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Posts posted by 1001lives
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1 minute ago, ASalvaro said:if you look at his other video the guy is insane and needs help
Yeah that guy is a full on troll account with videos that get 90 views.
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Just now, MarioMan88 said:I think and have always thought $199 is the sweet spot for this system. I know some people may think extra 30 or 40 bucks isn’t much, but it may cause hesitation. I’ve bought lots of consoles and collect so it won’t make me hesitate, as I went all in on the Founders Edition. But for the causal, Bed Bath & Beyond Mom I think $199 is a system seller price!
I've gotten products in the 150-200 range that feel like they are in the 150-200 range. ... That is, budget POS... The plastic is cheap and creaky when you push on it, the device feels light and airy like you can break it by picking it up... Very obvious manufacturing flaws in the molding like bad connection points (where the plastic pieces of the shell meet).
I'm sure a lot of you know what kind of cheap chinese plastic products I'm talking about, with really shoddy parts and gummy buttons/d-pads, etc.
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31 minutes ago, bojay1997 said:I agree. Under $200 seems ideal from my perspective. I personally think $230 is too high and really don't get the whole $280 limited edition consoles as I can't imagine casual customers spending an extra $50 or more from a different color paint job, especially when the big three generally don't charge extra for their limited edition consoles.
I don't mind a console adding an extra 10, 20, or 30 dollars to the initial price tag if the price is for additional, beneficial features or hardware. I would prefer spending a little more money for a better product that can have better usability over time. The fact the Amico controllers originally had resisitve touch and have been upgraded to capactive touch is a huge boon. That'll make them feel like modern devices and not 2000's devices.
If they are inflating the price to just add feature creep, or things that aren't needed, then that's a whole different story obviously. I agree, the additional price tag for limited edition colors may be a bit too steep, unless they include something extra.
... With that being said I'm still going for Galaxy Purple. 🤡 But I know I'm not the casual market.
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7 hours ago, Tommy Tallarico said:
Very cool. Thanks! We'll check it out.I'm not a huge fan of the pixel graphic look for Amico (don't want people to get the wrong impression about what we are)... but we've worked with similar type graphical projects and had them redo the art to make it feel more modern.
I'm not against pixel art in general. I'm just against putting out pixel art type stuff for the first round of games on Amico as I don't want folks to think it's a "retro" style console.I'm with you on this one. I think the overabundance of indie pixelart games is kind of suffocating lately.
Also, Stardew valley is based on a lot of time sensitive goals. It doesn't really have the relaxed "no work" feel of Animal Crossing.
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46 minutes ago, Amico - Tony said:My Wife would love this game - ghost investigations is all she watches. Controller could switch to a emp recorder and other devices. awesome ideas
There's a lot of angles that game could take on the Amico as well. I imagine trying to stay quiet and stay unseen could be meters you have to watch as you get closer to get better pictures, etc. And maybe the more pictures you get the more it fills out a "lore book" that has information on the creature, ghost, or alien. Maybe raising your camera could be motion controlled and the slower you do it the quieter you remain, etc.
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4 minutes ago, AtariSociety said:Stranglers Worst Nightmare... No Cables Included. $229.95
"Stranglers Worst Nightmare" could be a horror game.
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59 minutes ago, IMBerzerk said:Dude.. I just shit myself thinking this was yet another new Amico version. Looks really cool though. Maybe a dark brown version would be cool as well
A dark brown stained version?
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43 minutes ago, bigdaddygamestudio said:How about paranormal investigation, trying to get that perfect shot of a ghost, ufo, bigfoot?
Man! I love this idea! That could be pretty fun.
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4 hours ago, Blarneo said:Better yet.... How about a photography game. Like hidden wildlife or catching somebody committing crime?
I like your ideas!
But would it sell? Something I've wondered. That is the ultimate question. 😎
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6 minutes ago, doug0909 said:Do you really feel that eating the weaker competition, including several endangered fish, to grow larger and become even more of a carnivorous bully is in sync with modern sensibilities?
