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Xan

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About Xan

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    Space Invader

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  1. I used this example to distinguish which item is being hit by the player, I tried to be economical set kernel multisprite player0x = 10: player0y = 88 player1x = 80: player1y = 78 player2x = 30: player2y = 65 player3x = 90: player3y = 52 player4x = 110: player4y = 39 player5x = 130: player5y = 26 player0: %01111110 %10000011 %10110011 %10101011 %10101011 %10101011 %10011011 %10000011 %10101011 %11010110 %01111100 end player1: %01101111 %10000011 %10111011 %10010011 %10010011 %10110011 %10010011 %10000011 %10101011 %11000110 %01101100 end player2: %01101111 %10000011 %10111011 %10100011 %10111011 %10001011 %10111011 %10000011 %10101011 %11000110 %01101100 end player3: %01101111 %10000011 %10110011 %10001011 %10011011 %10001011 %10110011 %10000011 %10101011 %11000110 %01101100 end player4: %01101111 %10000011 %10001011 %10001011 %10111011 %10101011 %10101011 %10000011 %10101011 %11000110 %01101100 end player5: %01101111 %10000011 %10111011 %10001011 %10111011 %10100011 %10111011 %10000011 %10101011 %11000110 %01101100 end COLUBK = 56 _COLUP1 = 18: rem coloring player1 _ COLUP2 = 25 COLUP3 = 10 COLUP4 = 45 COLUP5 = 60 loop COLUP0 = 155: rem color player0 must be updated control if joy0up && player0y < 82 then player0y = player0y + 1 if joy0down && player0y > 29 then player0y = player0y - 1 if joy0left && player0x > 16 then player0x = player0x - 1 if joy0right && player0x < 136 then player0x = player0x + 1 colidir y = colide(player0x, player1x, player0y, player1y) if y then player1x = (rand&127)+20 y = colide(player0x, player2x, player0y, player2y) if y then player2x = (rand&127)+20 y = colide(player0x, player3x, player0y, player3y) if y then player3x = (rand&127)+20 y = colide(player0x, player4x, player0y, player4y) if y then player4x = (rand&127)+20 y = colide(player0x, player5x, player0y, player5y) if y then player5x = (rand&127)+20 drawscreen goto loop function colide y = temp1 + 9: x = temp2 - 7 if y > x && temp1 < temp2 then y = temp3 -13: x = temp4 -10: if temp3 > x && y < temp4 then return 1 return 0 rem p0 width 9, p0 height -13 rem px width -7, px height -10 Hit_Multi_Sprite.bin
  2. Xan

    Car Race

    it is true, when completing the course 10 cars are added in the next race and running is essential.
  3. Xan

    Dodge it Atari2600

    it's true, thanks, I also understand your icon
  4. Xan

    Dodge it Atari2600

    Thanks for the tip, what's the difference from 6.5.1 to this one I use?🤨
  5. Xan

    Dodge it Atari2600

    I put in this version 3 difficulties, Red Orange and Blue left on and right on
  6. very nice, I really liked the project
  7. I would love to put these stars in my game
  8. Xan

    Dodge it Atari2600

    do I add for harder or easier?
  9. Xan

    Car Race

    brake, colors, car counting, colored tracks, restarting the game and leveling up ... Car Race.bin
  10. I changed the graphic style and include one more sound, also a less cold ending. Now I changed the sound of the shot and reduced the ship because it was very difficult to maneuver in the pilot phases. Star AD.bin
  11. Making Moon Cresta Atari2600 version, call Star Crest in Brazil MoonCresta.bas.bin
  12. Xan

    Car Race

    I never had a paddle for the Atari but it must be easy to adapt I upgraded to 6 tracks, but there are a few things to do
  13. Police ship with missions like chasing and facing the big boss. I switched from Star to Star A.D because of "Faith no More" https://www.youtube.com/watch?v=k-oICdWeNPY&ab_channel=Jogos%26Programa%C3%A7%C3%A3o Star AD.bin
  14. Xan

    Dodge it Atari2600

    it is true! this version also seems to be inspired by Dodge it from channel f https://www.youtube.com/watch?v=gwjzfDj4_eg&ab_channel=hirudov2d https://www.youtube.com/watch?v=3-2al1yLUhQ https://www.youtube.com/watch?v=0N1mp41pxC4&ab_channel=GregDegGames
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