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Lord Mushroom

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About Lord Mushroom

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  1. If consoles are still short in supply a year or two after release, without some sort of production/shipping problems, then that is the case. They are probably trying to find a balance between selling a lot of consoles, and at the same time running out of them to increase later sales.
  2. It does seem weird that they can´t supply enough for the second holiday. Unless you by "in short supply" mean that stores run out of it close to Christmas Eve. Stores run out of lots of stuff close to Christmas Eve. Probably because they plan to restock after Christmas, and have limited storage capacity. I misread this the first time. I thought you were talking about the first Christmas Switch was available. They should definately have been able to supply enough Switches last year.
  3. I always assumed they were yours forever. Those cunning bastards. Also, I didn´t consider that you would have to keep paying for online services to play the games you already have online (unless cross-platform). I see now that it takes quite a bit to make the switch. Still, there are people who don´t already have a relevant console in this regard. Also, everybody has their limit before they decide to switch. Microsoft lost a lot of market share going from Xbox 360 to Xbox One, so big shifts are still possible. Although the ecosystem walls may have been weaker then.
  4. I may have confused the Jaguar with the 7800. One of them had preorders of 2 million, but due to delays, the preorders went down to 40.000. I agree that the 3 major console makers are more reliable than Atari was/is, and so people are not as worried that they are not waiting in vain. But it is an exaggeration to say that they would wait no matter what the circumstances. Especially Xbox fans would be ready to switch (pun intended) to PS5 if Xboxes continued to be unavailable for months and PS5s were available in stores.
  5. That was probably because it sold better than Nintendo expected. I am leaning more and more towards shortages generally not being intentional (except for Apple, I hate those guys 😀). When you think about it, it is usually popular things, which sell out. And it makes sense that they sell out because they were more popular than expected. So to sum up. Products sell out because: 1) They sell better than expected. 2) Something happens to reduce production/shipping. 3) They were released before they can meet demand to gain an advantage of being early. 4) Apple is evil.
  6. I guess this is the case of the shortage, in addition to Covid. They do what they can to produce consoles in sufficient quantities, but release before they are ready to meet the demand in order to be early.
  7. Not if there is competition. The Jaguar would probably have been a success if it hadn´t been delayed for so long. If they could wave a magic wand and have sufficient supply, I am sure they would so. Thus lost short term sales is a bad thing.
  8. If they do what they can to produce large quantities fast, but release the console before they have enough to meet initial demand, they get both the advantage of being early and the buzz from shortage.
  9. I took a break from consoles, and played on PC instead for twenty something years, so I am still in the 16-bit era. And frankly, from what I see of later consoles, I am in no rush to move to the next generations. My brother buys and sells stuff online, and there has been a PS3 with lots of games four feet from where I am sitting now for a year or two. And I have no interest what so ever in playing it. He wanted me to turn it on to see if it worked, and when I did, it turned me off. The game I tried was one of the major racing games. First I had to go through a maze of menus and shit, just to start playing. And while the game had great graphics, it seemed boring as hell. With a Super Nintendo you put the game in, you turn it on, and then you have fun. My sister´s PS1 is also in the house, and I have tried many of the games. The best games where remakes of Final Fantasy 1 and 2 (very old games) and Metal Slug X (a game similar in style to 16-bit games. Hell, it might even be 16-bit). Also 3D Platformers are abominations.
  10. While there of course is a risk of over-producing, there is also a risk of under-producing. I think it is better to deliberately produce more than you think you need as you can cut/stop production and sell the merchandise from inventory. Whereas if you under-produce, and there are competitors, you lose sales. And in the case of consoles, with lost sales you are at a competitive disadvantage (more expensive to make games exclusive). Of course, if you produce way too many of something, you will never sell them all, and have to bury them in the desert. But you can´t choose a production strategy based on failing. If you prepare for failure, you will probably fail.
