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daorriss

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Space Invader

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  1. That's not the issue - the issue is that 1 and 2 player select and difficulty inputs are not working on gorf (* and # buttons)... they do on other games.. including Missile Command etc.
  2. Hopefully someone can me help troubleshoot this... I've been trying to play the Atari 5200 version of GORF via RetroArch (via SteamDeck for additional context) and the ability to select level doesn't work as documented - should be the keypad * and # keys.. other games for the 5200 (like Centipede) work as expected. Is something borked on the GORF rom?
  3. Nothing other than the first post from @Ben from Plaion on this thread.
  4. On the one hand I think it's a better done emulation console than anything else you can get. On the other - if Plaion doesn't do a proper update soon I'm going to feel like I wasted my money.
  5. And that is what worries me.. Ben last said "lots going on" at Plaion (I would presume) but I'd really like to see completion of the investment on the work on the 2600+ otherwise I threw money away...
  6. Been wondering the same thing.. hopefully soon as @OLD CS1 said...
  7. I still have a 2013 Mac Pro - I just dual boot Windows and it works great for that. And playing a video game or two..
  8. So when will we see Rev3 @Ben from Plaion
  9. I cannot +1 this enough.. I want this game working on the 2600+ in the worst way..
  10. Just to close the loop - I got a 2600 out of storage.. plugged the cart it.. exact same problem. Cart is fried.. rather sad because that's the very first game I got when my dad bought me and my brothers an Atari 2600 for Christmas..
  11. Sweet! Looking forward to it.
  12. I'm going to do a +1 on this.. I'm pretty sure this is a 2600+ issue.. not a cart issue. I had the same thing happen with Home Run Baseball.
  13. I might.. I'll look in my garage.. the problem will be to find a screen I can plug into.. the console will likely NOT have an S-Video output..
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