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Everything posted by Dave Neuman
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Hey kids, it's vitriolic rant time! (Yay!)
Dave Neuman commented on Nathan Strum's blog entry in (Insert stupid Blog name here)
I was attending college way back in 1977 and ran out of money for tuition. I have been able to return only because my employeer now offers to pay tuition. I have spent the last two years taking classes one per semester. At this rate it will take a few more years to finish, but who could pass up free tuition. -
It's cool that you had input on Dragster Magic and talked to David Crane. Have you done any beta on the third installment (pitfall) - I have been waiting to add that to my apps! Sounds like you had a good time. Thanks for sharing the experince.
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Is my website down?
Dave Neuman replied to atari2600land's topic in Gaming Publications and Websites
works OK for me -
Wow, over 18,000 dollars earned. The number embossed on the back is probably just what you suspect. Wikipedia claims 60,000 units sold in the United States.
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Very nice! Truly a piece of video game history. I can remember the Space Invaders craze back when I was in school. Any idea how many credits are on the coin counters? Just curious how much it earned.
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Thanks!! I have come close to getting a Battlezone, but always just missed. Gorf is sweet also with its speech synthesis. I've always wanted a Joust ... groundbreaking in its style of play. There was a time when you could get arcade games for a good price. I recall paying $50 for a non-working Donkey Kong and $100 for 2 non-working Pole Positions from a local operator. Man those days are gone. Did you notice artwork on the wall by the Baby Pacman game.
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That Tempest was really a mess when I got it ... rats nest in the bottom with old rat skeletons. Had to rebuild monitor and then spent weeks troubleshooting and finally fixing the Game PCB. I first played the game on a o'scope. I traded a PacMan upright for the Tron. It worked OK, but I gutted it stripped the cab and resprayed it in my garage with an automotive spray gun. I remember sending all the contol panel parts out for powder coating and buying sideart from Phoenix Arcade.
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This is very cool. Ideal for playing virtually every game. Although I have done some woodworking, I opted for a cocktail kit to assemble. I'm very limited in what I can play with only one joystick and two buttons. I made a few end tables out of pine and did some limited woodworking with oak (hard and brittle wood but sure stains nice), but never worked with cherry although it is a beautiful species. These will probably not work for your application, but I used them to mount an arcade monitor in my cocktail.
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Thanks! I have been collecting games for about 25 years. The first one was Galaxian ... I signed over my paycheck to a bar owner after a long night of drinking. We live in a quad level house and with the exception of the Star Wars cockpit, I moved them all down two short flights of stairs by myself. I dolly them into the house and then slide em down the carpeted stairs on their backs. Gets a little dicey with some of the heavier games, but I would get below them on the stairs and muscle them down. Actually, it's easier to push them up the stairs. I have Teflon sliders on the bottoms of the leg levelers and they slide around the carpeted floor pretty easily. I have two 20 amp circuits to supply power and it seems to be sufficient. My setup now is a little more crowded as I moved two other games down that were in my family room.
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The Space Wars was sitting on the side of the road waiting for the garbage collectors. I had to rebuild the power supply, the vector monitor, and the control panel, but the game board was OK. The cabinet was water damaged and I had to replace some of the particle board too. It's a huge cabinet and I have thought of selling it to make room. I did have a minty Donkey Kong once, but sold it ... kicking myself now for letting it go. Probably the most fun though was a Mortal Kombat that I once had. It was a blast playing and finally beating it. The Star Wars was a pain to get in the basement. My brother and I were in the process of moving it down to the basement and it got wedged between the steps and the ceiling of the basement. I was stuck downstairs and had to make a sizable cut in the ceiling to get it unstuck. I have made a few changes since this movie was made. One addition is a Mame cocktail cabinet ... probably similar to the one you are building.
