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Posts posted by CloakeD
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I still use 7800 basic because it's easy to jump in and program games(I use asm) and you can learn a lot about the system by digging in,this helped me tremendously when using debugger to learn how commercial games handled things.
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On 3/2/2021 at 3:04 AM, gambler172 said:Hi
glad to see,how it gets better and better with
every new version.
Agreed
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On 2/4/2021 at 12:11 AM, SearsRoebuck said:Yeah that's the thing - I have no complaints whatsoever with what IS coming out - UniwarS? Yes Please.
I should have put Carnival on that list too, and maybe its sequel Razzmatazz.
I think it will look ok in 160a mode
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Homebrew but he did a really good job,Yamo has a more aggressive logic,could have the sprites in 160b and everything else in 160a.Not sure if that will work but it might,the porting is straight forward,AI logic isn't advanced or anything.This would be easy to port over but s good artist would need to help,that's out of my realm.
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I'll assume you've released games before calling out anyone correct?
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I'm a stickler for almost arcade perfect ports,I got to play a few others recommend in this thread and many are do able with some adjustments.Never heard of Black widow before...been playing this and really like it.
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Sounds good,keep us posted on your progress.
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@John Stamos Mullet: Why do you hate a few selected programmers so much?it's up to them if they want to share....Anyway I reverse engineered the sega master system version of Bruce Lee over a year ago(maybe it was two I can't recall),but that's not really what you want here,but I can put you in touch with the c64 programmer that reverse engineered the c64 version of bruce lee if that will help.
This is the version I documented
The programmer of this handled the states in a very long compare structure for Bruce Lee,Ninja & Yamo though,but if someone wanted to port the z80 to 6502 I'll share the disassembled,commented code.
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Small update:I'm fairly far into the arcade reverse engineer of Kangaroo,almost complete..here we go.
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Terrible when none programmers start to this,try and learn programming the talk.
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On 2/16/2021 at 4:07 PM, John Stamos Mullet said:The one thing I don't like is devs who brag about their l33t coding skills, post unproven/questionable screenshots, antagonize forum users about their strict "I don't share WIP roms!" Self imposed rules, and then never deliver anything useable *cough*Gorf*cough*Grooveybee*cough*.
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Bullshiters?both those guys seem to know programming quite well.
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https://www.randomterrain.com/7800basic.html#temporary_variables
I was overwriting the temp variables,this helped me.
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Make sure your request details why you're requesting information from the programmer,I'm only mentioning this because a new hacker will need help and you might be able to have a programmer with reverse engineering knowledge help with that information.
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Besides the pm I sent you where to find a game hacker you can also increase your chances by having information for a new hacker as at least one person showed interest in this thread.You can put in a request for Joust 7800 here romdetectives
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File is now linkable for JS7800,sorry about that.
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Enjoyed playing this,really cool idea becoming a ghost and searching for a gravestone to revive.
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Had some free time the past two days so was able to work on this,updated link above.
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In your first example is the (.) after next in your source code?
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Finally got back to BinaryLand,added the spider logic,gun spray and can now transition screens.
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Park Patrol, Bruce Lee, Zany Golf & Other game requests
in Atari 7800
Posted · Edited by CloakeD
I understand,I asked a very good friend of mine I've worked with (c64,art,music) to take a look.I'd love him to sign up here.