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BiffMan

+AtariAge Subscriber
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Everything posted by BiffMan

  1. Finally had the game I've been trying to have. Still maybe 20-ish points to be had, but an awful lot of things have to go just right for that, so this will do. 🙂 2780 - 30t/45s
  2. Great improvement for only your 2nd game! Just keep fishing.... Just keep fishing... Fishing, fishing... 🙂
  3. Great job giving it a try! Small hint: your people like food, money, housing, and civil services... What? Not vague enough? 🙂
  4. Do not question my GENIUS!! Have you *seen* what's going on at that other island??? What if those guys get boats and come after me?? (The PT boats are just to combat boredom so I have something to do in the last half of a 30 round game)
  5. They know if they don't behave, I'll start putting the schools in Hurricane Alley....
  6. Thanks! I did lose probably 30-40 points unexpectedly in the middle, just need to decide how much I care about that.
  7. Tiny improvement. Thought I had a killer game going, but then had an issue with productivity for several turns. 2731 - 30t/45s
  8. Nice! I would think it would be maddening to try to go for a perfect run without losing any points. Giving me PTSD flashbacks to Auto Racing... 🙂
  9. Yeah, not coincidental this came out a year after Raiders hit the theaters...
  10. Hurricane alley is a bad place to be far from a hospital. But they're rich, they can afford the charter plane for emergencies, I'm sure. 🙂
  11. I'm sure it must have been fun for the developers to have all those inputs to choose from compared to an 8 direction joystick with 1 button. So they went nuts. 🙂
  12. Oh yeah, I forgot. Woo! My first Activision Patch in HSC!
  13. Mapped out to about 70 screens and then just ran for it... Lol. 29k with 15 minutes left is a pretty easy starting pattern by going left and taking just 2 underground bits. Don't want to spoil it for others by posting here, but happy to PM that opening to anyone interested. 77,765
  14. Okay, example after minimal "mapping"... If you go left, the 3rd screen has a shrinking lake and a log up top and a scorpion down below, that's the first screen you'd go to if you went left underground from the beginning, skipping the two intervening screens. The 6th screen going left has a snake, a ladder, and a wall underground on the left, that's where you'd get to on your 2nd screen if you went underground. No funky time-space warping required. So you can go left for the first 6 screens and face a hell of a lot of obstacles, or go underground, hop one scorpion, and come up in less time with less risk. If memory serves, from there it's a matter of making sure you don't bypass a treasure by going underground (or circle back to it) and avoid the "dead ends" where the wall is on the wrong side underground. Not sure how you do that without mapping, but probably can at least spot some obvious ones like the very first one.
  15. Is it wrong that the potential to draw maps and figure out the perfect above/below route makes me want to play *more* than I did before?
  16. I had totally forgotten that. That does ring a bell in that I thought I had previously memorized where you should go underground, where you should come up, and the occasional bit of backtracking to get a bypassed treasure. Crap, now you've got me totally overthinking things. 🙂
  17. I seem to recall the game being all about how far you can get before time runs out. Much less about survival than speed, although obviously a lack of survival will result in scores like mine.
  18. 5824 This is my highest ever score (since I've never played this version), I survived for nearly 90 seconds (I have *way* more time left on the clock than that other score that was posted above!), and it is impossible that I will be beat in this game. Any comments to the contrary will be considered a direct attack and will prompt me to wreak havoc on the forums in retaliation. What? Too soon?
  19. Take it to PM, guys. This is a forum for playing games, having fun, and posting scores.
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