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About Raiu

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  1. I got this last night...
  2. Unfortunately, I think I like the RC2 map screen music even less than the original, which is a little more jarring because the rest of the music in the game is so great, and I like the 2600 rendition of the arcade map music much better. ... and I only mention that because I have nothing else to mention. This is fantastic. I haven't enjoyed playing an Atari 2600 game like this in a long time.
  3. Other than the faux-cartridge, how is a modern 3-D game "Atari inspired"?
  4. This is really, really good. I have a few comments and criticisms, though. First, I think I found a bug: It's possible to walk through top walls by pressing up against it (and firing?). If the wall is against the top of the screen, then you get stuck in the wall and slide to the right (slamming into any enemies in the way), otherwise, you just pass right through and get stuck outside the level. Possible bug: the timer bonus at the end of each stage is wrong (instead of multiplying the points you got in the round by the number on the timer, it just adds 100 points per bonus left). The game doesn't award you any points if you shoot a monster before you pick up the treasure in the room. I know that's how it worked in the original Atari 2600 version, but that's not how it works in the Colecovision or arcade versions, where you always get points for shooting monsters. Scoring is very low in general. I played an entire game, clearing 13 rooms (i.e., the first three levels and then the Goblin Room the second time around), and only got 5900 points total. Meanwhile, I got over 11000 points in the arcade version from just the first four chambers normally, and 7500 from turning on cheats and just picking up the four treasures and shooting nothing. I really do like that the treasures change even when returning to the same chamber the second time around. I only saw the lyre in the Goblin Room and the pennant in the Skeleton Room, but I'm 99% sure the arcade version doesn't do that and 100% sure the Colecovision version doesn't do that. Edit: The arcade version *does* do that, I see. I never noticed before! One final criticism: I really, really, don't like the map screen music. I know the 2600 doesn't have great sound hardware and can't play certain notes, but it's much more off-key than the rest of the game's music, especially the final note. Is that still being worked on? (Suggestion: the arcade game has different map screen music, maybe that would work better?) Overall, though, this is amazing. Absolutely amazing.
  5. Theory: it was originally "Star Trek 2" despite being based on the third movie because it's the second Star Trek game (after the Arcade Game). But "In Search Of Spock" seems like a joke (considering that Nimoy was the host of "In Search Of...").
  6. .... no, all games of the era weren't all equally awful, and it has nothing to do with graphics. Adventure, Haunted House, Raider of the Lost Ark, even E.T. were better adventure games than Fireworld, which was buggy (several challenges forced you to lose a life immediately, sometimes you'd start a challenge and immediately get kicked out as if you'd lost, enemy movement was so choppy that some challenges were barely playable, etc) and unfinished (the contest clues, literally the entire reason for the game to exist, were never actually put into the game, only placeholders 00 through 09).
  7. I wonder if they changed it because it would have made the now-1000-point Vitamin seem really high-valued in comparison to the early fruits, but that's only random speculation. The kill screen happens in the arcade because there's a bug in the fruit-drawing routine that only occurs on stage 0, not due to reaching any particular score. The home versions are all coded from scratch rather than just using the arcade code, so they don't have this particular bug. (Even the bootleg Pac-Man arcade game that runs on Galaxian hardware doesn't have this bug, because it uses a completely different fruit-drawing routine)
  8. That's true, but I'm pretty sure Infogrames/Atari currently holds the rights to the console artwork. The arcade artwork is ... probably owned by Warner Bros again (though I'm not really sure they realize it).
  9. The comics were fine (and I wish they'd finished and released the fourth comic, even if they didn't finish the game), but the games themselves were awful.
  10. ... this is the first time I've seen Clown Downtown. It really is a depressing mockery of a game. There's bright animated backgrounds with lots of moving sprites, most of which are stolen from Activision games anyway. I recognize the scorpions from Pitfall, the birds from Frostbite and Barnstorming (same sprite in both games), the cows from Stampede, and trees from Sky Jinks (this is probably not a full list), and some sprites that are not-quite-direct rips, like the yellow planes that look like half-sized versions of the plane from Barnstorming and the balloons that look like vertically-squished versions of the balloons from Sky Jinks. Plus I'm sure I've seen the whale and the sailboat sprites before, but I can't quite place them. But that's all irrelevent to gameplay, Instead, all the "action" happens in the bottom third of the screen, and that action is just a slow-moving clown with a jerky jump leaping over ... British policemen, I think? There's no other enemies. All the while creepy off-key music with no discernible melody (I swear, it just sounds like random notes) is playing, and it gets higher-pitched when you're close to running out of time. It's like the nightmare version of Bobby Is Going Home (which is already kinda creepy, thanks to its off-key music and weird sprites).
  11. I'm sure I've said this before on these forums, but at the time of its release, I really enjoyed E.T., and didn't learn that it was supposed to be a bad game until much, much later. Even as a kid, I loved most of the Atari "Adventure Territory" games (Superman, Haunted House, Adventure, Raiders), and E.T. was no exception*. I read the manual, which explains exactly how to get out of the wells, so I never had the problems with them that everyone else seems to have. * The exceptions were the Swordquest games. I think they're all worse than E.T., and Fireworld is the worst of them all.
  12. I bought it new for $15 back in the day. It was not a popular title. And I found it frustrating at times (weapons seemed to have a very high miss rate, dragging battles out and increasing the damage you take, which was a problem given the lack of healing and high enemy encounter rate). Fortunately, there was a magic rope that could stop enemies from attacking for a few turns. I still played it to the end, though, and I liked it well enough at the time. It's too bad the high frustration rate is what sticks with me the most all these years later. Edit: Oh, crap, I didn't notice that this topic was from 2003! My bad.
  13. The Top 100 list on Lemon has Archon, but not Archon II: Adept. (Avoid Archon III: Exciter; it's a terrible homebrew rather than an official sequel. Not saying that homebrews are terrible, mind you, just that Archon III is)
  14. Why would anyone ruin one of those ties by wearing it with a suit? (Though, actually, that Asteroids tie is subtle enough that it could probably be worn "seriously")
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