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Gury

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About Gury

  • Birthday 04/12/1975

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    Slovenia

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Stargunner

Stargunner (7/9)

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  1. 26140 This game is one of my favourites, I played it a lot in my childhood. Those species get smarter and smarter in tactics in later waves πŸ˜†
  2. Great to see you switched to Mad PascalπŸ‘
  3. It came to my mind also πŸ˜ƒ I suggest to neuling to open new topic for questions about Mad Pascal on its own.
  4. I have to point out that Mad Pascal is the most polished cross-compiler language for Atari 8-bit machines. Adding great support from the author in nearly daily basis, hats down! Such thing occupies lots of personal life, so it must be timed and balanced. Language of my choice... Thank you!
  5. popmilo, you should be proud what you are doing here. You were brave enough to decide to finish the game. Hats down πŸ‘πŸŽ© Beer is waiting πŸ˜‰ Keep up the good work.
  6. Thank you, Allan! πŸ‘
  7. My bad 🀫 My mistake... all credits also to Allan. πŸ‘
  8. SoulBuster, you are doing fantastic work here. Keeping known and also rare items alive and archived. I cannot catch you up with adding all those items to my site. πŸ˜„ Thanks again! πŸ‘
  9. Legend, rest in peace! You invented a language which followed me in my personal and bussiness life. Thank you!
  10. Phaeron, thank you for new release of this great emulator. πŸ‘ And happy new year!
  11. Thank you pps and all contributors of new entries. πŸ‘ŒπŸ‘ pps, I hope your dad will be ok soon. I wisk you all happy new year!
  12. Thanks for all this wonderful work. I included pictures on my site here. Greetings
  13. 1 REM ******************************* 2 REM PROGRAM : MOVING CURSOR WITH 3 REM JOYSTICK 4 REM AUTHOR : ZLATKO BLEHA 5 REM PUBLISHER: MOJ MIKRO MAGAZINE 6 REM ISSUE NO.: 1988, NO.6, PAGE 42 7 REM ******************************* 10 FOR A=1600 TO 1653 20 READ B:POKE A,B:C=C+B 30 NEXT A 40 IF C<>5925 THEN ? "*** DATA ERROR * **":END 50 POKE 512,64:POKE 513,6:POKE 54286,1 92 60 POKE PEEK(560)+PEEK(561)*256+6,130 70 DATA 72,138,72,186,138,72,206,117,6 ,208 80 DATA 27,169,4,141,117,6,162,8,189,1 07 90 DATA 6,205,120,2,208,8,189,108,6,14 1 100 DATA 252,2,208,4,202,202,208,236,1 04,170 110 DATA 154,104,170,104,64,7,135,11,1 34 120 DATA 14,142,13,143,4
  14. This link includes an example (Moving Cursor With Joystick). It is a small Atari BASIC program with machine language routine. I hope it helps.
  15. Great example... πŸ’£ It's just a problem with garbage on the top when screen is switched before next cube rotation. I have standard configuration on Altira, 800XL 64K, Atari BASIC switched off.
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