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rossum

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Everything posted by rossum

  1. The change exploits a visual artifact on CRTs that produces nice vertical hairlines between blocks. This gives an impression of much higher resolution. I don't know if the effect is as visible on PAL CRTs. A few clumsy pictures from my NTSC CRT enclosed. I like the idea of strafe but have other plans for the fire button. will try it and see how it feels. The map is evolving to make navigation clearer (but not too clear). Wall laceration is a consequence of cheating on the math, am looking at ways of improving it. Moria is old and crumbly after all....
  2. added additional detail for those on crts. runes_of_moria_6_18_pal.rom runes_of_moria_6_18_ntsc.rom
  3. Looking forward to it. Nice cover art. New version with updated engine, NTSC >20fps, PAL >30fps in the mines. Gandalf will have to wait for the 8k version. runes_of_moria_6_17_pal.rom runes_of_moria_6_17_ntsc.rom
  4. Fixed rune speeling errors (thanks Thomas!), upgraded ambience and added a balrog. runes_of_moria_6_16_ntsc.rom runes_of_moria_6_16_pal.rom
  5. Apologies for the impassable invisible walls. I think the enclosed version solves that problem. Also worth mentioning that being able to read Angerthas Moria helps with opening doors. cheers runes_of_moria_6_14_pal.rom runes_of_moria_6_14.rom
  6. Wanted to share a WIP vanilla 4k game with a raycasting engine capable of ~25fps/8 colors. No extra RAM, DPC+, bus stuffing or other cheats, does not even bank switch. Could have been a launch title in 1977 on a 2732. Lots of work needed on the maps / pal colors but there is enough working to give you an idea. I still have 33 bytes left for features... lmk is there is interest in a production version or a writeup as to how it works. cheers btw: If you figure out how to play and get to the end you will likely be only the second human to do so...... runes_of_moria_pal.rom runes_of_moria.rom
  7. A working example of this (embedded atari web fonts) can be found here https://github.com/rossumur/esp_8_bit/blob/master/atr_image_explorer.htm cheers
  8. History, Tools & Documentation now posted at https://rossumblog.com/2020/08/15/s-a-m-2600/,https://github.com/rossumur/SAM2600 cheers
  9. Now with authoring tool and source code. Documentation in progress... https://rossumur.github.io/SAM2600/SAM2600.htm speech.inc SAM2600.a SAM2600.rom
  10. Yep. The unvoiced & fricative noise is a bit overwhelming at the moment, dialing it in with a slightly different method. cheers
  11. First attempt at a S.A.M./MacInTalk speech synthesizer for the 2600. Lmk if this is interesting or useful to anyone and I will spend some time to clean it up and create tooling to make it more usable. cheers sam2600.rom
  12. Improved KMeans, added Octree, Median cut palettes, monochrome bar atr_image_explorer.htm
  13. Latest always at https://github.com/rossumur/esp_8_bit/blob/master/atr_image_explorer.htm atr_image_explorer.htm
  14. Added dragging to disassembly windows. Fixed. Added Image Dithering, coloring and Saving: noir.gr7 t800.gr8 t800.gr7 gabby.gr7 desert.gr8 miler.gr8
  15. Added: SpartaDOS support including directories Disassembly of code embedded in Basic Programs Raw Sectors View ARC Files and extraction XFD Images atr_image_explorer.htm
  16. would love the bad atr to debug, also any screenshot of bad behavior would be welcome. Image stuff is no accident; try gr7,gr8,gr9,g10 etc. Goal is to support HIP,TIP etc with drag and drop of any image. wip. cheers
  17. If you are in the text editor holding down the Option key will popup the keyboard under the mouse. Clicking on a character will insert it at the current insertion point. cheers
  18. Now with file editing including a popup keyboard for ATASCII weirdnesses Atascii in hex dumps & disassembly Thx but am enjoying it so far. Been meaning to write something like this for 40 years; took a pandemic to find the time. cheers https://github.com/rossumur/esp_8_bit/blob/master/atr_image_explorer.htm atr_image_explorer.htm
  19. This version does a full scan of the disk looking for directories and works for the above. It also scans for files with no legitimate directory entries: kind of a poor man's unerase. The Atari Accountant disk had garbage in the directory: sector start position and sized were mangled. an attempt at copy protection perhaps? This new version recovers these files despite the broken directories. many thanks for the help. atr_image_explorer.htm
  20. Added a search for hidden directories, now happily finds Cribbage code atr_image_explorer.htm
  21. Oops. Thanks again, really appreciate it. Added scan for hidden directory entries (Cribbage etc) Annotate Sectors with file info in ATR dump. atr_image_explorer.htm
  22. .. and multicolor fonts https://github.com/rossumur/esp_8_bit/blob/master/atr_image_explorer.htm cheers atr_image_explorer.htm
  23. Incorporated changes. thx much. Added palette editor. Kinda fun with GR7. cheers atr_image_explorer.htm
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