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Xan

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Everything posted by Xan

  1. I used this example to distinguish which item is being hit by the player, I tried to be economical set kernel multisprite player0x = 10: player0y = 88 player1x = 80: player1y = 78 player2x = 30: player2y = 65 player3x = 90: player3y = 52 player4x = 110: player4y = 39 player5x = 130: player5y = 26 player0: %01111110 %10000011 %10110011 %10101011 %10101011 %10101011 %10011011 %10000011 %10101011 %11010110 %01111100 end player1: %01101111 %10000011 %10111011 %10010011 %10010011 %10110011 %10010011 %10000011 %10101011 %11000110 %01101100 end player2: %01101111 %10000011 %10111011 %10100011 %10111011 %10001011 %10111011 %10000011 %10101011 %11000110 %01101100 end player3: %01101111 %10000011 %10110011 %10001011 %10011011 %10001011 %10110011 %10000011 %10101011 %11000110 %01101100 end player4: %01101111 %10000011 %10001011 %10001011 %10111011 %10101011 %10101011 %10000011 %10101011 %11000110 %01101100 end player5: %01101111 %10000011 %10111011 %10001011 %10111011 %10100011 %10111011 %10000011 %10101011 %11000110 %01101100 end COLUBK = 56 _COLUP1 = 18: rem coloring player1 _ COLUP2 = 25 COLUP3 = 10 COLUP4 = 45 COLUP5 = 60 loop COLUP0 = 155: rem color player0 must be updated control if joy0up && player0y < 82 then player0y = player0y + 1 if joy0down && player0y > 29 then player0y = player0y - 1 if joy0left && player0x > 16 then player0x = player0x - 1 if joy0right && player0x < 136 then player0x = player0x + 1 colidir y = colide(player0x, player1x, player0y, player1y) if y then player1x = (rand&127)+20 y = colide(player0x, player2x, player0y, player2y) if y then player2x = (rand&127)+20 y = colide(player0x, player3x, player0y, player3y) if y then player3x = (rand&127)+20 y = colide(player0x, player4x, player0y, player4y) if y then player4x = (rand&127)+20 y = colide(player0x, player5x, player0y, player5y) if y then player5x = (rand&127)+20 drawscreen goto loop function colide y = temp1 + 9: x = temp2 - 7 if y > x && temp1 < temp2 then y = temp3 -13: x = temp4 -10: if temp3 > x && y < temp4 then return 1 return 0 rem p0 width 9, p0 height -13 rem px width -7, px height -10 Hit_Multi_Sprite.bin
  2. Xan

    Car Race

    it is true, when completing the course 10 cars are added in the next race and running is essential.
  3. it's true, thanks, I also understand your icon
  4. Thanks for the tip, what's the difference from 6.5.1 to this one I use??
  5. I put in this version 3 difficulties, Red Orange and Blue left on and right on
  6. very nice, I really liked the project
  7. do I add for harder or easier?
  8. Xan

    Car Race

    brake, colors, car counting, colored tracks, restarting the game and leveling up ... Car Race.bin
  9. I changed the graphic style and include one more sound, also a less cold ending. Now I changed the sound of the shot and reduced the ship because it was very difficult to maneuver in the pilot phases. Star AD.bin
  10. Making Moon Cresta Atari2600 version, call Star Crest in Brazil MoonCresta.bas.bin
  11. Xan

    Car Race

    I never had a paddle for the Atari but it must be easy to adapt I upgraded to 6 tracks, but there are a few things to do
  12. Police ship with missions like chasing and facing the big boss. I switched from Star to Star A.D because of "Faith no More" https://www.youtube.com/watch?v=k-oICdWeNPY&ab_channel=Jogos%26Programa%C3%A7%C3%A3o Star AD.bin
  13. it is true! this version also seems to be inspired by Dodge it from channel f https://www.youtube.com/watch?v=gwjzfDj4_eg&ab_channel=hirudov2d https://www.youtube.com/watch?v=3-2al1yLUhQ https://www.youtube.com/watch?v=0N1mp41pxC4&ab_channel=GregDegGames
  14. it's possible for more things, I don't intend to launch it for the cartridge, it's just for fun
  15. I tried to hide it...lolol
  16. I have an Arduino version of this game and I made this one for Atari2600 dodgeit.bin I put in this version 3 difficulties, Red Orange and Blue left on and right on Dodge it.bin
  17. that's right, the obstacles in the center get tangled and confusing to make it difficult, I made a key system for the game but I couldn't finish it because no fit more instructions
  18. Xan

    Car Race

    yes i will put an opening and i have a version with several tracks too
  19. Xan

    Car Race

    Has the option to brake accelerate overtaking with sounds in this project... Car Race.bas Car Race.bas.bin
  20. Obrigado, Se chama Star é um tipo de Gradius, estou fazendo ele agora vou postar aki quando estiver pronto...
  21. NTSC Region: PAL Unlock_PAL.bas.bin
  22. Unlock_no_flash_intro.bas
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