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FunkyStudios

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About FunkyStudios

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  1. Hello, I'm working on my first game, and I'm currently having a issue where all the sudden now whenever I compile what I have, it has a Syntax Error where with having the keyword 'draw_loop'. If anyone knows what is going on, please let me know! game .L00 ; rem Generated 1/24/2021 12:47:01 AM by Visual bB Version 1.0.0.554 .L01 ; rem ********************************** .L02 ; rem *<filename> * .L03 ; rem *<description> * .L04 ; rem *<author> * .L05 ; rem *<contact info> * .L06 ; rem *<license> * .L07 ; rem ********************************** . ; .L08 ; playfield: ifconst pfres ldx #(11>pfres)*(pfres*pfwidth-1)+(11<=pfres)*43 else ldx #((11*pfwidth-1)*((11*pfwidth-1)<47))+(47*((11*pfwidth-1)>=47)) endif jmp pflabel0 PF_data0 .byte %11111111, %11111111 if (pfwidth>2) .byte %11111111, %11111111 endif .byte %00000000, %00000000 if (pfwidth>2) .byte %00000000, %00000000 endif .byte %00000000, %00000000 if (pfwidth>2) .byte %00000000, %00000000 endif .byte %00000000, %00000000 if (pfwidth>2) .byte %00000000, %00000000 endif .byte %00000000, %00000000 if (pfwidth>2) .byte %00000000, %00000000 endif .byte %00000000, %00000000 if (pfwidth>2) .byte %00000000, %00000000 endif .byte %00000000, %00000000 if (pfwidth>2) .byte %00000000, %00000000 endif .byte %00000000, %00000000 if (pfwidth>2) .byte %00000000, %00000000 endif .byte %00000000, %00000000 if (pfwidth>2) .byte %00000000, %00000000 endif .byte %00000000, %00000000 if (pfwidth>2) .byte %00000000, %00000000 endif .byte %11111111, %11111111 if (pfwidth>2) .byte %11111111, %11111111 endif pflabel0 lda PF_data0,x sta playfield,x dex bpl pflabel0 . ; .L09 ; COLUBK = 26 LDA #26 STA COLUBK .L010 ; COLUPF = 208 LDA #208 STA COLUPF . ; .L011 ; draw_loop
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