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CloakeD

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Posts posted by CloakeD


  1. Sorry for another question..but I noticed a member created some bubble bobble game pixel art,those are in 4x8 format & sprites at 4x2.I displayed his tiles in the 4x8 per level so my question is how many sprites at 8x16 is possible?I read that 4x8 tiles will cause the Maria to work more and cause me less objects.Any suggestions


  2. If you keep it reasonable"a project that I can complete in a few weeks" I'll offer to program 'The Hike' game for 7800.I'm also new here so if you want playable example of what is possible by me I can provide that.


  3. Small update,Got both characters being controlled by the player,vertical and horizontal position adjustment to not get stuck on the tile edges is also now working.Implemented spawning the spiders yesterday,code will check if the row,column is clear to place a spider.Next will be to implement the spider logic.

     

     

    If you like to follow development you can have a play...http://s000.tinyupload.com/index.php?file_id=91217663233120254088

     

     

    Untitled.png

    • Like 4

  4. You read my post before I edited it,I'm going with the fixed point only because I feel it's a bit fast personally for me but I'm going to let 7800 gamers decide the velocity and will do what majority say feels best for them compared to the famicom version,hopefully they play both and give me constructive feedback.I'll post two versions for gamers to try of course,integer and fixed point.I do appreciate the information you're sharing with me.

    • Like 1

  5. That means the tiles are 2 bytes(on nes) wide,so straight port code from nes is impossible as that uses 16x16(4 bytes,the way 160a does it) to adjust the movement of 16x16 blocks...bomber man,zelda..moving around the tiles.Trying to wrap my head around how this works for the 7800.Does this work the same as c64 double pixel?So instead of 0..7 pixels it's double?You get 0 to 3

     

    hi res

    Untitled.png

    double pixel

     

    Untitled.png


  6. In 160a with double width on..the largest the display is 20 tiles horizontally,is that correct?That would make conversions from other systems quite difficult,I'm impressed with what I've seen others accomplish.

     

    I was looking at Binary Land for nes and this is the best I can do.

     

    Untitled.png

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