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UrQuan3

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Everything posted by UrQuan3

  1. I have to say, I am impressed you have digital video working at all. Having personally built a 24-bit color VGA interface using a soldering iron and resistors, it really wasn't bad. Having read the DisplayPort and HDMI specs, HOLY [email protected]#! MAN! It's a data stream. Why did they make it so complicated?!? From a making money perspective, it might not hurt to talk to someone like Lady Ada about the project. I highly doubt they would try to beat you to the punch, and might have good insight into the marketability. I know Adafruit has in-house production capabilities and they are, of course, a distributor.
  2. Be nice guys. I have a very different reason to post. I am very sorry this is proving to be a very time consuming project because I am very interested in one of the possibilities you mentioned after completing it. The f18 is a cool tech demo, showing that an updated TI could have kept up with game machines that came out years later. However, I would prefer not to cut up historical objects as such. However: I have been looking for several years for a video solution for Arduino type projects. I can get an arduino with something like 300 TIMES the performance of an NES, but I can't touch it's video interface. Raw video at 320x240 24-bit 60fps is already over 100mbit. The SPI bus simply isn't going to support more. Buy a sprite engine? The TMS9918 (and it's Japanese derivatives) is recorded as the only commercially available sprite engine in history. You may be sitting on the second. That, I am very interested in.
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