rossum
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Everything posted by rossum
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Runes of Moria - WIP 3D First Person on Vanilla 4k
rossum replied to rossum's topic in Atari 2600 Programming
The change exploits a visual artifact on CRTs that produces nice vertical hairlines between blocks. This gives an impression of much higher resolution. I don't know if the effect is as visible on PAL CRTs. A few clumsy pictures from my NTSC CRT enclosed. I like the idea of strafe but have other plans for the fire button. will try it and see how it feels. The map is evolving to make navigation clearer (but not too clear). Wall laceration is a consequence of cheating on the math, am looking at ways of improving it. Moria is old and crumbly after all.... -
Runes of Moria - WIP 3D First Person on Vanilla 4k
rossum replied to rossum's topic in Atari 2600 Programming
added additional detail for those on crts. runes_of_moria_6_18_pal.rom runes_of_moria_6_18_ntsc.rom -
Runes of Moria - WIP 3D First Person on Vanilla 4k
rossum replied to rossum's topic in Atari 2600 Programming
Looking forward to it. Nice cover art. New version with updated engine, NTSC >20fps, PAL >30fps in the mines. Gandalf will have to wait for the 8k version. runes_of_moria_6_17_pal.rom runes_of_moria_6_17_ntsc.rom -
Runes of Moria - WIP 3D First Person on Vanilla 4k
rossum replied to rossum's topic in Atari 2600 Programming
Fixed rune speeling errors (thanks Thomas!), upgraded ambience and added a balrog. runes_of_moria_6_16_ntsc.rom runes_of_moria_6_16_pal.rom -
Runes of Moria - WIP 3D First Person on Vanilla 4k
rossum replied to rossum's topic in Atari 2600 Programming
Apologies for the impassable invisible walls. I think the enclosed version solves that problem. Also worth mentioning that being able to read Angerthas Moria helps with opening doors. cheers runes_of_moria_6_14_pal.rom runes_of_moria_6_14.rom -
Wanted to share a WIP vanilla 4k game with a raycasting engine capable of ~25fps/8 colors. No extra RAM, DPC+, bus stuffing or other cheats, does not even bank switch. Could have been a launch title in 1977 on a 2732. Lots of work needed on the maps / pal colors but there is enough working to give you an idea. I still have 33 bytes left for features... lmk is there is interest in a production version or a writeup as to how it works. cheers btw: If you figure out how to play and get to the end you will likely be only the second human to do so...... runes_of_moria_pal.rom runes_of_moria.rom
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A working example of this (embedded atari web fonts) can be found here https://github.com/rossumur/esp_8_bit/blob/master/atr_image_explorer.htm cheers
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History, Tools & Documentation now posted at https://rossumblog.com/2020/08/15/s-a-m-2600/,https://github.com/rossumur/SAM2600 cheers
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Now with authoring tool and source code. Documentation in progress... https://rossumur.github.io/SAM2600/SAM2600.htm speech.inc SAM2600.a SAM2600.rom
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Yep. The unvoiced & fricative noise is a bit overwhelming at the moment, dialing it in with a slightly different method. cheers
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First attempt at a S.A.M./MacInTalk speech synthesizer for the 2600. Lmk if this is interesting or useful to anyone and I will spend some time to clean it up and create tooling to make it more usable. cheers sam2600.rom
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Added dragging to disassembly windows. Fixed. Added Image Dithering, coloring and Saving: noir.gr7 t800.gr8 t800.gr7 gabby.gr7 desert.gr8 miler.gr8
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Now with file editing including a popup keyboard for ATASCII weirdnesses Atascii in hex dumps & disassembly Thx but am enjoying it so far. Been meaning to write something like this for 40 years; took a pandemic to find the time. cheers https://github.com/rossumur/esp_8_bit/blob/master/atr_image_explorer.htm atr_image_explorer.htm
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This version does a full scan of the disk looking for directories and works for the above. It also scans for files with no legitimate directory entries: kind of a poor man's unerase. The Atari Accountant disk had garbage in the directory: sector start position and sized were mangled. an attempt at copy protection perhaps? This new version recovers these files despite the broken directories. many thanks for the help. atr_image_explorer.htm
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Logical Line Character limit broken....but how?
rossum replied to TheRaven81's topic in Atari 5200 / 8-bit Programming
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.. and multicolor fonts https://github.com/rossumur/esp_8_bit/blob/master/atr_image_explorer.htm cheers atr_image_explorer.htm
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