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rocketfan

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  1. Those devices run a 64 bit version of Linux so the cores are not compatible. If they made the sources available we might be able to get it working, but these devices are also limited to emulating simpler systems just by performance.
  2. I hardly keep up with stuff that could be done on these flashback devices! I still have a pretty long list. I'm not opposed to sharing a little of what we learned along the way though. But most of that is already in the Forum threads or just study the Nexus files! 🙂
  3. What Draxxon gave you is the wrapper script we use to start games. With that you can save the Linux standard out/error and see a lot of what the retroplayer and cores report. The libretro setup tends to report the core options which were set or not found, but if you build a core from source you can also just look at the code. Also, there is decent libretro documentation online but they don't always give you the option strings you need - they have a very "retro-arch centric" view sometimes and more report the alias you will see in the retroarch UI. I also use ghex (linux hex editor) to just browse the cores and retroplayer. Option strings parsed out of a config file will be visible in plain text. If you know some of them you can usually recognize more just from proximity in the file. I do have a Legends Ultimate - I like it a lot for Arcade games, though I have a slightly better custom build running Emuelec (it has a good trackball, but no spinners). I loaded a bunch of stuff via BYOG on the Legends Ultimate (no CoinOps or anything though) but my wife took it over to play Tetris Attack on SNES, so it might as well be a "Tetris Attack Ultimate" LOL. I think I mentioned it to Draxxon way back, but there is a lot of water under the bridge and we both focus heavily on these flashbacks!
  4. That's not exactly what I'm suggesting. For me, I see AtGames doing something very smart - they know that playing with the right controllers for the content matters. You can see that from the trackball and spinner on the Legends Ultimate or from this: https://www.atgames.us/products/arcade-control-panel-for-legends-pinball-reservation You can buy these arduino-based Atari to USB "gamepad" adapters (I have two). You can buy various clone controllers with USB interfaces (I have those too - some of them quite good). However, supporting all this stuff is a real hodge-podge of HW tricks. It's like a research and development project. And supporting multiple at once or even dynamically changing them out in a setup is also painful. Bottom line - it is really a pain to support multiple different controller types no matter what the emulation system. I would like to be able to have the option to easily hook up the original console controllers - in physical ports designed for them - simultaneously - to do the emulation for a variety of platforms. So the device I want is more like a "controller dock" or maybe a "controller switch box" - not another emulator. It maps my "real" retro controllers to a "retropad" type output so other emulator devices can use them easily. First and foremost wirelessy to the Legends Products, but providing a wired interface for other emulation builds would make the device truly awesome IMO. AtGames has a lot of the know-how for this in their back pocket already from flashback devices and the current core gamer. I feel like if anyone could understand the challenges and work it out, it is them. It's just a matter of mashing it together and taking my money!
  5. Here are some nice PD Gameboy games I ran across. The Gameboy games in particular are extremely well done. The gba one is tough. BTW, the .gb games seem to be one/none buttoners. Retroid.gb.gme IntoTheBlue.gb.gme TetrisAttackv20051217PD.gba.gme
  6. Here is a lutro core I hacked into working and the very few games (more like demos) I found to be working. It's not an overly useful core unless someone locates more content - I was hoping it would play "Love" games but nothing I tried loaded - I may be missing something. I do like the light-saber weapon in the Spaceship game though. DeepDungeon plays but is super-slo-mo As usual the .so file goes in /emulator, here are lines to add the case to /emulator/runcommand.lfb: "lutro") /usr/bin/startx /tmp/retroplayer.l ${dev}/emulator/lutro_libretro.so $gm >/dev/null 2>&1 ;; The games are set up with the added .gme extension so they can be placed in the /game folder. DeepDungeon.lutro.gme GameofLife.lutro.gme Spaceship.lutro.gme OnionKidd.lutro.gme lutro_libretro.so
  7. Here is a lutro core I hacked into working and the very few games (more like demos) I found to be working. It's not an overly useful core unless someone locates more content - I was hoping it would play "Love" games but nothing I tried loaded - I may be missing something. I do like the light-saber weapon in the Spaceship game though. DeepDungeon plays but is super-slo-mo As usual the .so file goes in /emulator, here are lines to add the case to /emulator/runcommand.lfb: "lutro") /usr/bin/startx /tmp/retroplayer.l ${dev}/emulator/lutro_libretro.so $gm >/dev/null 2>&1 ;; The games are set up with the added .gme extension so they can be placed in the /game folder. I meant to post this in the Legends Flashback Ultimate thread - so far the games are all multi-button. lutro_libretro.so DeepDungeon.lutro.gme GameofLife.lutro.gme Spaceship.lutro.gme OnionKidd.lutro.gme
  8. I don't know about this - However I am going to bang on the core for media a bit more. I have another idea or two. That is an understatement! 🙂 Sorry to shake your faith, but for now I'm throwing in the towel. I have been lucky (OK I'm also persistent/stubborn) on some other stuff, but I really think the libretro core I'm working with is not ready for prime-time and especially on a device at this power level. I finally proved to myself there is no standard libretro sound support in that source at all. The CoinOps guys got it going for Legends Ultimate - maybe they will publish their source changes back to Github at some point and we can see if they put normal sound support in or not. The Sega CD stuff is a much better idea. All those games have huge data files though! Meanwhile I just downloaded Nexus 8.0 and want to play some games. 😃 PS - New Atari 8-Bit home-brew published HERE.
