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atarilux

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About atarilux

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    Space Invader

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  • Gender
    Male
  • Location
    Luxembourg
  • Interests
    Theatre, computing, travel.
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    Elite

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  1. I had Mini Office and Home Filing Manager back in the day along with some PD text editors etc. Like most 8-bit computers from the time, they were more than capable of daily tasks e.g. word processing, spreadsheets and managing small databases. If needs are simple (by the standards of today) then I am sure they remain useful. For example, I used to work in a small bookstore, we used physical cards for stock control... An Atari 8-Bit would have made the whole process much better Let's be honest though, for today's "big" data driven economy I doubt 64k on any platform is enough for more complex tasks.
  2. I am no expert on assembler, as I only started looking at it myself recently. However, @Max_Chatsworth I found the interactive 6502 assembler tutorial below quite nice. It is platform neutral but helps to get started in the world of 6502. Easy 6502 by skilldrick
  3. While I am impressed with the video mods for the A8, I also would rather not modify my machine if possible. Anyway, as I said in a previous post the current Composite->HMDI output provides barely acceptable quality. I was wondering if anyone had tried other approaches e.g. Composite to VGA? These could be homebrew or shop made solutions.
  4. It also is also not the best. I tried using it on my Mac to run various PC programming tools for the Atari, lets say it was an unpleasant experience.....
  5. Just a quick update on the above, I started implementing the prototype in Fastbasic. It is a relatively simple platform game, so far it works quite well in FB. No real graphics slow down, although I have not really done anything too taxing so far. It's like going back in time to the 80s, just spent the last couple of evenings experimenting with different graphics mode, character set graphics and player/missile graphics. I will see how far I can go with it before looking to adding ML with FB or moving to CC65 or full blown assembler. Using FB has been a very good way to get my head around the way things are done on the Atari e.g. PMG etc. I have to say; I am really impressed with FB so far, so my thanks to the author.
  6. Thanks, to everyone for your tips. I will probably go down the path of CC65 or Fastbasic to do some early prototyping and concept development, then if needed move to doing some some or all of it in assembler. I now have an early game concept, I will work on that to see if it is feasible before committing to it or indeed doing it in assembler. As for Pygame and other tools, I may look at them to do more retro-looking games in future. I have some experience of Unity and in the past Pygame. These however are often much easier to develop with than on an Atari How people managed back in the 80s is a real credit to the programmers involved.
  7. No, I am not having any problems but if there is a newer version coming out then it would have been better to have waited. From what read existing ones cannot be upgraded/flashed to take them to 1.4/1.5, is that correct?
  8. Oops, looks like I bought a 1.3 at the wrong time. I assume I will then need to buy a new Fujinet...
  9. I am not too scared of C to be honest, more assembler Although I did recently partially defected to Go. Seriously though, thanks for the tips above. I tried Fastbasic to Altirra via Mads studio and so far that worked quite nicely.
  10. Pygame is cool, I used it quite a bit a few years ago. I had planned to get back into that later. As for the ATARI, I had some success with playing around with DLI and PMGs recently, mainly in Fastbasic. I did some assembler stuff on DLIs in WUSDN, which also worked quite well. But I am not sure if I have the time for learning assembler... that is the main constraint.
  11. As a kid I used to write my own strategy games in Atari Basic, however these days I want to try something a little more graphical. I have been playing around initially with Turbobasic but now Fastbasic and I am quite impressed. However, I wonder what people here would recommend for more graphically intensive games? I saw an earlier discussion on the speed of the various tools. Right now I am looking at CC65, and Fastbasic, I would consider Mads Pascal (no experience as yet) and unless really needed I would rather stay away from assembler... but will give it a go if needed. Any views on performance, feature set and general ease of programming etc are welcome. I would like to pick the right method before starting! In terms of more recent tech I have worked a bit with Unity for AR/VR so am not averse to programming. I have an 800XL but for developing I have a PC with Mads Studio and Altirra. WUSDN although it is for assembler seemed quite good as well, but as I said I'd rather avoid that unless really needed.
  12. Impressive! I look forward to connecting my PIs to the A8.
  13. Great thanks for the tips. In the meantime I also started learning about fine scrolling, slowly but surely some if it is coming back... update: I tried the editor in the last hour, now it all makes so much more sense! I got a nice little Joystick based player moving around the screen plus a missile. The code generator really helped to understand how to move things around.
  14. Hello, I have been playing around with Fastbasic a little, and it seems very nice. However, I am still quite new (returning after some years) to the A8, so I may be missing a few key points. In the tutorial that comes on the download site there is a nice 4 player example, which I have managed to hack to let the joystick control the horizonal position. Is there an easy way in Fastbasic to move the players vertically? I have seen and played around with the excellent 8bitandmore (orig) Atari Basic code but it would be good to know if there are easier ways to do that that stuff similar to that but in Fastbasic? I tried a quick Google but could not find any examples.
  15. Similar kit, although perhaps a little more up to date would be ideal for those living in Myanmar right now. The ability to bypass standard comms which can be turned off by the Government at any moment would be a huge advantage but would need things such as encryption... That said we know such things can lead to jail there.
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