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Dairladada

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  1. Oh that makes so much more sense. Is there a Rom file version of this game?
  2. Hello, I have a technical question: How come sprites are not blinking in this game. There are way more sprites than usual in the same horizontal line and yet no blinking. I'm referring to the first video in the thread. Is this running on a standard Coleco? And if so how is the non-blinking possible? Thanks!
  3. Indeed you are right, my mistake. Thanks for pointing that out. There is still the notion of difficulty increase in Mickey&Donald. Still wondering if anyone saw data tables about his in the disassembly. f.
  4. Hello! I am very interested in this topic. I have been studying gameplay difficulty curves for a while and the ones in game & watch games are pretty awesome. When I opened my precious Mickey a while back, I indeed saw only one chip. It's cool that you went into a lot more details. Did you manage to see how the 'waves' in Mickey are timed? They start with one egg, then 2 etc then reset at 100 I believe and more eggs start to come and speed up. Did you see this in the code? I would love to study this. If you have a disassembler I would love to look at that code (I'm a z80 msx guy but I have done GB, Amiga, Genesis...). Cheers! Fred.
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