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Omegamatrix

+AtariAge Subscriber
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Everything posted by Omegamatrix

  1. I'm not surprised it doesn't work. I did not intentionally make it not work, but until they start using a current version of Stella in these portables there will always be incompatibilities.
  2. Realistically, I hope it is within 6 months. Releases on AA go in batches, and Al has to build a billion carts for the post PRGE show, and then handle Christmas. - Right now the rom is close to final. There might be a few more release candidates, with one more scheduled for sure. - I am going to see about hold a label contest soon - No work on a manual or box has been done. So there is still lots to do. Mostly this becomes the work of other people from this point on.
  3. Hello Raiu, Thank you for your feedback. 1) The wall bug has been fixed for Release Candidate 2 (RC2). I'm glad you found it because I could not replicate it on my keyboard, and I would not have known otherwise. 2) Yeah, I took a deviation with bonus points adding up instead of multiplying. I was worried about people wrapping the score too easily. However, seeing that the overall scores have been pretty low I have since changed it for RC2 to be a true multiplier. Points might not exactly match the arcade version, but it will be more rewarding and increase the score overall. 3) The original Atari version didn't allow points for killing monsters until the treasure was collected. This prevents cherry picking to get a high score by continually entering/exiting the room to kill a close monster without getting hit. To get more points you have to dodge the monsters and get to the treasure first. However, when I saw videos of people playing the game it showed me that most people found it fun to blast away. They also might have been upset about the lack of points except I don't think they noticed because of the rotation of texts at the top of the screen. With that in mind I believe I figured out a way to get the best of both worlds. Simply put you will get points for killing monsters right away. However, if you exit the room without the treasure you will no longer get points for more monster kills in that room until after you pick the treasure up. This seems fair. Also, if you die before getting the treasure everything resets, so you will be allowed points for monsters kills again. This is already in place for RC2. 4) Yes, the big room music is not good. Iesposta also said noted it sounded off key, and I agree. I will work on it for RC2. I hope to get RC2 done reasonably soon, within a couple of weeks. If anyone has more feedback please post.
  4. Any chance you can take eight more vacations this year?
  5. Another video review: FYI, I can see in the video that phosphor was not enabled in Stella, so there is a lot of flicker in the video. Overall I was happy to see Brian's review. I felt all his points were fair and I welcome the critique.
  6. @sramirez2008 Impressive! Also, for everyone else I encourage you to follow sramirez2008's example, as outlined in the first post.
  7. Is it complete? Never. But it shall not be left at 97%. Sometimes reloading just takes a little longer...

    1. joeatari1

      joeatari1

      Every time I read your status updates, I read them in Optimus Primes' voice!

    2. Omegamatrix

      Omegamatrix

      Megatron must be stopped.. No matter the cost!

    3. GoldLeader

      GoldLeader

      I think of Venger from The Dungeons & Dragons cartoon.

  8. Ladies and Gentlemen, As seen at PRGE and on ZeroPage Homebrew, this is Venture Reloaded. NEW - Dec 14, 2019 - Latest and greatest rom RC3 is below!!! Venture Reloaded (RC3).zip This is a hack, not a homebrew. Everything has been updated and new content has been added. The earliest a cart release will happen is next year through AtariAge. If you are using Stella than you must enable Phosphor to eliminate flicker. This is found in the display tab of the game properties. You can also configure Stella to use a SaveKey to auto-save your highscore. In the controller change the P1 controller to SaveKey. Have fun with this!!! If you do get all the treasures please be sure to post a picture of the Treasure Screen in a spoiler with your score. Congrats to all who participated in this challenge. We have now passed the cut-off date for entries. 😀
  9. Kudos to anybody that started typing a search in the status update box. I did too...

    1. Albert

      Albert

      I have to be careful not to do that on Facebook and Twitter.  :D

  10. I found similar faults with the reset vector in some of Alex's other games.
  11. Thanks for the videos! It's always great to see people play your game. 😁
  12. Dutchman2000, this is incredible. Thank you so much! It's been an amazing year for prototype releases.
  13. It was really good seeing the interviews. Thank you for the stream!
  14. Yeah, you need driving controls to play it.
  15. It's show time!!!

    1. GoldLeader

      GoldLeader

      Or maybe a scene from Friday the 13th:  A New Beginning ?  

    2. Omegamatrix

      Omegamatrix

      Although I'm not at the PRGE show I can say something from me is. Maybe someone will post, and if not it will be revealed in a few days!!!

    3. GoldLeader

      GoldLeader

      Ohhh,...A game you programmed?

    4. Show next comments  45 more
  16. Al has posted a few pics of the booth set up and a box of games to be demo'ed on the AtariAge twitter account. https://twitter.com/atariage?lang=en
  17. No more time for question [boxes] all will be answered at PRGE!!!

    1. CPUWIZ
    2. Omegamatrix

      Omegamatrix

      There's nothing fake about a good old smile face!!! 🙂

    3. Joe C.
  18. Shifting focus to paddles without a boat... I'd venture a guess PRGE will be great this year!!

  19. Well, if you got both roms you could compare them yourself. Just google binary file compare with the command line.
  20. Six days until reload? What the hell does that mean??? Grabs baseball bat and smashes the copier...

  21. Wow! I can't believe this is finally released after all these years. Thank you!!
  22. It's a marketing masterpiece. BTW we should take into context that this is just a 4K game, and that is not a lot of room for all those rooms. Pun intended.
  23. Yeah, Batari made a hack with the 3rd level. It's got a bug in the Genie Room, but at least we have it at all.
  24. Is anybody really good on the hardest level of venture? I mean after you complete it a few times the monsters really start to go fast compared to Winky.
  25. I tried the Wolfenstein hack. It's quite complex for a hack. You would not know it started as Venture. I like the title screen too.
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