-
Content Count
190 -
Joined
-
Last visited
Blog Comments posted by Dave Neuman
-
-
Good job! That's a great accomplishment! Do you feel better in general?
-
1
-
-
Ouch! Possibly an eye migraine ... my wife and son get them fairly regularly and have similar symptoms
-
Been contemplating a masters degree ... its only a couple of more years ... i dunno, I have mucho spare time now!
-
Yes it is kinda cool, although I noticed I am beginning to grow a turkey neck :-)
-
-
Thanks Nathan! Crossed another one off my bucket list! Not sure whats next ...
-
Thanks! I actually have been working for about 35 years and am currently a Local Area Network Administrator. I went back to school four years ago to finish my degree.
-
Probably just a bad day ... you seem to have a good attitide overall as far as I can tell ... :-)
-
Thanks!, the last one I owned was an '84.
-
I used textpad utilizing syntax files and it makes coding much more "visible". I think will may give jEdit a whirl though ...
-
Machine Language For Beginners by Richard Mansfield is a good reference, I used it when learning assembly for coding Space Battle. Another reference I utilized was Programming the 6502 by Rodney Zaks. Have fun, I look forward to reading about your progress.
-
I like the slow animation much better. The fast animation is a little distracting to me.
Excellant game !
-
Yep, still reading ... cool flash app. On a somewhat related subject, I have gotten repro artwork for my upright Tron here
-
I was attending college way back in 1977 and ran out of money for tuition. I have been able to return only because my employeer now offers to pay tuition. I have spent the last two years taking classes one per semester. At this rate it will take a few more years to finish, but who could pass up free tuition.
-
It's cool that you had input on Dragster Magic and talked to David Crane. Have you done any beta on the third installment (pitfall) - I have been waiting to add that to my apps! Sounds like you had a good time. Thanks for sharing the experince.
-
Wow... that's a very cool arcade! Man, I'd love to have a setup like thatThanks!!
If I were setting one up for myself, I'd have to get at least these five:
•Battlezone
•Bosconian
•Gorf
•Tron
•Tempest
After that, maybe Armor Attack, Joust, Mad Planets, Vs. Golf...
This could get expensive.
I have come close to getting a Battlezone, but always just missed. Gorf is sweet also with its speech synthesis. I've always wanted a Joust ... groundbreaking in its style of play. There was a time when you could get arcade games for a good price. I recall paying $50 for a non-working Donkey Kong and $100 for 2 non-working Pole Positions from a local operator. Man those days are gone. Did you notice artwork on the wall by the Baby Pacman game.

-
Tempest, StarWars sitdown and Tron.. Dang.. My envy increases even moreThat Tempest was really a mess when I got it ... rats nest in the bottom with old rat skeletons. Had to rebuild monitor and then spent weeks troubleshooting and finally fixing the Game PCB. I first played the game on a o'scope. I traded a PacMan upright for the Tron. It worked OK, but I gutted it stripped the cab and resprayed it in my garage with an automotive spray gun. I remember sending all the contol panel parts out for powder coating and buying sideart from Phoenix Arcade.
-
This is very cool. Ideal for playing virtually every game. Although I have done some woodworking, I opted for a cocktail kit to assemble. I'm very limited in what I can play with only one joystick and two buttons. I made a few end tables out of pine and did some limited woodworking with oak (hard and brittle wood but sure stains nice), but never worked with cherry although it is a beautiful species. These will probably not work for your application, but I used them to mount an arcade monitor in my cocktail.Heh, probably not. If you check out my profile on BYOAC (although I haven't been there in years), IIRC my avatar is a POV render of the concept. It's a 3 sided cocktail with modular control panels entirely made out of maple & maple ply. I have a lot of it cut out, but I'm stymied by two things: 1. staining maple & how to mount the monitor PCB to the bottom of the top -
Thanks! I have been collecting games for about 25 years. The first one was Galaxian ... I signed over my paycheck to a bar owner after a long night of drinking. We live in a quad level house and with the exception of the Star Wars cockpit, I moved them all down two short flights of stairs by myself. I dolly them into the house and then slide em down the carpeted stairs on their backs. Gets a little dicey with some of the heavier games, but I would get below them on the stairs and muscle them down. Actually, it's easier to push them up the stairs. I have Teflon sliders on the bottoms of the leg levelers and they slide around the carpeted floor pretty easily. I have two 20 amp circuits to supply power and it seems to be sufficient. My setup now is a little more crowded as I moved two other games down that were in my family room.
-
The Space Wars was sitting on the side of the road waiting for the garbage collectors. I had to rebuild the power supply, the vector monitor, and the control panel, but the game board was OK. The cabinet was water damaged and I had to replace some of the particle board too. It's a huge cabinet and I have thought of selling it to make room. I did have a minty Donkey Kong once, but sold it ... kicking myself now for letting it go. Probably the most fun though was a Mortal Kombat that I once had. It was a blast playing and finally beating it. The Star Wars was a pain to get in the basement. My brother and I were in the process of moving it down to the basement and it got wedged between the steps and the ceiling of the basement. I was stuck downstairs and had to make a sizable cut in the ceiling to get it unstuck. I have made a few changes since this movie was made. One addition is a Mame cocktail cabinet ... probably similar to the one you are building.
-
The object is to collect the minerals and send them up to the Atmospheric processor in order to "build the planet" As you send more minerals the processor converts them to essential elements and the sky becomes progressively more blue. If you send up the mineral that matches what the processor shows in its hopper, you get more points awarded. You must off course avoid falling in the hole below the mineral, avoid the baddies bombs and avoid falling meteors The minerals are the objects you see randomly on the "ground near the hole". When you pick them up with the rover by lowering its hoist, you can shoot them up to the orbiting Atmospheric Processor (which actually looks like a bus). As you shoot more minerals into the bus the sky becomes lighter. The rover changes colors when you have picked up a mineral and the objects (missiles) that you shoot are quad sized. If you have not picked up a mineral, you have smaller missiles and can shoot the bad guys. Basically a combination of death from above and shooting gallery
-
I pretty much came to a dead end on gameplay so I started messingaround with the title screen. The name of the game should really be:"Can't Think of a Game"or"Space Battle Planet Builder"or"Battle Space Planet Builder"or"Battle for Building Planets"or"Battle for Planet of the Builders"or ...
-
This is like watching "How its Made" on the Discovery channel.
I like the evolving illustrations during the development cycle. It is in many ways similar to programming. More please ... 
-
I really enjoy reading about the artwork develepment process! The Seeker looks cool and so do the space croissants. Was the robot's name peeper?

2 months, 5 minutes
in atari2600land's Blog
A blog by atari2600land
Posted
I watched the Celery Show. It was pretty cool :-)