Domeshtan
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Everything posted by Domeshtan
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A shooter "practice project" sort of like Turmoil. It's NOT a hack of it. Player can't be killed but can be "stunned" by touching enemies where you can't shoot for a moment. Levels advance every 30 seconds up to level 6 where the game ends after that. (Was trying to see how much I could squeeze in per scanline as I haven't really worked on shooters before.) Tormentia.bin
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Defining moment you HAD to have an Amiga?
Domeshtan replied to marcfrick2112's topic in Commodore Amiga
Marble Madness. Dumped like $15 into an arcade version on a field trip to Great America. Same reason I got a C64, but the Amiga version... Wow! Had to play it in black and white for a few months until I could get a color monitor. -
Vertical Trench experimenting issues.
Domeshtan replied to Domeshtan's topic in Atari 2600 Programming
Thanks for the advice! Hard to break old habits. I'm used to loading stuff directly in. Haven't used pointers much. Well, I'm sure it can be cleaned up much more but got a non-bouncy version now. I used pointers for PF0,PF1,PF2... At first the bounce just shifted right a little. Rearranged the order then the playfield started getting warped. Moved the WSYNC to the top and it's looking pretty good now. (Still got one scanline on the top flashing on and off but the bounce is fixed). Probably why my car in Retro Racing takes a dip down a scanline at times or the playfield swims. Didn't change all the hard coding yet. VTrench86NoBounce.zip -
Playing around with the idea of trying to do a version of Trench but with vertical scrolling this time. (Never figured out how to get rid of the scanline twitch jumping from the menu into the game on the first.) Anyway, just wondering what is causing the little ship bounce when you are on the far left of the screen. Is it some kind of "align" issue? Also, is it missing a line of VSYNC somehow? Doubt I would have lasers on this one with the width problem. (Lasers worked better scrolling horizontal. Just turn them on and off.) Also with more layers of depth I'm wondering how playable this could be. VerticalTrench85AA.zip
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Atari 2600 Homebrew Completed/WIP in 2020
Domeshtan replied to ZeroPage Homebrew's topic in Atari 2600 Programming
I would put Trench back into a "work in progress". It still has a scanline issue going from the menu to the game I thought I fixed. Jitters for just a moment on my TV but seems on newer TVs like widescreen it's way worse. I tried a bunch of ways to fix it but I'm quite stuck. (Also a tiny glitch hitting reset. Sometimes it jumps past the menu into the game.)
