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Intelligentleman

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Posts posted by Intelligentleman


  1. 12 minutes ago, DZ-Jay said:

    I believe you only have "IF ... <STATEMENT>".

     

    The closest you get to multiple branches is "IF ... GOTO".

     

        -dZ.

     

     

    Thanks. That's what I'm seeing too. Is there a mathematical notation for "does not equal?" I don't see it on the ECS keyboard, but wondering if there's another way to express it.


  2. One more question... I noticed last night while I was messing around with the ECS, that the system stopped taking anymore inputs from my keyboard. Is that because I used up all the memory? I wasn't even doing anything... It was something like:

    10 INPU "What is your name"; NAM$

    20 IF NAM$ = Intelligentleman THEN PRIN "Nice to meet you, Intelligentleman." ELSE PRIN "Stranger Danger!"


  3. 6 minutes ago, carlsson said:

    ECS BASIC and IntyBASIC are two completely different animals. The first is a slow, very limited interpreted BASIC that runs natively on the Intellivision with ECS. You might be able to make some very simple programs using it, and IIRC it will borrow graphic symbols from whichever other game cartridge you have inserted.

     

    IntyBASIC is a modern, cross-compiling language that uses the general BASIC syntax. It generates very advanced programs, to the point that they hold commercial qualities. There may be a little bit of setup to install the compiler, possibly the SDK, a text editor of your choice and ideally the jzintv emulator but once you've done it, the sky's the limit. Simply put there is no point even comparing the two packages with eachother.

     

    But yes, if you want to play like it is 1982, ECS BASIC is your choice even if your creations will be highly limited.

    Thanks for that context. At this point, I don't have any ambitions to build anything that would be of interest to anyone other than myself. ECS BASIC will give me plenty to play with. Something else I'm interested in doing is composing music using ECS BASIC and then manipulating it - somehow - with the ECS.

    • Like 1

  4. 17 minutes ago, DZ-Jay said:

    Here's the owner's manual for the ECS:

    https://archive.org/details/Intellivision_Computer_Module_Owners_Guide_1983_Mattel_US

     

    Just curious ... any reason why you want to program in ECS BASIC instead of trying your hand at IntyBASIC?

     

         -dZ.

    Thank you. Didn't realize the commands were in there!

     

    I want to try it just like someone would have back in the day. Plus, it sounds like there's a setup factor with Inty Basic. 

     

    Is it essentially a better version of ECS BASIC?


  5. Could someone be so kind as to point me in the direction of a list of BASIC commands for the ECS. I haven't done any BASIC programming since 1997 in high school, and I know the ECS BASIC commands are a little different. I tried googling and surprisingly did not find anything resembling a simple list of commands. I also looked through the sticky resource thread at the top of this board, and wasn't able to find a list of commands there either. Thank you in advance!


  6. 6 hours ago, rietveld said:

    i have both brown and grey musical keyboard.  They look cool but don t have many games for them

     

    tDBq8rs.jpg

     

    Intellivision 2 setup https://imgur.com/gallery/4wl8VVR

     

    Fantastic. I really want a keyboard to mess around with programming music in BASIC and stuff like that. Rad setup.

     

    Edit: also, we had that came yellow coin muncher robot when I was a kid.


  7. 11 minutes ago, zzip said:

    It was common for systems of that era to have color palettes with only 16 total colors (some even had 8).   Atari was an outlier with 128 colors.   I think there was a lesser known console that boasted 256, but for the most part everything else was limited to 16 colors.

     

    At the time the INTV was designed, the average 2600 game was extremely blocky-looking,  they didn't really utilize the color palette that well.   INTV focused on producing more detailed visuals

    I played some Atari games for the first time a few weeks ago, and with some of them, i was really surprised/impressed with the use of color. Later games like Atlantis with the rainbow ships.


  8. I'd like to understand the main differences between the two machines and the pros/cons of both color palette. I always see that Atari boasted a huge number of total color possibilities while Intellivision, despite generally superior visuals, seems limited to a relative handful. Why would Mattel impose those limitations and what practical impact did it have on the way games looked on the Intellivision?


  9. 30 minutes ago, wolfy62 said:

    That's a great observation about the NES.

    Mostly gray with red and black accents!

    I as well would have liked a matching intellivoice.

    I do however use a custom NeoGeo modified joystick that has a keypad (made by AA user Grips03)and Flashback controllers with cable extensions. That works fantastic for me!

    20210208_173317.jpg

    That's rad! Love controller extensions!

    • Like 1

  10. 5 minutes ago, wolfy62 said:

    Very cool!😀

    That is pretty much the exact look of my setup.

    I know the Intellivision 2 always gets a bad wrap,but I like mine and it matches up beautifully with all the other components including the system changer.

     

     

    Aestheticly, I love the Inty II. As well as all the matching add ons. Always bothered me they released the intellivoice to match the original 2609 when everything else was done in white. Save for the Play Cable which also matches the original styling.

     

    Is it just me, or did Nintendo borrow heavily from the aesthetic of the INTV II for the US Nintendo Entertainment System? 

     

    As far as the controllers... I prefer the original style with the key pad bubbles and spongy side buttons. However, I don't hate the INTV II controllers by any stretch.

    • Like 3

  11. 13 minutes ago, Sinjinhawke said:

    While no Atari game holds my attention as long as some Intellivision games I do appreciate how smooth the movement and animation can be on the 2600.  Allowed for some precision and smoothness that were lacking in some Intellivision games.  I Breakout (see what I did there) my system changer every now and again to play some Phoenix or Yar's.

    You said it. There's something a little different about the graphics, and I'm not just talking about the surface-level differences. And the colors - I've seen some interesting gradients that I don't typically see in Intellivision games. To be fair, the only Atari games I have are from Imagic, which is probably my favorite INTV developer. They often go the extra mile to make sweet games. This one game I have for Atari, Star Voyager, has a function where you toggle your weapon type by physically moving one of the switches on the System Changer! That blew me away when I discovered it the other day.

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