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Badaboom

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Posts posted by Badaboom

  1. 16 minutes ago, DavidC said:

    Turtle graphics, way better than Terrapins LOGO, much faster in Comal.   Sprite control without all the PEEKS and POKES.   Why Commodore did not latch on and make Comal the standard language is beyond me..  Of course, I just discovered it myself about two weeks ago.    Structured programming,  this would of changed everything...but what do I know.   Other than,   I like it! 

    Probably because they'd have to pay for a licence for it and Jack Tramiel hated paying for stuff... Hence why they milked that PET Basic as long as they could.

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  2. After thinking about it, I think I'll just stick with the XBone and the PS4. Hopefully, some peoples will try to sell what they have to get the funds for the new one so I may benefit from a good console and games lot. I have the Xbox One X already so I just miss the PS4. 

     

    I know that there's backward compatibility with the PS5 and XBox Serie X but I don't really need the new stuff for the time being.

  3. Why use ebay global shipping when you can get regular postal service for less?

     

    I know that here in Canada, it's cheaper and faster to send via Canada Post parcel or expedited then what ebay offer. Heck, I even refund the difference if I over charge the buyer on shipping.

  4. 6 hours ago, CatPix said:

    That's fair, then :jap:

     

    Still the "nihongo japanese fream" was undeserved. I got the point, but since the topic was about "Japan VS the world" (as stupid as it is) I read all yours comments as talking about "in general" not " the US market" which obviously, as you said "computer gaming was a Western thing" really read as "Japan didn't had any computer game" thus why I went about talking about the Japanese market.

     

    It's ok, and I appologize for the snide comment.

     

    I know that Japan had a thriving console and computer market. I was pointing out the fact that was an unknown market for us in North America and thus impossible for us to pass judgment on the merit or lack thereof of that gaming scene. We can only go with what we played back then and, sadly, this exclude the vast majority of the japanese computer scene.

     

    Japan profited of the demise of Atari on the console front, but they didn't have a chance on the computer front in NA or Europe since the market was already full. 

  5. On August 12, 2020 at 5:07 AM, carlsson said:

    Regarding the Pi1541, after reading more it seems it defaults to a high level browsing mode, similar to the SD2IEC but without the functions to even recognize any fast loaders. This breaks all forms of cartridges and programs implementing their own fast loaders. By mounting a disk image with e.g. a file browser, the unit switches over into full emulation mode and once there fast loaders appear to work? It can be setup to automatically mount a such image so you always are in emulation mode.

     

    Also going back to some threads in this forum, we've had users quoting their total cost for a Raspberry Pi + Pi1541 to be equal to a SD2IEC or equal to a Ultimate-II+. Obviously there is a ~$100 price gap inbetween those so perhaps it depends from whom you buy your Pi and the hat, also if you're including money for a shell, power supply, cables etc.

    I love my U2+ since beside the drive emulation it also includes a REU, multiple SID emilation and networking all in one. 

  6. In the world of computer gaming in North America you had the pre-PC gaming era which cover the usual suspect, apple, tandy, commodore and atari up and including the 16bit systems, and the PC era starting with the drop in price of 386dx based system with VGA. The game library was almost exclusivelly filled by NA/European titles up until the rise of the multimedia based PC and the release of the Playstation when titles like Final Fantasy VII got some PC releases via Japanese collaboration with NA/European studio like Eidos.

  7. On August 12, 2020 at 11:32 AM, carlsson said:

    Actually I think what Badaboom tried to say was that in America and Europe, the computer games market mostly was dominated by American and European games, whereas the console market from 1985 and onwards saw an influx of Japanese games. For someone who didn't live in Japan in the 80's, the library of Japanese computer games was mostly unknown and possibly deemed irrelevant as you already knew a big library of games where you understand the language and culture.

     

    But yes, MSX in particular was fairly big in Europe, at least on the continent. In some circles almost as big as the Atari 8-bit, I'd be willing to claim. Sord/CGL M5 had some following in a few countries. The Sharp MZ-80, MZ-700, MZ-800 were written about in the press but I don't know how many owned one. The Fujitsu FM-7 may have existed in one or two places, same about the Sharp X1, NEC PC-6001, PC-6601 though all of those relatively were oddballs on the market. The NEC PC-88, PC-98 probably were not that interesting to import since they were non-IBM compatible X86 designs with not that much more amazing specs than what a regular PC clone could offer. I don't know what FM Towns could offer compared to a contemporary 386 PC, but it sure cost as much as one. Same of course goes to the fabled X68000, whether you consider it a computer or a games console with keyboard and floppy drive.

    Exactly...

  8. 11 hours ago, Black_Tiger said:

    You're literally saying that the merits of each game don't matter, each game should be judged by regional genre variety, all that matters is worldwide sales, and that no one has played Japanese computer games.

