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lymontyme

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  1. Yes, in fact I believe the zip file has to be kept intact, filename and all. Check Jon's video for the exact versions to use, they are different for the actual game file vs sound samples. He also posted an update in the topmost (pinned) comment.
  2. Thanks for this tip! I actually went on a TEAR tonight (well, for me). Here's how it went: Level 1: no problem Level 2: first try, FAILED Second try: closed my eyes and just kept hitting A, made it through Level 3: memorized from the video where the first 3 boost pads were, and hit all of them. I MADE IT!!! In fact managed to make it through 6 levels before finally succumbing to the 7th. That's the furthest I've ever gotten. Thanks again!
  3. Well, my favorite game growing up was Sir Tech's Wizardry, but I was a clumsy kid and wasn't allowed to play it on the family Apple II...so I had to wait until recess at school to play it. I finally got my own C64 and of course saved up my allowance to buy Wizardry from the local Walden-Software (I think), but the loading times were so unbearably slow that I ended up playing Bard's Tale instead. That and whatever el-cheapo titles I got for my birthday (Black Crystal, anyone?) kept my mind reasonably off the "real" Wizardry through most of high school. Fast forward to my sophomore year in college, when I was browsing a software store near campus...I think it was called Micro World. Lo and behold, from one of the shelves beamed the all-hallowed Wizardry Trilogy, for IBM PC and one hundred percent compatibles. My eyes drooled! I plunked down $43 that probably should have gone toward textbooks, eagerly brought the treasured trio back to the monochrome 286 waiting in my dorm room, and stuck the 5.25" disk A into my A: drive...only to discover, the disk was unreadable (it was a PC booter, which to this day I still don't know how to run). I tried to get my money back, but the grumpy old Ben Franklin lookalike at the store said, no refunds. I was stuck. And mad. And Wizardry-less. It wasn't until after graduation that I learned about the magic of emulators. Once I found AppleWin, I made up for lost time, and then some. That first year I probably binged on more Wizardry than I played in all previous years combined, coming up with such brilliantly named characters as Cow and Fart, using the bishop inspect #9 cheat to put Werdna in his place again and again, and gleefully leading Level 1 parties to their deaths at the hands of bushwackers and dragonflies. Not surprisingly, I still reach for the old memories every once in a while, using a slightly later version of AppleWin. And yes, I still have toons named Cow and Fart.
  4. I'll be casting some unpopular votes... Sadly the first one is Stun Runner. I hit a brick wall after the first 2 levels, while people who have never even heard of the game cruise through several levels on their first try. Heck, even if I don't touch the controls AT ALL on level 3, I get farther than I usually do. If anyone can tell me how high up (or low down) I should be riding the outside walls, I'd appreciate it - maybe I would enjoy this game a lot more. Warbirds - death scene is too depressing. European Soccer always gets better reviews than WC Fuzzball, but I actually like WC a lot better. The scrolling in European is so robotic that it reminds me of mowing the lawn. Oddly I love Super Off Road on the Lynx. Mostly because, even if you lose the race, you can keep playing (sounds like most people wouldn't want to).
  5. I am having trouble running Night Driver in Stella, and so far it seems to be the only game with issues. When I hold down the mouse button to accelerate, the car goes for a brief moment, then stops, then starts again, approximately one cycle per second. I tried holding down left Ctrl instead and got the same issue. This seems to be a problem in both 6.5.2 and 6.5.3. However, the game runs fine on my old version of Stella, which is 6.1 32-bit. Anyone else having this issue? What else can I try? I am running Windows 8.1 (yes, I can hear everyone laughing)
  6. The late great Ken Uston had a book called Mastering Pac-Man that presented his friend's pattern for the 9th key. I remember it had a place or two where you had to hesitate for "a brief time, about 1/10 of a second." That drove me nuts. Despite trying over and over on an emulator, I never got the right amount of pause for the pattern to work.
  7. I think the twisty unit also had Ms. Pac-Man, which had a bug where you could go into the tunnel and sometimes get stuck in the wall. Kind of the opposite of the Atari Pac-Man bug, where you can get stuck in the vertical column in the center and go through the walls.
  8. Question: were there any cooperative multiplayer games back in this time period? I'm struggling to think of any. Gauntlet didn't arrive until 1985.
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