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Ricardo Cividanes da Silva

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About Ricardo Cividanes da Silva

  • Rank
    Star Raider
  • Birthday 05/25/1975

Profile Information

  • Custom Status
    Ricardo Cividanes
  • Gender
  • Location
    Curitiba-PR - Brazil
  • Interests
    Retrogamer, History of video games, game consoles, all video games
  • Currently Playing
    PS4 - Streets Of Rage 4, XBOX 360 - Enslaved Odyssey Xbox 360 , Wii - Megaman 9
  • Playing Next
    PS2 - God of War, NES - Xevius

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  1. Yes, I did, but there is little information about the videopac/Odyssey3's history.
  2. I read somewhere that SEGA, like Coleco, used off-the-shelf components to build their console. That's why there was a lot of similar hardware at the time, like MSX. So not that they deliberately copied it, but rather used Coleco's idea to build their hardware as a basis, as they didn't have much idea what kind of home video game to build, unlike Nintendo (read Yamauchi) who knew exactly what kind of hardware they wanted to build.
  3. I'm working in chapter about Videopac 7400+ / Odyssey 3 for my book and I was amazed with the little amount of information available . Does anyone have information about how this platform was developed, who programmed it, details about the plans or any other information?
  4. Guys, was SEGA "inspired" by Colecovision's hardware to make the SC-3000 / SG-1000 hardware or did they choose off-the-shelf components and get help from Texas to create the hardware?
  5. I think Atari simply made a mistake with 5200. That was simple to launch 5200 with Pac Man cart, like Coleco made with Donkey Kong, seizing the opportunity. Pac Man was not totally burned in 1982 and was able to compete with ColecoVision and Intellivision, but...BreakOut??? The Atari 5200 was launched ahead of time.
  6. I believe, after reading all answers, what Atari 5200, isn't failed. It did not live up to Atari's expectations. And Atari is focused in 2600. Unfortunately the videgames crash prevented us from knowing what that competition would be like.
  7. My children preferred racing games and platform games like Kirby and Mario 3 (Mario 1 was very difficult for them), Ray Man games (Wii, DS, PS1) and Donkey Kong (SNES and Wii) were liked very much.
  8. The Atari concentrated efforts in 2600 games same with Arcade games licencing and own games and 5200 received much less games causing less attention to the system.
  9. I believe what Nintendo politics of exclusivity with game developers were the problem for Atari. The NES stayed with better games and Atari didn't have the same administrative capacity of SEGA and his Mega Drive for example.
  10. Maybe one of the problems for Atari 5200 has been Atari failing to get a license for the great games of the Arcades, since Coleco got all.
  11. Have your point of view in this discussion help me a lot about 5200 history and crash of video games. So many things that I didn't know, really, thank you so much!
  12. I didn't know about the Atari 600. Even if not sold in the same stores in 1983/84 the parents saw. The crash proves this. The Commodore war prices threw lights on computers. Atari produced the same games in carts with different pins, an hour someone would realize. And the puzzle about Atari 5200 history starts to make sense. It is not a bad system, but yes, a system in wrong time.
  13. Yes. I read a Nolan Bushnell interview about your first game, Computer Space. He said, for him, Computer Space had a sucess, but, for Nutting was a fail. Everithing is a question about expectations. So, Atari 5200, can be a case like this.He sad
  14. I saw "The Atari Report - 5200 Edition - Episode 12 - Pac-Man Arcade" by @BIGHMW and, man, this game could done a lot for the sales of the Atari 5200.
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