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Everything posted by shadow460

  1. shadow460


  2. Cool! I saw a post on Facebook about this. I'm not much into multicarts but this will be a VERY useful item. Sign me up for the general release.
  3. I never really noticed a crash at all. I was 7 or 8 back then and we had some other issues going on. My Dad did notice the prices were dropping, though, and he picked up a TON of 2600 games for $1 each. These were titles I would later inherit, lose, and then find out the hard way they were rare and expensive. He would hand out games to us as rewards and was very diligent about making sure we hung on to the instructions for each one. I played the crap out of each of them no matter how bad they were. A few years later my friends started coming up with Nintendo and Sega systems. To them, Atari was nothing. I never knew Atari had resurrected the 2600 until about ten years ago. I did know the 7800 was made. Many years and two major expos later I have acquired as many of the games Daddy bought us as I can remember (around 250), but some of the manuals still elude me. If only my Dad knew what he had started... and one year I am going to convince him to attend Super Bitcon just to see the dramatic effect that Christmas gift in 1981 had.
  4. Got prices in mind for the Arcadia stuff? I'm missing Breakaway myself, but shipping might be a killer for just the one game.
  5. So bring it to someone who does, just like we did with that Frankenstein's Monster cart a while back. It had an orange label on it that said "NEW RELEASE" and netiehr I or the person who owned it had any clue what it was... so we brought it to my place and tested it.
  6. My vote goes to Reactor. Though it's nowhere near a failure on the 2600, it lacks a lot compared to the arcade but at least they kept all the addictive stuff.
  7. Subterranea, Yars' Revenge, and Adventure. I've been trying to break the 46,000 score on Subterranea but it's not working out real well, so I backed away from it. I've also been trying to work out better strategy for Adventure in killing dragons on game 3A. If you can get the scepter into a castle and grab the bat, you're in good shape to kill Rhindle. Grab the bat, get him to grab up Rhindle, and drag Rhindle's sorry butt down to where the scepter is. From there, it's a matter of catching Yorkle off guard and baiting Grundle with the magnet, bridge, or black key. You can kill the slower dragons without the bat's help. I popped in Yars' Revenge for the sole purpose of rolling it in this weeks high score competition.
  8. Wow, I'm on the list a lot more than I expected! The hardest records for me to set was No Escape. I also wish I'd been in on Escape From the MindMaster. Somewhere there's a photo floating around on here where I'd rocked it in the 640 point range.
  9. And for some strategy... First, killing the swirl repeatedly does NOT bring up the HSWWSH score thingy. The way to do that is to camp out on the black line during the explosions. Watch out, as this line doesn't necessarily appear where the swirl is destroyed. OK, now for attack strategy. The first thing you want to do is rush the shield, firing as fast as you can and pressing into it. By the time the first swirl appears, you should have enough TRONS to activate the Zorlon Cannon. When you see the Quotile start turning brown, fly to the far left, get the cannon, then fly just to the right of the Neutral Zone and to the very top or bottom of the screen. When the seeker presses you out of position, simply scroll off the top or bottom to avoid it. It has to take the long way to follow you. When the swirl fires, launch the Zorlon cannon and scroll to the other side. If you timed it right, the two will impact and the stage will end. Rinse and repeat for the next stage. If you miss, rush the shield again like you did earlier. Try to break a hole into it so you can buzz over the Quotile repeatedly, racking up TRONS. Move when the Quotile turns brown and repeat the above strategy. When the shield turns blue you will continue to use this same strategy but you will only rush the shield for a brief second each time. You will also notice that the neutral zone vanishes; if you're playing according to my strategy this will have zero effect on your game. The Neutral Zone is actually an obstacle, not an asset. Once the shield turns gray, things get interesting. The swirl can change direction twice, meaning it can have three different courses. It will NEVER move to the right at all--EVER. Once you get on its right side, you are safe and may rush the shield again. To hit this swirl, move to the LEFT side of the Neutral Zone near the top or bottom of the screen with the Zorlon Cannon available. Allow the swirl to launch but do NOT fire on it. Scroll to the other side of the screen. The swirl will stop at your previous position then it will move vertically towards you new position. When it gets about halfway across the screen, fire the cannon and move to the RIGHT, then up or down, then back into the same horizontal plane as the cannon (once the shot passes). If you miss, wait for the cannon to return and catch it, then rush the shield. If you don't have the cannon, use this exact same flight path to avoid the Swirl, but rush the shield as soon as it begins its vertical motion. When the shield turns pink, the strategy is the same except your shield rushes are much shorter. If you lose a life, concentrate mainly on avoiding the Swirl a few times until you can clear enough shield to run over the Quotile several times. You may need to avoid several Swirls during this time. Oh, one other thing, be very careful about shooting the Seeker down. If you accidentally do this, its replacement will meet you at the edge of the shield just as you're flying in for dinner. It's OK to shoot the Seeker down sometimes, but be prepared to evade it if you do. That's about it. When you get it down pat, your stages will last roughly half a second each. The shield will turn gray again after you roll the score, then back to pink a little bit later.
  10. Oh I just love to see a game I'm good at so I can swoop in and mess things up a little. I plugged in my red label cart, set it to 6A, and rolled it on the very first try. I'm crazy good at this game and really don't feel like playing it any further will prove much. Each stage was lasting an average of 3 seconds, with most of them being over near instantly. There wasn't a single stage I _didn't_ end by nailing the swirl in mid air. The current score is actually 1,161,538 and I have a full compliment of 9 lives, but we'll just stick with rolling the score:
  11. On my way to rollage now... I am at 565,000 and counting. Will post pics in a while--it takes a few minutes to roll it but this game is turning out to be an absolute slaughterhouse.
  12. I did log in periodically and still nearly missed it. Were it not for one of the OKRGS members calling me, I might have missed these entirely. Once Jesse called me, I got online and paid right then. *shrug* Props to networking, yes?
  13. Ballblazer: Amazing sound, solid game. It mightbe a little confusing at first, though. Desert Falcon: Meh.
  14. That's how I do it. If I've come close to finishing a certain company's list, then I will eventually collect those as well.
  15. Mine is still Quest for Quintana Roo, complete in box, by Sunrise. I recently added Guardian to my collection as well.
  16. Infinite lives in Sirius!? What? I dunno maybe I got 'em (Plutos and Sirius) swapped, but IMO Sirius is pretty dang easy. I've had it less than a week and just finished all four stages on the easy setting. I was using a typical Atari 2600 joystick, too, so no rapid fire outside of what the game offers through power ups. I've passed the first stage on the hard setting and will continue through it. All Sirius is is a typical "bullet hell" shooter very similar to Burai Fighter on the NES. It's also very similar to another one of my favorite side scrollers, Subterranea, which I was playing on my 7800 right before Sirius. Ima absolutely own this game. Plutos maybe not, but Ima OWN me some Sirius.
  17. Exocet (I can't even pronounce the thing half the time), and Qix. Strange names for strange games.
  18. Mine arrived faster than a rejection letter. Thanks! Oh, I have one complaint: Sirius isn't hard enough!
  19. Dragonstomper doesn't. Instead it states very plainly, "You Are Dead." On a similar note, Survival Island says "Perished" when you lose, and Phaser Patrol will say either "Aliens Defeated" or "Ship Destroyed", depending on the game's outcome.
  20. Neat idea! I wonder if a silver one is available for Sears owners.
  21. Dear bronchitis: We only met recently, and I hate you. Here, eat this codeine and these steroids. *hic* ... wow, this stuff's better'n moonshine...

