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Fazyx

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Posts posted by Fazyx


  1. 8 hours ago, retroillucid said:

    Woah, I had no idea this was a thing, thank you for linking that retroillucid!

     

    6 hours ago, youki said:

    ColecoVision + SGM = ADAM - AY-3-8910 - KEYBOARD   =  MSX - MSX BIOS - KEYBOARD 

    So wait, the Coleco is similar to the MSX inside under those circumstances? That explains why BlueMSX can also run Coleco games. Making cross compiled code between the two should be easy then no?

     

    4 minutes ago, NIAD said:

    To take the explanation a step further...

     

    All SGM required games would work on the ADAM with the following stipulations:

     

    - if the game is programmed to use the SGM sound chip (ay-3-8910), you will not get that sound output. Some games use the TI sound chip only so you will get sound and some use both the TI and AY sound chips, so you will only get TI sound output.

     

    - some games test to see if the SGM is connected and if NOT, a screen will be displayed that states that the SGM is required. So the programmer locks out use on the ADAM if the SGM is not connected. Examples of games would be the majority developed by Opcode.

     

    Thank you NIAD, that explanation pretty much clears it all up for me.


  2. I apologize if i'm not writing this in the correct area. I am just wondering, if I buy a Coleco ADAM, is that equivalent to having a ColecoVision + SGM, or is that a whole different beast? I'm looking to make home brew games in my spare time, but I want to test the carts on the real machine when the time comes. Also from a developers point of view, which would be the better machine to have? I also apologize if this is a silly question. xD

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