  11. That is true. Also, if one console had a high initial price and the other a normal one, then some of those who would otherwise go for the highly priced one would go for the other one because they don´t want to wait. The normally priced one would then have a higher demand waiting for its supply to catch up. In other words, they have been tricking the stupid into buying overpriced stuff. I don´t blame people for buying the iPod back in the day, because it was beautiful, easy to use and had unique access to music. I also don´t blame people for buying early iPhones/iPads as they were cutting edge at the time. But now, iPhones/iPads look and function virtually no different from Android devices, which are cheaper. The same goes for iPhones. There hasn´t been an exciting iPhone since the iPhone 3. Apple stopped innovating when Steve Jobs died, and have just been turning their goodwill into profit ever since. I am surprised how much goodwill there is still left. It is one thing that people who are used to Apple stuff, don´t want to change ecosystem. But that so many first time buyers choose an Apple product, despite lower value for money, is a testament to the endurance of the Apple brand. But the point I wanted to make wasn´t that Apple buyers are stupid (unless they are used to Apple stuff and have sufficient amount of money), it was that long lines are not necessarily caused by low production, as Samsung produce the same amount without causing lines. Sony and Microsoft could have avoided this shortage if they wanted to too by releasing them later. But that would have been a bad idea as you pointed out with the PS3 vs. Xbox 360. But if selling more consoles initially gives you and advantage over the competitor (and it does), why don´t they make sure they produce more than enough consoles to meet demand at release? I get that increasing production capabilities cost money, but I doubt that it is super expensive. When you think about all the money they spend on trying to get an edge over the competitor (exclusive games and ads), I just can´t help but feeling investing in a sufficient supply would be a cost-effective investment. Even if some of the parts they require to make their consoles are in limited supply, the production of those can be increased too. There is of course the danger of producing more consoles than you can sell. But the chance of that happening is small as they can just cut/stop production if sales are underwhelming, and just sell from inventory. I do understand that production this year was affected by Covid, but from what I hear, supply was short for earlier releases as well. Although probably not as bad as this year.
  12. Android products provide more bang for your buck. That is why Apple, unlike the others, is making a ton of money. There are only two reasons to buy Apple products: 1) You are used to Apple products. 2) You are stupid.
  13. No, but you could stockpile boxes before releasing them. That way you can sell more than 1 box at launch, even if production is only 1 box per month. Of course, spending 10 months stockpiling doesn´t sound like a good idea. So I would say that the optimal would be to have an initial production of somewhere between 1 and 10, and then reduce production down to 1 per month when supply catches up to demand. It will probably also be a good idea to have less than 10 available at lauch, to achieve the buzz of being sold out, while at the same time having good sales numbers, and saving some money on stockpiling/production capacity. Unless the boxes are for other companies or other people who don´t care about hype. The optimal solution takes into account all these factors.
  14. If the companies can´t produce the consoles fast enough at launch, why don´t they set the price higher? They would sell just as many consoles (in the short run), and make more money. I understand that setting a high price could scare off future buyers ("this is too expnsive, I will buy the other one"), but if they just inform consumers that the prices are just temporarily high due to limited production capabilities, then that problem should be solved. The initial high price should make the product desirable too. If product A is more expensive than product B, consumers usually assume product A is better. And the anger at console-makers of consoles not being available in stores would be gone. The only explanation I can think of why they don´t do this, is that they WANT the mad rush for "cheap" consoles in limited supply. It is simply great marketing. Samsung sells about the same amount of smartphones as Apple, but you rarely see long lines of people camping out for Galaxy phones. Apple creates the lines by releasing them in limited supply in the beginning, and many people confuse these long lines with the products being good quality for money. Samsung probably doesn´t do the same because their customers are smarter, and would probably react negatively to an artificially limited supply.
  15. I just assumed Microsoft would continue screwing up the Xbox series (after the good start), but I have now read a little about it, and it seems competitive. Being able to play top games on Android phones, if they can actually deliver that, should be very appealing to millennials. The only downside to the Xbox X is that if recent history tells us anything, it is that it will have less exclusive titles. And that is a major turn off. But I agree with you that it is sufficiently good to make another console likely.
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