    1. accousticguitar


      Get well soon shadow.

    2. Nathan Strum

      Nathan Strum

      Ugh. I had that years ago. The codeine cough syrup was something though - great for watching bad movies while laid up in bed.

  22. Oh, snap. Take your time... ya'll's health is more important than a video game. I've had acute bronchitis this week and am on the mend. CPUWIZ: Get well before I do, OK?
  23. That made me think of Solar Storm, which is the only Imagic game I have that uses paddles. They did a good job with it.
  24. It's probably on the main page's entry for Subterranea, but here goes. Fight your way to the third Hexuplex and wipe out all the Aerobots. When the crystal appears, shoot it a number of times (either 33 or 43 I think) and it will change to the initials MK for Mark Klein. If you shoot it again, it'll change back, keep shooting it a LOT and the initials will re appear then disappear again on the next shot. I can't remember right off, but I vaguely recall reading that Subterranea's difficulty will reset at a certain point. Dragonstomper: Find the flashing castle and unlock it, then defeat the two maniacs inside to receive a Paper. This item will let you cross the bridge without paying 600 in gold. (It actually serves as ID that the guard is asking for). Tunnel Runner: Some of the doors have a weird symbol beside them. If you face one your score will increase but this only works the first time you look at it. The symbols are actually the letters db on one side and cb on the other, for the programmer Dick Balaska and his wife Cindy. Also rotating the joystick in a full circle will teleport you to a random location, but this only works once per maze. If you lose a life, it'll work again. I honestly thought this was a bug when I first found it. Oh, if you're missing the white insert, read it for some updates to the game. Yars Revenge: I can confirm through gameplay that the HSWWSH is triggered by the Ghost of Yar, NOT by repeatedly tagging the Swirl. No Escape: Again, I'm not sure if this is a bug, but notice how the Furies move when you throw a stone. Use this to guide them into falling bricks. Also, after so many waves, the difficulty resets. Demon Attack: I have a picture label and a text label version. One ends at wave 84 and the other doesn't. Robot Tank/Space Shuttle: We discussed it a while back and found that one or the other (or both) has two different bankswitching schemes. One version works on a 7800 while the other doesn't. River Raid II won't run on a six switch console.
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