# Xan

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1. ## Collision function for multi sprites

I used this example to distinguish which item is being hit by the player, I tried to be economical set kernel multisprite player0x = 10: player0y = 88 player1x = 80: player1y = 78 player2x = 30: player2y = 65 player3x = 90: player3y = 52 player4x = 110: player4y = 39 player5x = 130: player5y = 26 player0: %01111110 %10000011 %10110011 %10101011 %10101011 %10101011 %10011011 %10000011 %10101011 %11010110 %01111100 end player1: %01101111 %10000011 %10111011 %10010011 %10010011 %10110011 %10010011 %10000011 %10101011 %11000110 %01101100 end player2: %01101111 %10000011 %10111011 %10100011 %10111011 %10001011 %10111011 %10000011 %10101011 %11000110 %01101100 end player3: %01101111 %10000011 %10110011 %10001011 %10011011 %10001011 %10110011 %10000011 %10101011 %11000110 %01101100 end player4: %01101111 %10000011 %10001011 %10001011 %10111011 %10101011 %10101011 %10000011 %10101011 %11000110 %01101100 end player5: %01101111 %10000011 %10111011 %10001011 %10111011 %10100011 %10111011 %10000011 %10101011 %11000110 %01101100 end COLUBK = 56 _COLUP1 = 18: rem coloring player1 _ COLUP2 = 25 COLUP3 = 10 COLUP4 = 45 COLUP5 = 60 loop COLUP0 = 155: rem color player0 must be updated control if joy0up && player0y < 82 then player0y = player0y + 1 if joy0down && player0y > 29 then player0y = player0y - 1 if joy0left && player0x > 16 then player0x = player0x - 1 if joy0right && player0x < 136 then player0x = player0x + 1 colidir y = colide(player0x, player1x, player0y, player1y) if y then player1x = (rand&127)+20 y = colide(player0x, player2x, player0y, player2y) if y then player2x = (rand&127)+20 y = colide(player0x, player3x, player0y, player3y) if y then player3x = (rand&127)+20 y = colide(player0x, player4x, player0y, player4y) if y then player4x = (rand&127)+20 y = colide(player0x, player5x, player0y, player5y) if y then player5x = (rand&127)+20 drawscreen goto loop function colide y = temp1 + 9: x = temp2 - 7 if y > x && temp1 < temp2 then y = temp3 -13: x = temp4 -10: if temp3 > x && y < temp4 then return 1 return 0 rem p0 width 9, p0 height -13 rem px width -7, px height -10 Hit_Multi_Sprite.bin
2. ## Car Race

it is true, when completing the course 10 cars are added in the next race and running is essential.
3. ## Slide (working title) new wip game for 2600

Very cool and creative too..
4. ## Dodge it Atari2600

it's true, thanks, I also understand your icon
5. ## Dodge it Atari2600

Thanks for the tip, what's the difference from 6.5.1 to this one I use?🤨
6. ## Dodge it Atari2600

I put in this version 3 difficulties, Red Orange and Blue left on and right on
7. ## Basic Robotron engine

very nice, I really liked the project
8. ## Gopher2600 - Movie Cart

I would love to put these stars in my game
9. ## Dodge it Atari2600

do I add for harder or easier?
10. ## Car Race

brake, colors, car counting, colored tracks, restarting the game and leveling up ... Car Race.bin
11. ## Star A.D Like a Gradius Game

I changed the graphic style and include one more sound, also a less cold ending. Now I changed the sound of the shot and reduced the ship because it was very difficult to maneuver in the pilot phases. Star AD.bin
12. ## Making Moon Cresta atari

Making Moon Cresta Atari2600 version, call Star Crest in Brazil MoonCresta.bas.bin
13. ## Car Race

I never had a paddle for the Atari but it must be easy to adapt I upgraded to 6 tracks, but there are a few things to do
14. ## Star A.D Like a Gradius Game

Police ship with missions like chasing and facing the big boss. I switched from Star to Star A.D because of "Faith no More" https://www.youtube.com/watch?v=k-oICdWeNPY&ab_channel=Jogos%26Programa%C3%A7%C3%A3o Star AD.bin
15. ## Dodge it Atari2600

it is true! this version also seems to be inspired by Dodge it from channel f https://www.youtube.com/watch?v=gwjzfDj4_eg&ab_channel=hirudov2d https://www.youtube.com/watch?v=3-2al1yLUhQ https://www.youtube.com/watch?v=0N1mp41pxC4&ab_channel=GregDegGames
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