Motion and Vaxine looked so close between ST and Amiga. But it was not to last. However, about a year after I got my Amiga, I became friends with a guy at college who DESPISED Amigas (almost irrationally, I thought) and always berated me about my "Crappy Amiga" whenever he could. I wonder what would've happened if I still had the ST when I met him... :)


  14. The STE has DMA sound capabilities, which means it can play 8-bit stereo samples of up to 50KHz quality without any cpu overhead. That also means that all mixing is done with the cpu. Now the amiga has 4 hardware channels but it only outputs stereo sound, that means that the channels are mixed using the Paula chip without any cpu overhead.

    That is not though the whole story. The STE also features the YM sound chip as well as the LMC1992 that can do lots of interesting effects, such as treble, bass etc.

     

    From a practical standpoint, the STE can play MODs but it will have to use the CPU to do the mixing of the channels and that is at many cases costly. You can look at "The player" to hear how well it plays them.

    http://dhs.nu/files.php?t=musicplayer

     

    I think that the best usage for a game though, would be to use the YM for music and high quality samples for sound effects. The STE game Obsession had some really nice mods. Lots of the early STE demos would play mods for music (IIRC Alive! by Zeal and definitely Techno by NLC). Some newer demos will do too, the We were @ demo by oxygene comes to mind:

     

     

    Um, "We Were @" is NOT playing a mod, it is simply playing back several long samples, one at a time, in various patterns. It sounds repetitive and dull (and annoying with AY accompaniment) and it seems to be a hallmark of STE PCM audio in demos.

     

    Frankly, I'm staying away from the ST/E for games and demos as the AY chip causes my ears physical discomfort with its utter basicness and primitiveness, and I realise now the shortcomings of the PCM chip that, to be honest, was far too little, too late. I made the mistake of choosing an STFM as my first computer in many years after an Atari 800XL, I hated it from day one. I must've made a very convincing case to my parents to allow me to get an Amiga 500 instead, and I only wish I'd chosen it in the first place. I don't even recall asking for a demonstration of both in the local computer store, but was still blinkered by my Atari enthusiasm. I had no idea how much both Atari and Commodore had changed in the meantime.


  15.  

    I used to play 4-channel mods all the time on my STe. It did not use the AY chip, because the sound difference between a sample played on the AY and a sample played on the DMA was night and day, the AY having a tinny quality to it.

     

    Yes it somehow mixed 4 channels into two, but it worked. The STe mod players I had did not work on a vanilla ST, and the one ST modplayer I had that used the AY chip sounded like crud.

    Seems like a lot of work for the STE, when the Amiga can handle it with practically no effort.


  16. I read somewhere that the PCM chip used in the Atari STE that aims to give the computer Amiga-style PCM audio is actually limited to two channels rather than four, with no individual or master volume control among other capabilities. So does this mean that the Atari STE has to rely on the AY sound chip as featured in original Atari STs?

     

    I have heard a lot of demos on Atari ST that have STE sampled tracks with AY accompaniment, with long samples for the PCM tracks because of the 2-channel limitation limitation (although it sounds good in stereo) whilst the AY chip plays the main tune on top. Unfortunately, the repeating nature of the samples leads to repetitive soundtracks which are quite dull after a while. "Talk Talk 2 - Church of Excellence in Art" by XIA and various DHS demos have this repetitious problem with their mixed soundtracks, although the only STE demo that really stands out to me is DHS's "Sea of Colour" whose entire soundtrack is a huge long sample, streamed from the HDD, and it sounds much more varied. It also looks amazing, too.

     

    So what's the story and features of the PCM sound chip in the STE, and am I right in my theory?

     


  17.  

    If memory serves me there's two pointers in the ini, one for the last directory used to load etc and another for the last normally bootable file loaded ie ATR's Roms XFD's etc and not files like XEX's and BAS which are injected by altirra..

     

    Yes, when I compared the ini files before and after the change of path, there were two changes, these ones you've mentioned, and the second one mentioned MRU. However, I'd rather just change the one I mentioned, it should suffice.

     

    Thank you once again.


  18. I found the entry, after using a file comparison tool called Diff Checker to compare before-and-after configurations.

     

    The entry is:

    [User\Software\virtualdub.org\Altirra\Saved filespecs]
    "6c6f6164" = ""
    

    And of course, because it was blank, it was defaulting to Altirra's path. But I am now able to choose whatever path I like.

     

    Thanks for your info, it helped! :)


  19. Altirra keeps the last used folder for each open/save type in its settings. If those settings are absent, then it falls back to the default Windows behavior, which is to use the last used directory stored for the program if there are matching files there, or Documents if not. The behavior you're seeing suggests that you're restoring an INI file that contains last used folder settings already in it and you need to either modify or remove those settings.

    I see. Can you tell me what I should be looking for in the Altirra.ini file itself?

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