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Posts posted by BiffMan
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1 hour ago, hoosierdadee78 said:Great job giving it a try! Small hint: your people like food, money, housing, and civil services...
What? Not vague enough? 🙂
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52 minutes ago, Rickster8 said:So @BiffMan is there a reason you are buying a plethora of PT boats? Awesome score, I can almost get that high,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, NOT!!!!!!!!!!!!!!!!!!!!!!!!!! 😜
Do not question my GENIUS!!
Have you *seen* what's going on at that other island??? What if those guys get boats and come after me??
(The PT boats are just to combat boredom so I have something to do in the last half of a 30 round game)
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2 minutes ago, IntyFanMatt said:Well those Islanders obviously consider you their best king ever. The rest of us are tyrants, LOL.
They know if they don't behave, I'll start putting the schools in Hurricane Alley....
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2 minutes ago, IntyFanMatt said:Sweet! That's like a world record anyway that no one will touch. 🙂
Thanks! I did lose probably 30-40 points unexpectedly in the middle, just need to decide how much I care about that.
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6 hours ago, IntyFanMatt said:Nice! I would think it would be maddening to try to go for a perfect run without losing any points. Giving me PTSD flashbacks to Auto Racing... 🙂
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54 minutes ago, Intelligentleman said:Think about how cool it must have been to play this in 82... Right when Indiana Jones was the business!
Yeah, not coincidental this came out a year after Raiders hit the theaters...
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39 minutes ago, fakecortex said:Ok, I finally tried out Utopia. Was putting it off b/c it was really intimidating. These types of games aren't my cup of tea, but I wanted to give it a shot and get a score on the board. After reading through the manual, I owed it to myself, haha. Anyway, hopefully not too bad.
Education is important, so there are 3 schools. The one on the far side is fancy and doesn't want to be near the hustle and bustle of the factories. Unfortunately, that means they're farther away from the hospital. Such is life in Utopia.
1,307
Hurricane alley is a bad place to be far from a hospital. But they're rich, they can afford the charter plane for emergencies, I'm sure. 🙂
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40 minutes ago, IntyFanMatt said:And why in the world did they have to program the game to use both side buttons separately to jump on vines and release from them? Strange decision there, but doesn't kill the game for me.
I'm sure it must have been fun for the developers to have all those inputs to choose from compared to an 8 direction joystick with 1 button. So they went nuts. 🙂
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1 minute ago, Rickster8 said:Activision Patch Beetches!!! 😜
Oh yeah, I forgot. Woo! My first Activision Patch in HSC!
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13 minutes ago, fakecortex said:yeah that bit is confusing. the manual also adds to go left, which was mentioned here. and of course, draw a map...which i'm sure is *super* easy when the underground counts as 3 above ground. i think we have to implement some non-euclidean geometry to accurately draw this thing 🙄
Okay, example after minimal "mapping"... If you go left, the 3rd screen has a shrinking lake and a log up top and a scorpion down below, that's the first screen you'd go to if you went left underground from the beginning, skipping the two intervening screens. The 6th screen going left has a snake, a ladder, and a wall underground on the left, that's where you'd get to on your 2nd screen if you went underground. No funky time-space warping required.
So you can go left for the first 6 screens and face a hell of a lot of obstacles, or go underground, hop one scorpion, and come up in less time with less risk. If memory serves, from there it's a matter of making sure you don't bypass a treasure by going underground (or circle back to it) and avoid the "dead ends" where the wall is on the wrong side underground. Not sure how you do that without mapping, but probably can at least spot some obvious ones like the very first one.
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3 minutes ago, fakecortex said:yeah that bit is confusing. the manual also adds to go left, which was mentioned here. and of course, draw a map...which i'm sure is *super* easy when the underground counts as 3 above ground. i think we have to implement some non-euclidean geometry to accurately draw this thing 🙄
Is it wrong that the potential to draw maps and figure out the perfect above/below route makes me want to play *more* than I did before?
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Just now, Intelligentleman said:I just learned that every screen you advance via underground tunnel is equivalent to three screens up above... 🤔
I had totally forgotten that. That does ring a bell in that I thought I had previously memorized where you should go underground, where you should come up, and the occasional bit of backtracking to get a bypassed treasure.
Crap, now you've got me totally overthinking things. 🙂-
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39 minutes ago, Intelligentleman said:That is such truth. That's why I kept thinking I needed to back track!
I seem to recall the game being all about how far you can get before time runs out. Much less about survival than speed, although obviously a lack of survival will result in scores like mine.
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This is my highest ever score (since I've never played this version), I survived for nearly 90 seconds (I have *way* more time left on the clock than that other score that was posted above!), and it is impossible that I will be beat in this game.
Any comments to the contrary will be considered a direct attack and will prompt me to wreak havoc on the forums in retaliation.
What? Too soon?
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Take it to PM, guys. This is a forum for playing games, having fun, and posting scores.
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Intellivision HSC Season 13 - Game 6 - Worm Whomper / Utopia Bonus
in Intellivision High Score Club
Posted
Yeehah! Nice score!!