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hlabrand

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About hlabrand

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  1. A while ago, I came here to ask for help to compile JZIP, an Z-Machine interpreter (for Infocom and Infocom-like files) for the Atari ST. I finally got around to creating a Github repository for it, if anyone is interested : https://github.com/hlabrand/jzip-atariST What's in there is the final release (JZIP 2.1) + some code to support accents, and termcap-related stuff added in. The compiled binary is here : http://ifarchive.org/if-archive/infocom/interpreters/zip/jzipst-2.1.zip This means you can now play French, German, Spanish, etc. interactive fiction in the z3, z5 or z8 format on your ST! There could be some improvements to the code, particularly in terms of speed (see issues), if anyone wants to take a look at it. (I don't have time right now to look at it, but pull requests are welcome.) I hope someone enjoys it!
  2. Just wanted to mention a review of the game for the Atari ST over at AtariCrypt: https://ataricrypt.blogspot.com/2020/12/tristam-island.html Someone also reported to me that the game was working fine on a MiSTer, if you were wondering i announced recently that I'm unlikely to update the game at this point (it's in good shape, so I'm taking a break!), but be sure to let me know if you have any trouble with the setup - any improvements to my toolchain is useful for future releases
  3. I'm not even sure creating an itch.io account is required ; you might have a download link in your email from when you bought, which should take you to a special page. (I know that when I send out a free key, people don't have to create an account to download.) Maybe since you preordered that email just shows the placeholder text files that were there when it was still preorders? In any case there should be new packages now
  4. Well, when players discover two sources of infinite points, you have to patch 😁 But thank you 😀
  5. Just published a new package with the .st file + a folder with its contents ! It should be easier to set up now Thanks for letting me know!
  6. @darwinmac I was under the impression that it was good form on the ST that a splash screen exit to desktop instead of launching the program, as it allows the user to, for instance, choose the resolution. (The interpreter supports both low and medium res.) I initially had a GFA Basic script that does both, but not everyone has GFABasic. I think i'll leave it like that. @DarkLord no worries! Thanks for the suggestion. I have a small quality-of-life update for a few platforms planned for tomorrow, so I'll include that too. Wait 24h and you'll be able to play it
  7. I assumed (maybe I'm wrong?) that ".st" files were disk image files, just like ".dsk" files for other computers. I think there is a tool (Omniflop?) that'll write the contents of a .st on a floppy. For what it's worth, hatari opens the contents of an .st file as a floppy. The disk also contains, in the "AUTO" folder, a program that displays the splash screen. The intented behavior is that, when you start the ST (or emulator) with that floppy (or .st file) in, the splash screen displays. But you can just start the ttp program on tristam.z3 ! And yes, no idea how it runs on a gotek... i suppose you can extract the contents of the floppy from hatari? @MasterMotoroladid it once for me but i couldnt replicate the feat
  8. You're welcome Greg! FYI everyone: I just updated the package, as one of the files for the F18A interpreter was corrupted. Thanks @InsaneMultitasker for noticing and fixing this!!
  9. Maybe? I don't really know, I've never used one The game is mostly text but it's already packed/encoded in a smart way natively, which gives a 25-30% compression factor. But there's still room to pack more, as frequencies of letters are preserved. (It's every 3 lowercase letters is packed in 2 bytes, but you also pay more for uppercase and such) Does using a packer make the game slower? Or is there a decoding process at the beginning somehow?
  10. It has! hlabrande.itch.io/tristam-island There are digital feelies with the game: a postcard set in the game's universe, and an Invisiclues-style hint sheet. There were 2 exclusive digital feelies for pre-orders, but note the "digital" - they probably will end up in the physical edition Along with other feelies that you can't digitize, probably...
  11. Shouldnt be a problem at all! But i was under the impression disks for the Atari 800 were 130kb. Shaving 5k off of the game without losing anything content-wise might be tricky but i'd like to look into it
  12. Hi everyone! I'm excited to announce that the full game has been released at https://hlabrande.itch.io/tristam-island ! There's about 7-10 hours of gameplay; the game comes with a hint book and a digital "feelie" (a postcard). The .atr file is 135kb, which means it won't fit on a 130kb disk unfortunately. (It's a problem even Infocom had back in the day!) I'm looking for a solution to fix that; in the meantime use a bigger disk (I think the next size up is 230kb right?) or a Gotek-like device. I hope you enjoy the game!
  13. Yes, I am really fortunate to have found you here
  14. Thank you! Yes, I forgot to mention it didn't just come out on TI-99/4A And here's the loader screen for the game - the only image on the disk, but it's a good one I think
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