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Everything posted by Xan
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I used this example to distinguish which item is being hit by the player, I tried to be economical set kernel multisprite player0x = 10: player0y = 88 player1x = 80: player1y = 78 player2x = 30: player2y = 65 player3x = 90: player3y = 52 player4x = 110: player4y = 39 player5x = 130: player5y = 26 player0: %01111110 %10000011 %10110011 %10101011 %10101011 %10101011 %10011011 %10000011 %10101011 %11010110 %01111100 end player1: %01101111 %10000011 %10111011 %10010011 %10010011 %10110011 %10010011 %10000011 %10101011 %11000110 %01101100 end player2: %01101111 %10000011 %10111011 %10100011 %10111011 %10001011 %10111011 %10000011 %10101011 %11000110 %01101100 end player3: %01101111 %10000011 %10110011 %10001011 %10011011 %10001011 %10110011 %10000011 %10101011 %11000110 %01101100 end player4: %01101111 %10000011 %10001011 %10001011 %10111011 %10101011 %10101011 %10000011 %10101011 %11000110 %01101100 end player5: %01101111 %10000011 %10111011 %10001011 %10111011 %10100011 %10111011 %10000011 %10101011 %11000110 %01101100 end COLUBK = 56 _COLUP1 = 18: rem coloring player1 _ COLUP2 = 25 COLUP3 = 10 COLUP4 = 45 COLUP5 = 60 loop COLUP0 = 155: rem color player0 must be updated control if joy0up && player0y < 82 then player0y = player0y + 1 if joy0down && player0y > 29 then player0y = player0y - 1 if joy0left && player0x > 16 then player0x = player0x - 1 if joy0right && player0x < 136 then player0x = player0x + 1 colidir y = colide(player0x, player1x, player0y, player1y) if y then player1x = (rand&127)+20 y = colide(player0x, player2x, player0y, player2y) if y then player2x = (rand&127)+20 y = colide(player0x, player3x, player0y, player3y) if y then player3x = (rand&127)+20 y = colide(player0x, player4x, player0y, player4y) if y then player4x = (rand&127)+20 y = colide(player0x, player5x, player0y, player5y) if y then player5x = (rand&127)+20 drawscreen goto loop function colide y = temp1 + 9: x = temp2 - 7 if y > x && temp1 < temp2 then y = temp3 -13: x = temp4 -10: if temp3 > x && y < temp4 then return 1 return 0 rem p0 width 9, p0 height -13 rem px width -7, px height -10 Hit_Multi_Sprite.bin
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it is true, when completing the course 10 cars are added in the next race and running is essential.
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Very cool and creative too..
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it's true, thanks, I also understand your icon
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Thanks for the tip, what's the difference from 6.5.1 to this one I use??
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very nice, I really liked the project
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Gopher2600 (continuing development on Github)
Xan replied to JetSetIlly's topic in Atari 2600 Programming
I would love to put these stars in my game -
do I add for harder or easier?
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I changed the graphic style and include one more sound, also a less cold ending. Now I changed the sound of the shot and reduced the ship because it was very difficult to maneuver in the pilot phases. Star AD.bin
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Making Moon Cresta Atari2600 version, call Star Crest in Brazil MoonCresta.bas.bin
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I never had a paddle for the Atari but it must be easy to adapt I upgraded to 6 tracks, but there are a few things to do
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Police ship with missions like chasing and facing the big boss. I switched from Star to Star A.D because of "Faith no More" https://www.youtube.com/watch?v=k-oICdWeNPY&ab_channel=Jogos%26Programa%C3%A7%C3%A3o Star AD.bin
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it is true! this version also seems to be inspired by Dodge it from channel f https://www.youtube.com/watch?v=gwjzfDj4_eg&ab_channel=hirudov2d https://www.youtube.com/watch?v=3-2al1yLUhQ https://www.youtube.com/watch?v=0N1mp41pxC4&ab_channel=GregDegGames
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it's possible for more things, I don't intend to launch it for the cartridge, it's just for fun
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I tried to hide it...lolol
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I have an Arduino version of this game and I made this one for Atari2600 dodgeit.bin I put in this version 3 difficulties, Red Orange and Blue left on and right on Dodge it.bin
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that's right, the obstacles in the center get tangled and confusing to make it difficult, I made a key system for the game but I couldn't finish it because no fit more instructions
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yes i will put an opening and i have a version with several tracks too
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Has the option to brake accelerate overtaking with sounds in this project... Car Race.bas Car Race.bas.bin
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nice game!
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Obrigado, Se chama Star é um tipo de Gradius, estou fazendo ele agora vou postar aki quando estiver pronto...
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NTSC Region: PAL Unlock_PAL.bas.bin
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Unlock_no_flash_intro.bas