The game should be about eating the plastic micro particles which are polluting our oceans, which will turn you into a larger, but mutated, fish who can now eat straws, and then plastic bags, and then discarded Atari VCS's. The more you eat, the more you clean the ocean. The last stage should involve you eating an entire illegal salmon fishing vessel...
Mutant Shark Shark.
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I found this for you ColecoJoe. No more needing to yawn! Enjoy the free rose. 🌹
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1 hour ago, dj_convoy said:Quit trying to control the narrative, Tommy. That's all any of us who have lost patience with you ask.
TOMMY! do not control the narrative. For it is the order of Dr. Prime. Leader of DOOM.
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Just got word from my company that offices will remain closed in China but our production starts back up in China on Monday.
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3 minutes ago, Flojomojo said:John doesn't understand how pandemics work, and you don't understand how much he wants Atari to come back. You can find his channel on YouTube easily enough, and maybe after seeing some of his videos, you'll stop picking on him.
After considering this, I'm with John now. He's right. The virus is just a virus. Atari is forever.
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yeah but according to john, and I quote, "Not every single person has the virus"
So who's right and who's wrong here?
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21 minutes ago, RetroAdvisoryBoard said:There's plenty more, but I think traditional video game players so committed and focused on modern controller design haven't given so much as an afterthought to how the disc could work as a direction in controller design. They have so many presumptions about the crosspad or analog stick as the epitome of amazing controller design, when in truth, they solved problems for games of their day and of a type - they aren't a panacea for all games. There's a reason we see track balls and steering wheels, the computer mouse, the touchpad, and multiple other innovations in controllers. The disc is a form factor that hasn't been much explored in 40 years. It's due some innovation. And I think it can perform and exceed expectations if put in the right hands.
Absolutely fantastic write up and I would agree with all of your points (omitted them to save space lol).
That drives another Amico criticism that also needs to be squashed, a lot of misunderstanding or misinterpretation of what the circle pad is vs what it isn't. Everyone is looking at it saying "I can't see myself playing blank and blank on that." Chances are like Tommy says, you won't be playing "blank and blank" on the Amico, and the games you will be playing are designed/tailored to or work even better WITH this layout as opposed to another you're thinking about.
Usually people seem to think the analog stick is the be all end all of controller design or a panacea as it were. This really isn't the case, and especially not for older games. I would say the mouse and keyboard are pretty close to perfect. Gyro can imitate a mouse's ability to aim pretty decently, and when it comes to navigating a game the mouse if combined with a traditional D-Pad (WASD) or analog stick together are pretty damn great.
Ultimately I just want to see more innovation and more ideas given their time to shine, so things can evolve. Because where we are now isn't perfect nor is it the end of all design. But if no one attempts to make anything new, we're just going to have 12 buttons and two analog sticks for the foreseeable future. And that seems like a bad way to go into the future of the 2020s to me.
Right now we're seeing an awfulll lot of "samey" games coming out... A ton of them all focus on a central character, with camera around him/her, fighting bad guys, in a story based campaign. They're all looking very very similar and all built very strictly around what two analog sticks can do.
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6 hours ago, NinjaWarrior said:Well if Games like Sonic Mania or even Shovel Knight comes out on it, Might be hard to control Sonic with a Disc then a D-Pad
Just saw this -
I think Tommy has stated the disc is essentially an advanced D-Pad. I'd go further from what I've seen and say it reminds me a lot of a D-Pad mixed with something a lot like an analog stick's functionality. It has 64 positions, will be pressure sensitive, and can accept you rolling your thumb around (like an analog stick) to different directions without having to literally spin it around like a disc.
A traditional D-Pad only has 8 directions, so no issues with controls there whatsoever. A platformer designed for this 64 position "disc" would have a lot more options for directional movement than a classic D-Pad. Especially going up stairs in a background layer (always a pain in Castlevania with an 8 direction D-Pad).
