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Randy

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Moonsweeper

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  1. Yup, that is what I was thinking as well. Since I play on old hardware, it looks like I need to find a different copy to try, thanks!
  2. I guess I wasn't clear. The map that you pick up on each level is only half a map on the first level, and the map doesn't show anything other than the paths you could take. I assume that a working map would have things on the map indicating your current position, any doors or elevators/ladders to go up or down, and the locations of various things, like the shops and the like. This is applicable to the maps only, does that make sense? Ah, I see now! Yes, I was talking about the map in the hand which displays in the main window, which seems a bit of a waste. The Mapper was what I thought I was getting, but that appears to be an extra thing to buy from the shops. That being said, I still cannot buy from any shops, clicking on them does not work. I did try this same game on my Amiga 1200 and the shops work just fine, although when I finished the first level and blew up the generators, the main door opened up to a walled square which I could not escape from or find my ship, I mean, WTF, the Amiga version doesn't work either? The ST version is so close to working great on the TT and Mega STe, just without those shops, I cannot progress beyond the second world, arrgh!
  3. I guess I wasn't clear. The map that you pick up on each level is only half a map on the first level, and the map doesn't show anything other than the paths you could take. I assume that a working map would have things on the map indicating your current position, any doors or elevators/ladders to go up or down, and the locations of various things, like the shops and the like. This is applicable to the maps only, does that make sense?
  4. I would also note that I tried this on a Mega STe with the same results as the TT.
  5. I would also note that I tried this on a Mega STe with the same results as the TT.
  6. Thanks for your response Lyverbe2! Well, just tried charging the droid chest , placing it on the socket, and it charges fine. One thing I should also note is that the map doesn't generate anything useful, i.e., it doesn't have a map with any indications of shops, doors, etc., or your current location, and only a small, half map appeared on the first world, is that what the map should look like? Thanks!
  7. Weel, something strange happened as the graphics on the TT totally cleared up! Still haven't gotten the shopkeeper to work...
  8. Can you tell me what these are? I assume the one marked "TT" is a ram expansion, looks like one.
  9. Finally the semester is over and I can get back to my Atari computers! I have a TT that I tried to run Captive on, but the graphics just bugged out and look really low rez or chunky, like it wasn't scaling correctly, guessing that the close up graphics weren't being loaded properly. Went back to playing on a Mega STe and it looks fine, however I can't interact with the shopkeepers and the map (level 1) doesn't show locations, your current location, or updating the map. Any ideas on what is going on here? The files are from PP site. Thanks!
  10. In my mind, a good game was good back in the day and still be good today. It would have the means to engage the imagination such that less-than super fancy graphics and sound would not be detrimental to game play. Of course, today there are many retro game players, many fairly young ,that grew up with PS3 and such graphics and yet they still go back to earlier games that had really good gameplay from the getgo. The list that PLM linked to is not bad, but many of the 3D games just haven't worn well. Same with sports games, but that being said I was never a fan of either or platform games too, so my list would be a bit different, but would include: DM & CSB, Captive, Frontier Elite, the Ishar games, Time Bandits, Breach 1 & 2, Sundog, some of side-scrollers (not really a fan of schumps), Civ, Populous 1 & 2 and similar god games. Basically, when a game utilizes a fair amount of tactical strategy, it is a winner even without next-gen graphics, games like C&C, Starcraft, and the like still play really well and in many ways better than the contemporary versions of today. Dungeon crawlers too have fared well in spite of or because of games like Skyrim, whereas fast-paced FPS from the like of Doom and Duke Nukem are still games I go to over and over again, and they have big followings today! The Breach games are really overlooked, they remind me of C&C, not quite as good, but there are not may TBS around these days. And Frontier, is basically the same game as Dangerous but without needing a server and online, although that blue star field does take me out of the games way too much. At any rate, just my selection and opinion FWIW.
  11. Hi Tpaul, the clock chip I installed is the one to the right in your photo, I didn't know anything about the one with the wires but will investigate. Thanks!
  12. Thanks to the help here @ AA, got my Falcon up and running after a full recap, exxos clock chip and memory upgrade, and a sd card replacement for the original IDE drive, from which I need to pull the files. But a question I did have is, what should I look to put on the Falcon? Would love some Falcon versions of Ishar and other games that ran on it, but are there other apps and the like that should be everyone's Falcon? Thanks again!
  13. That was it TPAU, it's working now! Now, I just need to figure out how to use this beast, it's so different from my Mega STe machine, and getting to that SD card is a PITA! Thanks!
  14. Tpau, I think this is it as it is missing, probably removed when I tried to put the memory expansion in the wrong location. Let me give that a go and see, thanks!
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