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Lisboa2k6

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  1. Fatal Run F4SC (32K + RAM) utilize the extra 128 bytes cartridge RAM. This is emulated by Stella after the 32K ROM has been dumped into Atari 2600+. I downloaded the game to the Harmony cartridge by using the modified F4.arm scheme from batari as the modified F4SC.arm scheme is not yet provided (and maybe not needed?). I am using Harmony 32K with the latest firmware.
  2. Perfect! You made my day... Pole Position (F8), Road Runner (F6) and Fatal Run (F4SC) all seems to work well on Atari 2600+. Note: Fatal Run is F4SC, but I downloaded it as F4.
  3. Hi, Here is the first WIP version of my attempt for a blocks/sudoku puzzle game named Bloxudoku. It is not an original idea, but yet another variant of the many and popular blocks/sudoku games out there for mobile devices and online. Making games for the Atari 2600 in assembly was a challenge by itself, much harder than playing a puzzling sudoku or tetris; trying to squeeze in the correct operators on a single scanline while counting cycles up and down and checking for page boundaries. OMG what a time-consuming challenge... There are still some issues in this early version; like flickering, jumping screen/lines and bugs, but the initial version is still fully playable. For the final version I plan to do improvements with score/bonus, sound, graphics, interactions and micro animations. I have not yet tested the game on real HW, only simulated in Stella and Javatari. I am interested in any observations and strange behavior from the real device and setup. So, how to play? Place the blocks/pieces on the board in order to complete sudokuish lines/squares for them to disappear and gain extra points. It should be rather intuitive to play this game. It is not yet detected when the game is over, but that should be pretty obvious when you are no longer able to place any new pieces onto the board. Note down your score and hit Game Reset to start a new game. Easy to play, hard to master? See attached binaries for NTSC-60 and PAL-50. Happy testing! (...and a happy new year!) /Ola Lisboa bloxudoku_v0_1_ntsc_60.bin bloxudoku_v0_1_pal_50.bin
  4. Hi, I am searching for a routine to auto detect PAL-50 vs NTSC-60 on Atari VCS 2600? Is it possible to read any registers or otherwise detect it from hardware? I was thinking maybe to use collision detection together with timers, but not sure if that is even possible, or if it will make any distinct difference for PAL vs NTSC. Anyone tried to solve this, or ready to take the challenge?
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