For an "analog stick" type experience, we have to consider how many positions a circular zone on a stick may have. You usually have two little sticks in the Analog Stick moving around that determine the analog stick's X-Y positions precisely, (I just typed stick a lot...) and there's only so many numerical digits on that X-Y plane that an analog stick can communicate. It's probably more than 64 positions, but 64 positions in a circle pad is so many distinct positions that if an Analog Stick WERE limited to that range of motion, you probably wouldn't see a big difference.
To determine this, you would need to take an Analog Stick and slowly begin to rotate it around... Every time you hit the limit and the camera begins to move slightly would be a new position value. You could tell this really easily with something like Mario 64, as Mario will start moving more and more quickly around in a circle as you hit different coordinates. This could also be part of the games programming, too. There's a lot of variables that go into positions on an Analog Stick but I bet most games aren't programmed to recognize hundreds of pinpoint positions on a stick.
Edit: We won't really be able to test this fully as I don't think there are going to be any fully 3D open worlds, at least at launch.
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24 minutes ago, IntelliMission said:By the way, I'm so tired of video game reviewers treating games as if they were interactive movies. And this is happening since the 80s! The story in a video game was usually an afterthought, some stupid idea that the programmers came up with to fill up the manual, and even today it should be secondary to the gameplay. But somehow we still see reviews that dedicate the first 3/4 of the text to speak about the crappy B-movie story. The graphics and voice acting come afterwards and, near the end, they say something like "oh and the puzzles are terrible and the gameplay is dull, but that's not very important, right?". 😑
This is going to be one of the most attractive things of the Amico. Games will be games.
This is a famous director, it's not Hitchcock. I've forgotten his name but the quotes live on.
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That John guy HAS to be a troll at this point.
Not everyone has the virus so get to work? Maybe he isn't a troll, because it's hard to make this stuff up.
This is a pandemic JOHN. Newborns have the virus now. Maybe if Atari had been on their game and launched it when they originally promised... What does he even want it so badly for at this point anyway? Antstream? 🤡
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4 minutes ago, roots.genoa said:Well, everything "is amazing compared to our pals over at the Atari VCS indiegogo"... -_-
It's sad that Tommy can't get a hold of the Atari name as well. I guess Rollercoaster Tycoon keeps the brand worth a lot more. Somehow lol.
We could have the next true Atari console and next Intellivision console coming out. But they might compete, so maybe just Amico is better.
I really have bad feelings about the VCS. As a PC it's already multiple years outdated.
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6 hours ago, ColdCoffee said:This was absolutely awesome. The more Tommy shows the better! The open communication is pretty amazing (compared to our pals over at the Atari VCS indiegogo...)
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13 minutes ago, MrBeefy said:I didn't mention how you answered him. And he was not the only person looking for a fight. I didn't say you were the one looking for it.
Are you saying this post isn't someone looking for a forum flame war and wanting to fuel flames?
If the guy was really thought to have been hateful he shouldn't have been brought here. If he's hateful on twitter, youtube, reddit, or whatever, what makes you or anyone else think this place would be different?
Like I said it didn't take a psychic to know how it was going to end. Heck even you told Jay to get ready knowing where it was going to end up.
I was hoping he would be civil and ultimately result in regular chatting.
It's often that trolls are put in their place and they come around to realizing what they were doing. This one didn't.
There was no "flame war." He just embarrassed himself by being called out several times by Tommy and then he got himself banned for ignoring rules about politics.
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Independent Amico Discussion Thread
in Intellivision Amico
Posted · Edited by 1001lives
The casual crowd isn't even looking at an Xbox One S or PS4 though. I don't think the marketing is targeting them either. My mom loves farkle, haven't seen a single ad for that on those systems. But I bet that will be on prominent display for board games/etc. with Amico. Especially shaking the dice and tossing them on the screen. That's not an Xbox or PS4 thing.