Here’s a question... Doesn’t Stella support upto 32k ROMs? How about FB portable?
If so, then that gives plenty of memory for a swanky library of routines that could be used for lots of games.
As far as putting in time, I have time to chatter about this stuff but that’s about it. I thought it would be cool to see Pitfall II running in the flashback portable is all, for the kids. But I also have it for the C64 - that music certainly gets into your head! heheh
I grew up programming games on the C= in BASIC and a little assembly, and have occasionally been tempted to take a crack at the VCS but always been daunted by what seems like nightmarish low level complexity. I know about BATARI BASIC, does it work? I think it would be cool if someone made a JavaScript, Python, and C compiler specifically for making games for the 2600 with commands for all the basic graphics and sounds, that makes it relatively simple for a non-genius to casually make games (about as easy as it was with old 8-bit BASIC)...