@DaveM Thank you! The and #8 worked great for the simple animation I was going for. It did shift some things around with the change of sprite when player collides with enemy, but I think I can figure that out.
@SpiceWare thank you, what a great resource! I got into Atari programming from the Udemy course, but I plan to follow all the steps in your tutorial to learn more.
@Andrew Davie that seems like a way more efficient and less verbose way of doing this. I’ll give it a try.
@bogax yes, the AND/ bne seems to work great, I didn’t really commit to the 10 frame switch, it was pretty arbitrary based on what I thought would look decent. But will definitely try the lo byte trick. I have an enemy sprite (P1) that I’d like to flip between two frames of animation at controlled random speeds, that will be a new challenge!