     

    You have proved that you aren't familar with Japanese computer gaming though, as popular genres included wargames, strategy and simulations. Which is why they also frequently appeared on Japanese consoles.

     

     

    Here is how your agrument would play out on Jeopardy:

     

     

    Oh look, another one...

     

    i'm in reality saying that this poll is moronic and flamebait!

    you can't determine who made the best games since, for the most part, nobody played those japanese games outside of japan back in the day. Cappish? And few european or north american games made it in Japan. 

     

    Now in 2020 you can use emulators and give it a go, if you feel like it, but it won't invalidate what I've been saying. The best games are those that you ACTUALLY enjoyed playing back then, and on the home computer in North America and Europe, they were from North America and Europe.

  9. 6 hours ago, CatPix said:

    Where does that weird notion come from? In Japan, the gaming market was almost always dominated by computers.

     

    You rarely see Japanese computer games for the simple reason that Western computers didn't really get a foothold on the Nippon archipelago until the 2000's, when NEC discontinued the PC-98 series.

    Japan had their own computers which were, for the most part, not exported either, or in unsignificant numbers due to their high price, driven mostly by the need of high resolution and large ROM for displaying kanjis - this also explain why Western computers were never popular in Japan in the 8 bits era; try drawing a recognizeable kanji with a ZX Spectrum...

     

    Notable Japanese computers include the NEC PC-8800 series, and the succeeding one that dominated the home and office market until the 2000's, the PC-98.

    But there was also the MSX, the Sharp MZ series, the Fujitsu FM-7...

     

    Most of those machines never saw export, or only a limited one ( the most successful being probably the MSX and to a lesser extent, the Sharp MZ-800 in Europe); also, publication of games on those platforms, unlike what happened for consoles, was entierely in the publisher's hands; if arcade games were easy to adapt for Western audiences (with many arcade games from Japan being written with english already, meaning that they didn't even had to change the game, unless the game title had been changed for export) the bulk of Japanese games were adventure and RPG games, requiring lenghty and costly translation work. Many Japanese editor didn't had and still don't have any Western presence, making it simply impossible for them to publish their games outside of Japan unless they partnered with a local editor or a fellow Japanese editor with a Western presence.

     

     

    Nothing you say here refutes my point. The computer gaming scene in america and europe was a usa/europe thing. None of those system you mentionned made it out of japan in any significant number. 

     

    So when someone ask who made the best games, well it's hard to say it's the the one who made the games nobody played! Also when talking about the best games, which kind? The japanese lacks many genre that were popular here on home computers back in the days, like wargames, strategy, simulations... 

     

    Sorry if I step on your nihongo dream of japanese domination of the gaming world.

     

     

  10. 10 hours ago, Steven Pendleton said:

    PC Gamer says it DID make it to North America and it has plenty of awesome games.

     

    https://www.pcgamer.com/the-bright-life-of-the-msx-japans-underdog-pc/

     

    Yes, it does say "barely at all" but "barely at all" still means it was available in North America somewhere.

     

    Behold the CX5MII, released in North America: https://www.msx.org/wiki/Yamaha_CX5MII

     

    Give it a rest. Released doesn't mean it sold enough to even be significant, hence why i said "made it". 

     

    Compared to the big 4 in North America, nobody bought it.

     

    The home computer market, software wise, was an european/north america thing. The japanese had the console market starting with the nes up to the xbox when north american and european studio made a comeback. Today it's a mix bag depending on the genre.

     

     

     

  11. On July 31, 2020 at 9:33 PM, rpiguy9907 said:

    To be fair all of the more sophisticated systems require a lot of fiddling to use the whole software library (Macintosh, ST, IBM PC), but I guess I am just attracted to the simplicity of the C64 where a stock unit with a disk or tape drive can run the entire software library so long as a dongle wasn't required. No configuration, etc. From a collector stand point, extremely accessible.

     

    The Amiga is pretty tough for folks who never owned one. Even as a long time Amiga owner, I constantly rediscover things I knew about AmigaDOS back in the day that I had since forgotten.

     

    The biggest plus to Amiga collecting is some superb box art I suppose.

    I'm with you with this.

     

    I was an Amiga fan and I still own two A500, but I don't really collect or even use them. Frankly, I prefer the 8bit more.

  12. 20 minutes ago, cmadruga said:

    Not trying to be a trouble maker, but...

     

    Would a simple comparison based on $ miss out on other relevant variables like... completeness?

    A collection may have items that skew its value, but still be very incomplete. Does that make it a superior collection?

     

    Also, would worldwide rankings based on $ miss out on the fact that average disposable income in different countries make the same collection be more (or less) valuable? 

     

     

     

     

     

    This, combine with the fact that the $ value is totally dependent on the interest of the market at a specific point in time. Like comics, sport cards or stamps, only the historically significant or the really hard to find items have any real value, the rest is just filler when it comes to a collection value. And if people lose interest then the value plummet even faster.

     

     

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