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Everything posted by Intelligentleman
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Vectron might be way more fun on a more traditional d-pad. I need to give it another shot.
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Hee hee yeah. I mean, not enough to buy Mouse Trap, but...
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I'm down for any game, honestly, but I'm not committed to buying games that I don't have AND also probably don't want, like you know what... If it's a game I'd like to have anyway, I'm cool with plunking down a little change for it. Within reason. In fact, I'd estimate I've purchased at least a half dozen games based on what we're doing in HSC.
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I would like an excuse to really give Vectron a try. The presentation of it is slick as hell, and the main thing that I hate is how reliant the gameplay is on the damn side buttons. But still, I'd give it a go. 🙂
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Does the Running Man have a name
Intelligentleman replied to gunoz's topic in Intellivision / Aquarius
This is why mr_me rules -
I'm having second thoughts about my appraisal of this game. It's one of the few games of this time that has an objective other than SCORE ALL THE POINTS AND PLAY FOREVER. There are two outcomes. You're either going to save the Earth or not save the Earth. If you don't save the Earth, you get 0 points. If you do save it, however, you get whatever points you've managed to hang onto along the way. That elevates the experience from a zero sum, binary outcome (did you win or lose) to a more nuanced conclusion. It's not just did you win. It's how WELL did you win. All the criticisms lobbied in this thread are fair and agreeable. But, in a game that's only going to last, at most, 5 minutes... how much depth does it need? What I think it needs, more than anything, is some better world-building in the instruction manual. Why is this ship so weak? Why is there no way to repair damage? Desperation. That is why. This is a last-ditch hail Mary pass from a mortally wounded force. Don't like that your ship can't fly or shoot anymore? It doesn't matter, it will all be over soon. Better luck next time.
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Yeah, or in other words, the spot on the overlay that has the five stars, right? The game where you can't miss a single target or it's game over? Is that the one? EDIT: If so, I like that version because the way I play the disc game is that I rage-reset if I miss a single target, even though that's not a requisite to "finish" the game. I just find it incredible dissatisfying to miss a target.