  9. Hi Bill, OK thanks - I will do so soon, probably tonight.
  10. Hey @Bill Loguidice here's a suggestion from the peanut gallery. IMO AtGames is providing some great products. I personally own more AtGames devices than the average individual (along with a variety of other retro-gaming setups). For someone just getting back into retro-gaming, they are great value. Especially legends Ultimate with joysticks, decent buttons, trackball, and spinners can't be beat for someone either on a budget or with no time for a complex build. The Legends Core device seems like a terrific value hidden gem. More like a console that arcade machine. The suggestion is this: Add another device to the family which is a "classic controller interface". Maybe a second puck shaped device you could pair wirelessly with the core-gamer a-la the current fight-stick box in the "Legends Gamer Pro" bundle. Why? Because it is better to play your retro-console games with the original controllers. When the games were designed they were optimized for those controllers and it's hard to beat the "as originally intended" experience. E.G. arcade Tempest should be played with the spinner, and Atari 2600 (or 800) games should be played with a CX40 joystick (and so on). Arcade games are covered by what atGames offers already. Part of the draw of "Flashback" devices is certainly the nostalgia factor, but one big thing they have going is the original controller aspect. A great version of a classic controller interface would support at least: Generic USB controllers. USB keyboard USB Mouse/Trackball. Atari Joysticks. Atari Paddles Sega genesis Controllers. SNES controllers (NES would be nice too, but I'd be happy with just SNES). PS1 Controllers (that may be asking a bit much). The device should have some limited button mapping ability, but the main thing is the HW/GPIO ports to handle the types of controllers mentioned. That would cover the ability to emulate an awful lot of console games in a way which is the next level of authenticity. If you could make it work with generic retroarch setups as well somehow (add a USB wired connection or dongle?) it could be used by people out there who really want to use their original controllers with retropi and so on. Just another way for AtGames to take retro gaming up a notch - and get some more of my $$$. I would pay quite a bit for this device! 🙂 PS- Would also be nice if the device has a few extra buttons on it, to be used in the retroarch situation. So if I have a CX40 joystick hooked up I could then use Select and Start buttons on the device itself.
  11. Here is a big collection of Pico-8 games I downloaded last year. I think someone scraped the lexeloffle site. many_pico8_games.zip
  12. Tic-80 games are working. Place the .so (core) in your /emulator folder. Add this case to your /emulator/runcommand.lfb file: "tic") /usr/bin/startx /tmp/retroplayer.l ${dev}/emulator/tic80_libretro.so $gm >/dev/null 2>&1 ;; Also, I have attached some working games. There are not as many games as Pico-8, but the working % seems much higher. I did run into one or two that would load but not start due to some controls issue. I am attaching games set up for the /game folder (with the .gme extension tacked on) tic80_libretro.so xavier.tic.gme VVVVVV_demake.tic.gme warg.tic.gme Hi-Ex!.tic.gme scramble.tic.gme LostInSpace.tic.gme pronama-chan.tic.gme jetpac.tic.gme SSS.tic.gme spacefight.tic.gme
  13. Those look like the cores are available, so if they work they are no brainers! I looked at tic-80 and the only downside would be artwork as I don't think the carts have the build in graphic of Pico-8. maybe just come up with a generic cart to use for all games or settle for screen-shots?
  14. OK, my good deed for the day? I remembered Draxxon once called the xtreme core "2003+" and I have been thinking of it as 2003 "standard but with mods". I think Draxxon was right, because when I just grabbed Warlords from a 2003+ set it seems to work with the paddle-friendly core. Put this in your /game folder with paddles in the right port and they should control two of the players - at least they did for me. Not sure about the other two paddles/players... warlords.zi3.gme
  15. I only have an FBX. My impression was that some kind of modified or custom paddles could work with FB9. I can say - if the underlying support is not there, this won't help. This just takes what is passed from the retroplayer to the core and uses it.
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