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tjcbs

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Posts posted by tjcbs


  1. Just discovered this, I'm having a blast. Thanks Mclaneinc (and Starwindz, wherever you are)! 

     

    Is the source available? 

     

    There is one modification I would love: I wish the cover art was featured on the main screen, along with the screen shots. 

     


  2. Ok, here is a legitimate feature request: 

     

    Currently, quick save and quick load save to memory only. Instead, can you have them save and load to a generic file, ie. jumpman_quicksave.state? This is standard behavior in other emulators.

     

    I have never yet remembered to safe the file before exiting the program!


  3. 37 minutes ago, Krakerman said:

    There is already. Did you try going to Tools/Keyboard Shortcuts and set it up to key you want. Look under Global File.QuickLoadState and File.QuickSaveState and assign a keyboard shortcut for those.

    How did I miss that??? Thanks!


  4. On 5/3/2020 at 7:24 PM, phaeron said:

    The custom shader compiler uses vs2.0/ps2.0 by default for best compatibility when using precompiled shaders. Use this line to force SM3:

    shader_profile_d3d9 = 3_0

     

    Works, thanks!

     

    Another question: Shader scaling works differently than Retroarch. Retroarch, by default, does this: 

     

    Source -> Shade and Scale -> Display

     

    This is what I want, but I can't figure out how to do it in Altirra. 

     

    In Altirra, by default it does: 

     

    Source -> Shade -> Scale -> Display

     

    Playing with the .cgp scale_ options, I can get: 

     

    Source -> Scale -> Shade -> Display

     

    But neither of these works for me. How do I shade and scale in the same operation?


  5. phaeron, 

     

    Is there any chance you can compile cg shaders with ps 3.0? I think it would greatly improve compatibility, and I think it might be as simple as passing a different enum to the compile call. My own shader gets the error:

     

    'shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to compile.'

     

    Thanks for making what is indisputably the best atari 8-bit emulator!!

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