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I found a video my wife shot of our basement arcade a year or so ago. Pole Position was giving me some trouble at the time so the screen is a blank raster. I moved a few more games down there since then and will make another video this week of my current setup.http://www.youtube.com/watch?v=sVvBUWFPKgoArcade Tour 11/16/2009 below:http://www.youtube.com/watch?v=iwACFWJ59cU
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Space Battle Update - Title Screen
Dave Neuman commented on Dave Neuman's blog entry in Dave Neuman's Blog
The object is to collect the minerals and send them up to the Atmospheric processor in order to "build the planet" As you send more minerals the processor converts them to essential elements and the sky becomes progressively more blue. If you send up the mineral that matches what the processor shows in its hopper, you get more points awarded. You must off course avoid falling in the hole below the mineral, avoid the baddies bombs and avoid falling meteors The minerals are the objects you see randomly on the "ground near the hole". When you pick them up with the rover by lowering its hoist, you can shoot them up to the orbiting Atmospheric Processor (which actually looks like a bus). As you shoot more minerals into the bus the sky becomes lighter. The rover changes colors when you have picked up a mineral and the objects (missiles) that you shoot are quad sized. If you have not picked up a mineral, you have smaller missiles and can shoot the bad guys. Basically a combination of death from above and shooting gallery -
Space Battle Update - Title Screen
Dave Neuman commented on Dave Neuman's blog entry in Dave Neuman's Blog
I pretty much came to a dead end on gameplay so I started messingaround with the title screen. The name of the game should really be:"Can't Think of a Game"or"Space Battle Planet Builder"or"Battle Space Planet Builder"or"Battle for Building Planets"or"Battle for Planet of the Builders"or ... -
It's been forever since I have done any work on this project, but I had some time last night and changed the title screen a little bit. Not much else has been changed, but I'm getting some free time here and there, so hope to work on it some moreNew9_8_09.bin
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It's been a while since I have done any coding. I have added some rudimentary collision detection for the badies. The bombs they drop can destroy the Rover, but you can shoot them as well. The collision detection is not quite right yet though. As you destroy the group of three badies, one of three new badies will reappear. The object is to collect the minerals and send them up to the Amospheric processor in order to "build the planet" As you send more minerals the processor converts them to essential elements and the sky becomes progressively more blue. If you send up the mineral that matches what the processor shows in its hopper, you get more points awarded. You must off course avoid falling in the hole below the mineral, avoid the badies bombs and avoid falling meteors New5_21_09.bin
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I had a little time so I added some badies that lurk below the mineral collection vehicle. I don't have any collision detection yet, but plan to have it as soon as I can. New3_19_09.bin
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How many arcades do you have and do you have a space issue?
Dave Neuman replied to atarian63's topic in Arcade and Pinball
Very Nice collection! Pics? Thanks, here are a few old pics http://www.atariage.com/forums/index.php?s...t&p=1141490 Very Nice setup! I see you have a Star wars, mine is working except for the d&%% ampliphone monitor. I am sending the boards out to chad at arcadecup, he has fixed a few things for me in the past. I can do most X/Y stuff but ampliphone is a pain in the a__. Thanks! ... When I got the Star Wars it played blind. I remember paying a couple hundred for a replacement flyback from wintron (I think). I had to replace the output transistors too and its been working good since then. I got a kit from Clay Cowgill before he stop selling them so it can switch between Star Wars and The Empire Strikes back. http://www.multigame.com/ESB.HTM Do you have any pics of your game(s)? -
How many arcades do you have and do you have a space issue?
Dave Neuman replied to atarian63's topic in Arcade and Pinball
Very Nice collection! Pics? Thanks, here are a few old pics http://www.atariage.com/forums/index.php?s...t&p=1141490 -
How many arcades do you have and do you have a space issue?
Dave Neuman replied to atarian63's topic in Arcade and Pinball
I have 11 uprights 2 cocktails and 1 cockpit and I am out of room Tempest Space Wars Star Wars (cockpit 25" Monitor) StarGate Hang-On Baby Pacman PacMan Galaxian Pole Position Operation Wolf Asteroids Tron Homemade cocktail 3in1 (Galaxian Space Invaders Galaga) Homemade cocktail Mame -
It's always cool to hear someone likes your game ... Thanks! It also has excellent graphics on the label and in the manual. Nathan Strum and Dave Dries did a superb job designing the label and manual artwork. I always wanted to get a full sized poster of the back of the manual. Dave
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Hi, Thanks for playing. SpaceBattle_NTSC.bin uses following fuel consumption values: Boss Level = 23 seconds of fuel Level 1 Armada 23 seconds of fuel Level 2 Armada 43 seconds of fuel Decrease fuel reserves by 1 second each level until Level 14 where fuel reserve remains constant at 31 seconds of fuel SpaceBattleNTSC.bin uses following fuel consumption values: Boss Level = 26 seconds of fuel Level 1 Armada 26 seconds of fuel Level 2 Armada 43 seconds of fuel Decrease fuel reserves by 1 second each level until Level 10 where fuel reserve remains constant at 33 seconds of fuel So SpaceBattleNTSC gives you little more fuel
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Had a couple of minutes, so I changed the code to make the movements left and right continuous. This is supposed to encourage exploration of different screens left and right. You can change direction as before, but you will continue to move in one direction unless you change direction or put on the brakes (down on controller). Different screen only consist of different minerals and various mountains. New12_31_08.bin
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Had a few minutes today so I added a "colorful" explosion when you run out of fuel. Also added a fuel leak if the Rover gets struck by a meteor. Fun factor is not there for game play, but it's still fun coding it so I will continue as time permits. Maybe something fun will develop. New12_29_08.bin
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I've added some momentum and friction to the left and right movements. It increases the difficulty of stopping in front of the mineral pit and not falling in. I'm not sure if I like it, but I'll keep it in for a while. I still can't get the smooth starfield movement that I want. I'm going back to school in a couple of weeks to finish my degree, so updates will probably be even less than they have been. New12_17_08.bin
