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About RobDangerous

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  1. And I guess here's the GitHub issue you metioned: https://github.com/SmokeMonsterPacks/Mega-Sg-Jailbreak/issues/64 Going from one other person being able to reproduce it to "The issue exists for many of us" just like in this thread. Fabulous.
  2. I'm from Europe and I played Master System back in the day. A lot. Stop speculating about people to produce fake arguments, please.
  3. Master System tearing - I'm not sure about that, so far only two people talked about it (one of them being you), haven't noticed it myself. Would be interested in knowing more, maybe related to scaling settings or whatever. OPL music broken in one game - yes, that's minor. Pixel blending - definitely minor, from what I can see it's literally only one person who cares about it. So, yes, you made a strong point that we're only talking about minor issues here. Thanks for making that clear.
  4. Taking things slower would be nice but I assume nobody here knows under how much financial pressure they are. Also nobody knows how much maybe Kevtris himself wants to push things forward. He is a very ambitious guy and I'm sure he tends to put too many things on his todo list like ambitious people tend to do - and that can be the reason some things get put on the backburner. Years are flying by like nothing for busy engineers. But I'm totally cool with that because it's also the reason such super ambitious projects are pulled into existance at all. Nontheless new Nt Minis are coming, it's not like nothing's happening with the established Analogue products. So I actually think we should take things slower and don't start whining so quickly. The MegaSg is my favourite Mega Drive and the SuperNt is my favourite Super Nintendo, I think they are both spectacular as they are right now. Happy about updates whenever they appear but meanwhile I'm already having lots and lots of fun with them.
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