Richard the 7th
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Posts posted by Richard the 7th
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1 hour ago, Tony Cruise said:Absolutely outstanding work! Love the smoothness of the ship spin animation, asteroid shapes are spot on, explosion animations are awesome and the sound effects are also spot on.
Two weeks ago and he has Asteroids up with sound, scoring, asteroids and ships.
6 years and counting and you still don't even have your astrosmash clone up and running with sound or much else.
Well, I take that back. Your ship does go left and right so I guess there is some progress.
I'm only jesting... I know you don't have time to work on your video series. Shoulder Blade can be a addicting
I think we have a new teacher in town guys.
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Does anyone have example code for a minefield explosion or similar?
IE you have one mine explode and if it is next to another mine then that one will explode which triggers any mines next to that one explode and so on.
Here is another issue I have.
Using negative numbers refuses to play ball no matter how many times I ask it.
I have a set of numbers in a loop that goes something like.
-33,-32,-31,-1,1,31,32,33
It works fine but when it gets to 1, 31,32,33 it goes bonkers.
But if I get rid of the - signs it works but then the negative portion is jacked.

My first arcade port and the power of the console
in ColecoVision Programming
Posted
Had no clue there was an MSX version for you to steal.