Be nice guys.
I have a very different reason to post. I am very sorry this is proving to be a very time consuming project because I am very interested in one of the possibilities you mentioned after completing it. The f18 is a cool tech demo, showing that an updated TI could have kept up with game machines that came out years later. However, I would prefer not to cut up historical objects as such.
However:
I have been looking for several years for a video solution for Arduino type projects. I can get an arduino with something like 300 TIMES the performance of an NES, but I can't touch it's video interface. Raw video at 320x240 24-bit 60fps is already over 100mbit. The SPI bus simply isn't going to support more. Buy a sprite engine? The TMS9918 (and it's Japanese derivatives) is recorded as the only commercially available sprite engine in history. You may be sitting on the second.
That, I am very interested in.