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About zbyti

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  1. Mad Pascal provide you built-in functions: function Lo(x): byte; function Hi(x): byte
  2. DIY if you see: lda #2 ldx #2 ldy #0 jsr $ffba you can write: procedure someCall(a ,x, y : byte); assembler; asm { lda a ldx x ldy y jsr $ffba }; end; for lda/sta use poke, or poke and peek, or absolute variables. for branch instructions use pascal loops with proper conditions or if/else statement. and so on...
  3. Because Atari is very fine microcomputer with much more interesting architecture then C64. But no worry I focused now on C+4, no sprites, no decent music :]
  4. I think the purpose of this thread is to gather feedback from emkay's faithful readers :] His last known programming attempt is from 1990, but for some reason he is convinced that he has made significant progress during these 30 years. He has the opportunity to find out what others think about it.
  5. http://www.atarimania.com/game-atari-400-800-xl-xe-admirandus_80.html
  6. Bulgarians did http://www.cpushack.com/soviet-cpus.html
  7. You are the one of those Giants?
  8. Once @rensoup said: If I have seen further it is by standing on the shoulders of Giants. :]
  9. What's the result of your lectures about how to write games? As far as I know negative
  10. Over the last year and a half I have written more code on A8 than you, but definitely you have talked about "how to do it" more then me
  11. "The best of the C64 is in that past." 🤦‍♂️ For example, the ones I played this week, top notch creativity and tons of fun: https://csdb.dk/release/?id=173223 even better on C+4 https://csdb.dk/release/?id=138998 On A8 I can see lack of creativity those days in game department. But 2021 could be better for A8.
  12. 53% made me laugh, what an accuracy! and of course this statement: I would prove it, but now I don't have a time. Very similar approach to yours
  13. It must be someone's problem if new productions are to be made 😜
  14. It is so simple that no one bothers to do it on the A8 :]
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