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aitsch

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  1. Let's make it more complicated. I've googled Werner Breuer's name and found him as an author of the book 'Einundzwanzig LISTige Programme für den TI-99/4A' here (21 program listings for the TI-99/4A). With these new information it seems as if he is the author of the program after all. But, i'm not sure.
  2. thanks a lot @ti99iuc for publishing this game. I've tried it and feld 38 years younger! like mizapf said, it seems that Gerd Herrmann is not the developer of this game, he is the editor of the article and an employee of 'Happy Computer' magazine. /wb was only his department code. i would name the developer as 'unknown' but it's on you. Stefan Jennen has absolutely nothing to do with the game. he only asked in a computer magazine for this game (like i did here). @oddemann Deine Übersetzung ist super !!! (his translation is good) Thanks for all your replies here. You are the best TI-fans ever ☝️
  3. Thanks to all for your comprehensive help. To be honest, I was hoping that I wouldn't have to type in the program and I didn't have good experiences with the OCR recognition. I've tried for a Commodore some time ago. The follow-up check took so much time that I could have typed out the entire code and on top i am not familiar with the TI-99. @ti99iucit would be nice if you could publish the game file here or send it to me as PM.
  4. Completion: it was released as a listing in the german magazine 'happy computer' 12/1984.
  5. Hi, as a kid i played a game named 'Unternehmen Galactica' on the ti-99 4/a. This is the first game ever that i played on a home computer. Can i find this program as a file somewhere? Cheers aitsch
  6. PMR, thanks a lot for your help. your sprites motivate me to start this new project. i've played around furthermore with your yt technic an studied the sprite sets. so i designed the foot sweep i don't know if it is good enough for the game. i had the idea to this mini ik+ when i was a teenager, now i am 47. the fact that i never started with it always failed due to the limited graphics. this pixel arts are more than good enough! now i think it is time to write some asm code and see how it looks. i certainly have a long way to go before i can show something. if you are interested i can pm you when i have something presentable. thanks again ? aitsch
  7. i've used a similar method to the spinning kick. i googled the sprite set of ik+ and tried to transfer the moves to the character. for the walk i've tried your tip. i've never noticed that the speed in yt-videos is reducable or increaseable. the observation shows: when the fighter walks the torso is completely static. only the feets are moving. the tricky part is that the backwards leg is crossing the other leg. and this is my result of my try of your youtube method. this is my best outcome. but it looks that the fighter goes backward. what do you think? aitsch
  8. wow. i never thought that it is possible to create thoose expressive characters with only 8x8 pixels. the flying kick looks powerfull now. is this a natural born talent in you or can i learn this somewhere? @PAC-MAN-RED there are some broken links in your last post. The backflip looks very realistic but isn't it better to have one more salto-frame? the initial state comes anyway after any animation. nevertheless it is looking perfect. the knock down / out animation is 100% ik+! now i get brave i tried to design a spinning kick. not sure whether it looks more like a dancer (travolta style instead of ik+ style) ? --> good enough for my profile picture one last question. how would you do the normal movement (forwards / backwards)? my try looks like the player is injured or a character from 'the walking dead' ? aitsch
  9. this is looking really good. thank you! I would never have been able to do that. I'm not sure about the block, because it is a backwards movement. here are the current results. aitsch blocking (hmmmmm???) what do you think about this blocking alternative (i don't like the last frame)? crouch blow (good) flying kick (something in the last frame could be better - it seems that this kick has no power) low kick (i love it) punch (i love it) high kick (good) would you make changes to this characters? how would you realize a backflip and a knock down in ik+-style ?? aitsch
  10. hi everyone, i'm new in this forum. i'm developping simple 8-bit games for old computers in assembly language. while looking for animated 8x8 pixel sprites, i came across this post. i am very impressed about the sprites i saw here. especially @PAC-MAN-RED's animated 8x8 designs are fantastic. ? my new project should be an karate style game with black and white 8 x 8 custom characters. i'm not a big talent in designing grafics but i attached my current figures / moves. the ideal is international karate+ (yes, i know is a little bit ridiculous). the plan is to have 4 frames from the initial state to the last frame. all my trys to animate the frames from the initial state to one of the six moves ends in an desaster ? please, could anyone of you help me with this moves? it would be great! if you have improvements for the current character or addition ideas, you are welcome. thanks a lot for your help. aitsch
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